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Ramethzer0

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Everything posted by Ramethzer0

  1. Not only that, but in late game it gets ridiculously OP. I did a video of a horde night where I am using 4 turrets working in sync. When 2 run out of junk rounds, the other two pick right up. You can also place junk turrets in locations apart from each other in case you have different kill zones. Run from one set to the other when another section is threatened. Some time ago in my MP group we will had two people that were hybridized into INT and ran 8 turrets. We did this once before we all silently concluded it was just too much and turned horde nights into Tea Time while the sounds of active war were going on all around us. INT builds are so OP that they had to nerf the hammer turrets already into joke boxes. I do not have any illusions that junk turrets could be next on the chopping block. Lemme also say that you can turn the entire tide of a battle by laying down a claim block, setting up two shotgun turrets outside of a POI just to run in and flush the horde out is incredibly satisfying when done outside of POI's like the Navezgane Prison Complex. I felt like the gods noticed me that day.
  2. Previously to this, it was easier to speed through the early game going right to mid. Many reported (both new players and veterans) would swear that the survival aspect of the game was somewhat lost. Now, its a thing you can feel. In my humble opinion, I felt it was a good change. It also adds a little bit of weight to the looting perks in the PER tree. If you want to combat that change, you could toggle your loot quality/quantity in your options settings, and/or check out what a perception build feels like.
  3. I can stand up to attest for the scarcity of solar panels. However, it's been mostly a non-issue since its really easy to mine for shale and process it in large amounts. That being said, I do hope that there might be more of a use for solar panels in the future. I never really bothered with them much outside of novelty value in single player mode. In Co-op, my buddies swear by them, but as stated - fuel has not been an issue.
  4. Between turrets, traps, and stun batons - yes.
  5. The general consensus is that you're not meant to rely too much upon any particular play style, and this includes stealth. The downside of scripting triggers is that yeah, it makes the quest more difficult. The upside is that once you understand what the triggers are, you can use that to your advantage. But, fear not! - In addition to the advice above, i've got tips of my own. The most number one overlooked aspect of this game is construction. People only seem to remember this exists when they are constructing/converting a base, but they don't think often about this during POI's. Mines, wooden spike traps, upgraded blocks, crafted doors, and making your own exits that the zeds can't use all help. Use the terrain to your advantage, and once you bust up the offending meat grinder, go back to stealth. This is where builds like INT shine because they are the kings of area denial. But shhhhhh, don't tell Scyris or well have another salty 20 page thread about how stealth is broken.
  6. Yeah I was about to chime in too. Sleeping in a singleplayer map might be fine, and prolly could add to some serious nightmare fuel if there's a chance its interrupted suddenly.. Multiplayer you'd be opening a massive can of worms.
  7. I treat it like mineral ores. You mine the ore, and put it into the forge to make an ingot. That ingot goes into several other recipes. The same is said for murky water. I'm all for coming up with new idea for things like that, but I'm really past the discussion where this suddenly becomes another argument to bring jars back.
  8. Remember that one thread where I said that some threads, ideas, and comments do not have value? Pepperidge Farm Remembers.
  9. *cold soulless stare* 😐 You can boil them in the cooking fire.
  10. Welcome to the forums, first time poster! *cold soulless stare* 😐 There are a number of threads already dedicated to this topic, and yes - the fact that water takes a little more effort to loot does exist. However, its been proven (even by me) that this water shortage is not really a problem if you know what you are doing. Water, while not stupidly plentiful, is not difficult to find. There are also many more ways to get it other than toilet looting. Happy Hunting.
  11. I know this might not entirely be related to the topic at hand, but does anyone else get a tickle of happy when they loot pies in cupboards? Even if I am getting better and more consistent food items from cooking, it always makes me smile. YOINK!
  12. In a matter of perspective, wasn't there a big discussion about random loot generation being somewhat key to the disparity between now and the days of the good ol' Alpha 16.4? I recall big random wins were somewhat critical for progression (thinking mostly about the AK, Pump shotty and the minibike specifically) and the argument about how thinning that loot table became in the time since. Currently, we have the best of both of those worlds. I think some folks may have forgotten that. I'm not against rethinking loot, but I want people to know there's a reason we got to this point in the first place.
  13. Not to derail this thread entirely… so I won’t!
  14. Heheh, no doubt. Have you heard of the Ocean Cleanup project? I had no idea how good I'd feel watching that stuff.
  15. I once jumped off of the Dishong Tower after swearing to god I swallowed an Oh @%$#z candy. I didn't. And, I absolutely deserved this death. The best part? Just as I leapt from the roof, I cried out "I REGRET NOTHIIIIING" in Discord, and then SPLAT. I got roasted pretty good by my friends after. Turns out, I did have a regret.
  16. If I were to make the argument we can use alternative methods - since glass jars are rare in this narrative - why not metal, plastic, or leather canteens? These things could be readily available and make the storage of water stupid easy. Anyone who's been to a military surplus store or survival depot could tell you how common they are there. Or even more common would be the plasticware isle in Target, Walmart, Meijers, etc. Did anyone in this thread mention plastic bottles from pretty much everywhere? Isn't there a mountain of them in India?
