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Ramethzer0

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Everything posted by Ramethzer0

  1. I don't even know where to begin with all this, but I highly recommend letting go of the preconceived notions about 'intended' game play, and what is and isn't broken. These things are highly subjective based upon individual experience. Just because these things seem broken to you, does not make them broken for everyone else. There are things still being looked into. This game has a lot of moving parts, and you might want to consider that what you think might be intended will also change for you.
  2. Came back to the forum today and within 5 minutes I already regret it.

  3. I'd caution you about assuming that because something didn't work out for you, that it is essentially broken. It does work, you just haven't figured it out properly yet.
  4. Speak for yourself, please. Not all games treat immersion like sacred cows.
  5. Fun strategy to have when a team mate is in danger and you have to choose between shooting a stationary animal versus a moving zed.
  6. After so many hours of playing this game, even in its current state I can honestly tell you from the bottom of my heart that there is no meta currently, and I like it this way. Each attribute comes with something to the table. Some perks are rightfully more useful than others, but that does not remove the viability of any one particular perk path. PER is super surgical until its not. Pick your shots and your battles carefully, and when all else fails, blow stuff up. STR is tanky and has a lot of utility for early game. It's the usual go to for a lot of first time and newbie players. There is nothing bad in this tree. FORT is also tanky (with medicinal help even moreso), but also versatile enough to engaged in savage mayhem while giving up less in survivability. AGI is stealthy and surgical, but also affords heavy advantages for mobility. AGI is also a go to, but stealth cannot be your answer to everything. INT is about area denial, resourcefulness, and utility. Masterminding your strategies is key to being great with INT. I'll challenge anyone to say otherwise. It's an illusion. Choose what is fun and gets you what you need from the game. If you're looking for the magic "I win" button, then I strongly suggest you keep on trying things out until you learn that on your own, or move onto a game that will give you that crutch.
  7. Dear Reader,

     

    I gotta share this because if I keep it to just myself the disgust I feel about it is just gunna churn in my belly like a bad scallop from a cheap chinese buffet.

     

    I am henceforth limiting my time here.  The moment I click on the bookmark and the page load, I'm virtually drowning in an ocean of tears from this ever increasing gaggle of scrubs that wax poetic about how they play on ridiculously difficult survival settings in one post, then on another just @%$# their entire pants about how one detail was changed and it just ruined their entire experience.   They treat this game as some kind of sacred cow and claim VICTIM STATUS when something doesn't go their way.

     

    And while my life too has challenges, I've got better things to do than get swallowed up by the swamps of sadness.

    Artax dying in the Swamps of Sadness, a place... - Knajfer Wintermere

  8. Have you tried.. Oh I dunno.. looting it out of the hundreds of POI's that are just readily available everywhere else? You don't need a trader to exist. Dirty water can be looted just about anywhere.
  9. I think we heard you the first 15 times you said so. Why are you even here?
  10. I mostly play with a group, and when someone in my group spots one, its called out so we have ample time to react. The trick with demos is slowing them down in whatever method(s) you have available. Traps seems to be the best tools available. Barring that, contact grenades and missiles work just fine. Just make sure you don't use the ones that cause a lot of block damage. Having a secondary backup base, even a small one is always a good idea when playing solo. Always always always have an entrance and an exit from every base you have that only you can access.
  11. I know you may not wanna hear this, but I have a saying for moments like that: "Never underestimate the power of throwing yourself out of a three story window"
  12. Back in A16.4 I was on a public server with a very large map. I was somehow (without warning no less) magically thrown from my minibike while driving on a cliffside highway on my where to noweheresville. I landed approximately a mile away, fell through the floor of the world, teleported back up to the surface, only to die and the game to crash in rapid succession. I went back to get my bike and it had somehow been transported UNDER the highway blacktop and I had to dig it out with a stone shovel because my tools were stored inside the minibike. Once I dug it out, the game crashed again. I never bothered to log back into that particular server again on the suspicion that either the server itself was just $h&t, or the admin was cruising about invisible just looking for someone to troll.
  13. I'm kinda stuck between Joel and Hugh myself. But, for newer players, I'd recommend Jen for having medical supplies.
  14. I had a buddy that went to go do it solo with a stealth build, and he came back twice with his tail between his legs. Although he had not said it out loud, he respecc'd almost right away and I suspect he had plenty of reasons to do so. I've done this POI three times with my group (numbering 5) and twice solo. I did it once in the forest biome, once in the desert, and twice in the snow biome. I'm split on how I feel about it for two reasons: I find this particular POI to be a tremendous resource and time sink for the value of the return rewards. The loot inside the POI was abysmal compared to sheer amount of resources that went into the mission itself, and even the trader reward was doled out like any other mission of the same tier. I can tell you with complete honesty that not only was it a logistical nightmare to clear, but the sheer scale of it was a massive stew of similar looking rooms and hallways that it's very easy to get lost in. The walls, despite being quite sturdy as one would expect in a prison, are basically paper in vanilla settings and the various hordes can collectively chew through it in record time. I understand that this is technically a feature of infestation missions (which i think are interesting) but I gotta say it is not particularly inspiring in any special way other than it being a virtual death trap. Unless you're doing it for bragging rights, there's really no incentive to ever enter it. I can't even fathom how terrifying it would be to complete in the Wasteland biome. As a base structure I can't recommend it at all for the same reasons. But, for those folks looking for a REALLY tough challenge this place is for you. It's a sweaty mass of &#@% coming at you from nearly every angle. I won't spoil it here how this unfolds so I really recommend you try it out for yourself. I had a blast running it both in groups and in solo, but that is pretty much its only redeeming quality.
  15. I have so many questions about your criminal past now. lol
  16. I get that, but it's still a tool. https://7daystodie.fandom.com/wiki/Chainsaw (not sure if the wiki is updated to the most current state of exp)
  17. First of all, welcome to the forums. What you have experienced is somewhat normal, somewhat not. The current loot and reward system could use some tweaking, and it will get it for sure. But, you're not the first person to be the victim of the RNGeesus. And don't worry, there will come a time when that RNG wont work in your favour so much. So, be prepared for the pendulum to swing.
  18. In theory. Yes. For the sake of immersion, you'd think that the Chainsaw is the most superior melee weapon in the game. However, its classified as a tool, not a weapon. Yes, the Stun Baton is meant to be superior to the chainsaw.
  19. Because you're not quantifying the correct criteria, so of course would seem unbalanced as a result.
  20. I have a couple of thoughts about this. The first being, since you're new here - be aware that making requests like also affect other players. There are people in this game that are totally okay with crosshairs, whether in combination with ADS or not. Secondly, I'd support an option to turn crosshairs on an off. I think this might already exist, but I've never tried looking for it either.
  21. You ask this question like were not in experimental alpha.
  22. Yeah, although I'm kinda iffy (im both for and against certain immersions) I wonder if its my helmet light mod that makes the issue possible. The light from that mod tends to get messy particularly with my reflex sight.
  23. If you think just having 2 junk turrets is bad, wait till you start running 4 or 6 concurrently. I've played MP horde nights where 3 of us were doing it. I'll stop to reload the first two and the next two just pick up where the first ones left off. The final two I'll have parked a short distance away so when I change position those two will engage. Lather, rinse, repeat, easy, holy-crap-how-did-i-just-go-through-16-boxes-of-ammo!?!?!
  24. Yeah, the availability of nearby resources is a big factor in choosing. Agreed.
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