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Ramethzer0

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Everything posted by Ramethzer0

  1. I think that was an intended consequence of making water a wee bit harder to come by, and that only (again) affects the most earliest of play throughs.
  2. Not knocking on mods here, but the game's lifespan could definitely be improved (IMO) by the continuation of making progression seeming a bit more contextual. I know not everyone would agree with that, but we have the evidence of lengthening the early game progress for this purpose, so why couldn't we look at mid game progress as well?
  3. I'm not sure if you knew this but there are a multitude of other debuffs that can be inflicted upon you after scuffling with the undead as well. Its been noted in the code by other users that certain zeds also have a higher chance of inflicting infection. I have heard in the past, that a group of zeds mobbing up on you can have a collectively higher chance to wound any given player. Not sure how that's been tweaked or evolved since A19. So, it would seem there already exists a web of damage types that can be inflicted upon you should you find yourself unlucky enough to get boxed in.
  4. I'm keeping an eye on our acid gathering after reading this thread. Last night we hit up a t6 infestation in Higashi Tower and we came back with a frighteningly small amount. Luckily, it's not a high demand item right now for us.
  5. My current farm is a series of 12x12 farms that virtually take up an entire parking structure, and that's not nothing. The issue is, it takes an entire growth cycle to support the cotton and then process it. Meanwhile a tier 3 or 4 savage country can produce several stacks of cloth just from scrapping the clothes alone in a matter of 10 minutes with my group. The cotton I often produce is supplemental to what we already gather passively, which isn't much on its own. The looters/salvagers in my group do not often consider cloth to be a priority during large POI raids, in favour of high value items for dukes. So, periodically I will poke one or two of them to ransack a place that can get it to us in bulk.
  6. I'd like to point out that even the vanilla setting zombies can and do break through concrete and steel blocks with their bare hands. This sorta works against notions that support how ineffectual a light abrasion should be.
  7. Yeah there are a LOT of factors that will go into rewards that will seem steep, and don't forget that the POI's for such high rewards can be in locations that can propel those numbers.
  8. I'm currently the farmer for a 5 person multiplayer server. With the size of the group I have, super corn and glue are pretty much used interchangeably. I've seen us go through glue like it's going out of style and I've seen us run through as much as 500 in 8 hours, averaging around 350 ish when times are slow. My people practically drink it out of the carton. I sometimes have issue of running out of cloth if I don't remind them to scrap every bit of clothing they find out from savage countries and laundromats.
  9. Option 4 would absolutely ruin the reasons to need Dew Collectors in the first place. Crafting buckets is cheap and available very early.
  10. *sigh* My skin crawls whenever I read variations of things that resemble "I know my idea would make everyone happy," when in fact even the most minute of changes to common elements have literally caused the projectile vomiting of hundreds of saltposts and even youtube videos every time one of those changes occurs.
  11. I both do and do not agree with that. The agree comes from the ability to express ones self here in the 'discussion' format. I would never advocate to silence folks. However, the caveat I feel that's relevant here is the content and language one uses to express that idea. This is the part I don't have to accept. If another forumgoer has the right to say what they feels, up until moderator intervention, then by the same logic shouldn't respond to said criticism with my desire to absolutely reject it? I don't always need a report button to prove that point, which I see as a tool for potential silencing. I'm speaking from the perspective of a participant in this conversation, not as some desire to position myself as a moderator. I realize this can be hot button topic, but I just don't agree that all hot takes have value. I could go on a whole other topic about how sensationalizing this has become popular across social media and from influencer types, but that's a whole other can of worms.
  12. A true zed shredder ignores no weapons, and thus ignores no ammo. I don't even care if I have perks or not, and this includes explosives.
  13. Ahhh yes. Let's overlook a strong detail about infection in a game that has baked in features regarding *checks notes* infection. Debuffs are annoying. That's the point. This game does have some immersion elements sprinkled in even if its not implemented across the board, and that fact doesn't bother me in the slightest. Wounds like abrasions and infections in this game represent a deterrent from melee combat. We're not meant to rely upon it all the time. This is in addition to the fact that in some past alpha builds, melee was problematic because you could smear small groups of zeds by simply timing retreats in your combat pattern. You are very late to this party.
  14. Except you missed the part where alpha 16 has 95% of what you were explicit about. I'm not sure what you're considering irrelevant here, as I've literally handed you the answer to your problem. Aside from that, you can keep all that shade you threw about the devs. They've spent years of focus toward a SINGLE title, and here you come from the cheap seats to toss your hot take onto the pile. What did you think that was worth?
  15. That is pretty baller right there. I'm going to remember that!
  16. You are pretty much describing Alpha 16. Here's a link for you.
  17. Yeah that's gotta suck. I'm not sure if there's anything I've come across from my playbook that can help you other than 'out of sight, out of mind.' For me that would mean I'd just straight up move away from the eyesore so my OCD doesn't send me down the path of trying to fix landscape issues.
  18. I've noticed an uptick in ferals pretty much everywhere since A20, and have definitely felt another uptick in A21.
  19. vurt da furk? lol I wonder if that will be changed, because wow that's a missed opportunity right there considering there's a POI for every mainstay resource a person might need. Unless the rationale for this was to get people to raid more pop n pills, which also makes some kinda sense.
  20. Minor detail to add here. You can also purchase some skill mags from vendors. Small comfort I'm sure, but it does help.
  21. Console - as in client side? That would explain why restarting helps as well. As for the particular drone bug you're describing, I don't think that I've encountered that one as I've always managed to find it on my own. I can't think of a time I've ever lost it permanently.
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