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No_Name_Idea

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  1. Offtopic but man, deadass the best feature they could implement right now would be different AI cores for the drone. I need more anime archetypes.
  2. We could always, you know... maybe remove them damage bonuses from perks *wink wink*.
  3. How do you survive it? The moment I step into a desert, a whole pack just @%$#ing surrounds me and I have to run for my life.
  4. Lol I've actually had pretty much the same idea but I figured I shouldn't even bring it up since everyone here seems to have a deep-rooted hatred towards LBD. Yeah, I'm kinda not feelin' it. Seems kinda too complicated for a simple stop-gap quest. And it's not like people wouldn't speedrun this too. I have an idea of my own. It might be a @%$#ty one, but I think that maybe we should have all tiers unlocked from the start? Just change it so that there is only one mission from a give tier each day. I mean that we'd get 5 jobs per day, each from each tier. The extra 7th quest reward tier would be the average tier of quests the player has done in the last quest cycle. It would reduce the tedium of grinding through tiers and a skilled player could go for high-tier jobs from the get go. It would also mitigate the quest farming since there is little point in doing low-tier jobs if you can already do more difficult ones, additionally your bonus 7th reward would be negatively impacted by grinding low-tier tasks. Feel free to poke holes in this idea, I haven't though about it that much.
  5. I like it. Additionally, considering that bandits are supposedly going to be added someday, maybe we'd also get bases of other survivors who DID make it.
  6. Man I fell ya, the game is just so much more tense (and therefore fun imo) when I set the backpack to delete all on death. Tbh I don't even know were they'd be useful. I figure that just a regular ol' rope would be a more universally useful addition.
  7. Man, those spam bots are getting worse and worse I figure I've already said pretty much all I had to say, we just began arguing in circles. No more. No less. A Master and an apprentice. 😆
  8. Meh, I figure we'll never agree because we apparently consider different things as "fun". I guess there ain't no point in going against 2 mods since the idea will never get considered regardless. At this point we're arguing about highly subjective things anyway. I still think that removing dmg+ would be good, but I guess I'm a minority here.
  9. The thing is, I genuinely believe that it would make the game more fun. As I've explained before: I figure a change like that would make weapons more equal and would let people mix and match weapons some more, plus "backup" guns would be more viable. This is an idea I've gotten after making my post about removing attributes. Yet, the responses I got from both you and Roland seem to kinda boil down to (imo): No because muh RPG. Ironically, here I am, arguing for more freedom in roleplaying. Guess we just have different definitions of "fun". I figure my argument still stands, Salvage Operations does not ONLY give you more brass and Mother Lode does not OLNY give you more coal/nitrate. Combat perks give you more DPS, that's it. The (sometimes) increased perk cost seems justifiable imo.
  10. I figure it's because guns IRL also aren't 100% accurate, but hey, same difference. Plus, I wasn't arguing about what it's supposed to simulate, you were. I only needed to prove that it exists in order to make this relevant again. And thank god we got a loot abundance slider instead. Or perk into better resource gathering and/or Advanced Engineering to make more bullets. The thing is, choosing that over combat skills makes you better not only in shooting and therefore would be a more viable choice in a low-ammo reality. By the way, I may be nitpicking but you don't have to mine all day to gather resources for bullets. Salvage Operations, recycling and Lucky Looter exist.
  11. https://www.youtube.com/watch?v=E4zpFq2N1jA (TF2 random bullet spread example) https://www.youtube.com/watch?v=yyvTH_6gLUo (CS:GO and CS1.6 inaccuracy example) https://www.youtube.com/shorts/5mZvIEoNAy0 (Valorant example) I don't really have more examples since I'm not that much into sweaty competetive shooters anymore. All of those links only demonstrate first-shot inaccuracy, wait until you learn about recoil in FPS games and how it affects inaccuracy. It'll blow your mind.
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