  17. Morloc, I had the impression you were 7 Days OG! Have you not seen the pages of the current character UI? It wont tell you anything about what mods you've learned but it will tell you pretty much everything else.
  18. I used to be able to loot acid from sinks, but I cannot recall the last time that's happened. It feels likes its been a while. Has this been patched out?
  19. I can agree with the spirit of what you put forth. I did not read the OP and see any specific language about it being a suggestion. I read it as a very specific consequence to behaviour that the OP found objectionable. These things do not look the same to me.
  20. I don't think your posts are offensive per se. I don't think most people want to actually come off as being offensive in particular. That being said, I am agreeing quite a bit with what @Pernicious has stated. It's hard to address groups of people. It's even harder to address them in a format where context and subtext may not be readily understandable. Don't take this me chastizing you either, because were all people and we all got our own things to work on. It's encouraging to see that you're seeing this effect in action and communicating your pitfalls. When I was at university, I minored in Linguistics and Communications. Believe me, being precise with language and its underlying savvy is something I've struggled with my entire life. Its difficult, especially when casually addressing large groups accustomed to a different tone or more professional style of speaking. It's something I feel I never quite master, but I do try. I hope you manage to work this out in your own time.
  21. Some people don't like double looting. Some people do. I prefer to think that If I am going to do the work of looting a POI, then its location and its potential for being a quest location is not a consideration for me. I also would caution you to remember that looting in the wild is perfectly logical and worthwhile, and that the loot can still be RNG no matter what. The fact that the same POI in the same location is not objectionable to me, considering if the same POI were across the street, and the same on the other is the quest POI, then the only difference is that one offers a trader reward and the other does not. Again, and I can't stress this enough - try not to go out on a limb and suggest changes that are universal when there's plenty of people that are just as happy to leave things alone. You can have an opinion about something, but don't go forcing a consequence on others because of that opinion. Based upon your posting history, I don't think you've realized yet how rude that is.
  22. Oh man, I've been there for so many of these, or variants thereof. I remembered more today. Anyone else recall their first time fat fingering a key and ejecting themselves from a Gyro while in flight a mile above the ground? Or travelling through the wasteland while on a minibike and hitting mines you didn't see in time? I've said this one in another thread before, but during the first time playing with my latest cohort of buddies (I recruited them shortly after A17 went stable) I feel through a trap floor down into a basement that had several sleepers within. There was no light anywhere, and I had not looted a headlight mod yet. It was night time. It was not my best moment. I was torn to absolute shreds within seconds. *shaking my guilty head* EDITED: posted as the exact same time as Darthjake. Jinx!
  23. So lately the forums feel soured for me in a few ways that I wont go into. However, to take the initiative on this I wanted to share some spectacular ways I have died trying to do something that I prolly shouldn't have. Back in a16.4 if you remember, it was the wild west of world generation. I can recall vast trenches at the base of tall peaks and cliffside roads. Once, just to see what would happen, I drove my minibike off of one of those cliffs. I want to share that I have a pretty strong fear of heights. In a moment of spectacular enlightened madness I decided I needed to have this experience. I made a short wooden ramp at the edge where I had a good amount of space to reach maximum speed (back then, the speed of a minibike was based upon its quality level IIRC). I revved, and blasted off - and instantly regretted my choice when I respawned finding myself at some random spot on the map nearly 8 km away. I lost everything in the bike and on my corpse and it was enough for me to start over on a new public map. I've been torn apart by packs of dogs more times than I care to count. I remember when they didn't always growl before they got too close. Ninja animals like dogs, wolfs, and bears were not uncommon. I have fired a rocket launcher into a wall purely on reflex, in a house made entirely of wood before I realized it was made entirely of wood. It took me a while to dig my corpse out of the rubble and get my stuff back. Remember that time when you first realized that grenades WILL go off in your hands if they've been primed? Pepperidge Farm remembers! I've driven into a buddies uncapped mine shaft and fallen to my doom. The fact the landscaped hadn't rendered so quickly was partially to blame. >.> <.< Recently, I've tried to kill a snake in a small town shortly after I spawned fresh into a new world. For some damn reason I couldn't hit the damn thing with my bone knife and it eventually killed me because I was too boneheaded to let a snake get the best of me. The shame of this defeat still resonates. I have been torn apart by a swarm of buzzards back in A18 due to their newly minted turbo boost function when chasing down survivors in vehicles. Ugh. I'm likely not alone in this experience at all. I once was invited to check out a mine from a buddy of mine who wanted me to see something specific. I open the cap, go down a flight of stairs only to learn that part of his ladder is broken and I fall all the way down into a bunch of spike traps. In my buddies defense, he needed them because the auger was heating his chunk up pretty strongly and he needed the extra protection. However, my pride was wounded grievously. I got to give it to Neebs Gaming for having THE BEST death scene in 7 Days. In one of the games they played in A16, when the gang is inside a nasty dungeon style POI and Neebs points out there's a spinning fan blade inside the room. Simon doesn't see it because its above him. Appsro tells Simon to hit space bar, and without even thinking about it he does so, catching full on Cuisinart action right into hamburger.
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