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Catdaddy

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Everything posted by Catdaddy

  1. On A20.6e, we now have a 2K option in RWG. I have gotten a very high percentage of No Trader maps at the 2k size. I am playing one now. It's wonderful not having anyone tell me what to do. It feels old and new at the same time. Highly recommended. I've actually been modding out traders on and off since A17, but it's cool being able to pull one in vanilla without editing.
  2. Craft Jail Door & Bars – 7 Days to Die Mods
  3. You have to go to the Advanced Generation button, still hidden on the New Game screen, even then only visible when New Random World is selected on the game world list... This is a sore point of mine for a while. I see no reason to have world generation spread out like it is. Currently, you can gen from New Game, from Advanced Generation, or from Random Gen Previewer, which many people don't realize makes usable maps, not just Previews. IIRC, it's been a while, you can also gen from the World Editor. That's four different places, none of which are explained particularly well. This system needs consolidation. There should be a button on the main menu, Map Generation. It should take you to what is currently the Advanced Generation screen, now called Map Generation. This would be only place to generate world, with editing tools branching from this screen. There should be more detailed descriptions of settings and a big announcement at the end of process explaining where to access your new world. Even put a tag on the World list denoting the freshly made world so folks don't get confused with the names. One stop shopping for world generation.
  4. Agree. So is stacking them. So keep jars in game, but never stackable, full or empty. This way they still exist but are extremely inefficient to abuse. You could still take a backpack full of single jars to the river and fill them one at a time for a few days of water, if you want. You enjoy that. I'll be over there setting up my fancy new dew collector farm. Win/win?
  5. You should do full wipe and clean install on whatever machine generated this map. This looks like the results of generating with an old or corrupted game. With several hundred hours in A20, dozens of maps made, I have never seen this or any significant terrain oddities in my game. RWG is better than ever, IMO. ...and then generated new map on those clean files? If so, I don't know what to tell you. I would bet money this is install-related. Your result is not at all typical for the current RWG.
  6. When using the spawner, choose Dynamic, not Static spawns.
  7. I mod for 2 or more LCBs so I can build early and still claim a second spot later without the hassle of "moving". Now I just need multiple respawn options. I don't know how to mod that.
  8. Leave block damage as is but have the zombies destroy themselves as they attack blocks. Oops, my rotten arms broke off, now I have to use my rotten face....
  9. Same thing happened to me, so I said screw it, I'm just gonna go home and play 7 Days instead...😐
  10. I always mod out trader protection and my quest lists are working as normal. However, my traders are still in their default locations. So what exactly is this connection between trader protection and quests? Why is it not affecting my game? Is it possible that it is more related to the OP's non-standard positioning than to the actual protection zone?
  11. On topic but still off in left field.... I use settings to make my stealth "feel" more effective. Daytime I have Feral Sense on, zombies run, feels like I am very visible and exposed. Nighttime I have FS off, zombies walk or jog, makes it feel like I'm good at creeping in the dark.
  12. Also, unless I missed it, there is no ping filter in the new search. Half of my NA-East server results are written in non-English script. I will assume that these are just the hiccups of a new system and not poor design.
  13. Without knowledge of the big picture, how well can one be expected to acclimate? Just share a more complete overview of how the system will work going forward. How do the devs anticipate that users will run multiple modded versions? Is the workaround posted by SylenThunder intended to be a permanent solution? It does not seem very user-friendly at first glance. It seems that you all should have expected this type of reaction when the change was announced with such a limited explanation. If Roland doesn't know enough to agree or disagree, how do you expect the rest of us to wrap our heads around it? This controversy can be blamed on low information. We have been told just enough to give concern, but not enough to form a well-reasoned complaint. Bad PR, IMO. My prediction is that once Steam Workshop is introduced, it will become the only way to mod without the extra steps explained in the "workaround" and, unless using that method, we will be limited to one modded version. This is the kind of speculation you will get when you leave folks wondering...
  14. I have a similar dream for traders which shares most of your concepts but goes a step sideways. When we complete all of the quests in a trader's area of influence, that would trigger NPCs to "repopulate" the area. They could reopen the businesses we cleared. We could then have a functioning gas station or diner or whatever in reclaimed areas, but this would make them a target for bandits as you describe. Bandit raids would be like a mini horde against armed enemies. If you fail to stop the raid, you have to do a Recapture mission.
  15. Our perception of how well the skill system fits into the gameplay loop will likely change once the end-game content is added. If there were more to do, we might feel inspired to extend our game, which would allow us to see more of the skill tree. I think it would be a mistake to spend more time tweaking skills at this point. Progression should be balanced around the finished product, otherwise we would be guessing as to how it would feel in the final game.
  16. This will be true eventually😜
  17. Animal Tracker? Why? Animals are everywhere. In my modded games, I turn down animal spawns by half and still have no issues finding them. You don't need a perk to be good at hunting, you just need to become good at hunting. You can do this by hunting.😐
  18. Supercorn should only be found in toilets. It has survived the digestive tract and become immortal.🧟‍♂️💩
  19. Clearly you were crushed by the airdrop crate. You should have looked straight up🙄
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