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meganoth

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Everything posted by meganoth

  1. Correct me if I'm wrong, but LotL3 gives triple the plants (according to description) which would mean 6 plants per seed. Even worst case with no seeds back you get one plant out of every pot and a seed to replant. A bug happening here would be very conspicuous and I think we can rule that out. So I'd say this didn't happen and you just miscalculated, for example forgot that you had one pot empty or filled with a different plant, or you had a mod running, or ...
  2. Its not a mini-game but idiocy to craft seeds if you have no LotL
  3. If you installed all the computers and software on your own computers and probably all the same way but didn't on your friends computer (i.e. he could have different antivirus software for example) it could still have been your PCs config/setup/software as well as the router.
  4. If you get by with hunting and the weaker food stuff then good your you. I agree that meat is a bit too easy to get right now which makes me suspect there will be some rebalance in the future. If that happens you might have to reevaluate whats the best course is for you. As you can see there are wildly different opinions about it. I start a farm early and usually only invest 1 point into LotL and that immediately at start so I get the farmplot bonus immediately. Time to tend to the farm is available in scores because I have nights where I stay in the crafting base and then harvesting is just another mini task besides cooking and glue and ammo production and ... For that I get lots of the better foods which means I save time with hunting/harvesting meat/eating. I don't think I need more time than you, but if you have fun with hunting then that is exactly what you should prefer doing. You will find a youtuber for every imaginable true or false opinion. Also youtubers need to present action in their videos which means their playstyle is often geared to fighting/hunting/scavenging, farming and other "organisational" tasks need to be cut from their videos or kept to a minimum. I am not surprised.
  5. Yes, but with LOTL 1 you would get out 6.5 of whatever you want to make **on average**. Use 5 for a seed again and use the 1.5 produce for food. The "5" sounds big, but that is only the upfront cost to start your garden. With LOTL 2 and 3 you get out even more, with LOTL3 you will profit even in worst case harvests
  6. Time and a zombie virus They dynamic music error is a **warning** not an error. Warnings can be ignored almost always.
  7. In serverconfig.xml the cheat mode is called "BuildCreate". Never tested it as well, but it sounds like it could just enable flying because it would remove the necessity for "scafolds". I would guess you would also automatically have creative menu on.
  8. In the client log I see that the game crashes somewhere inside unity while doing the player loop. Is this really the log of a failed login attempt or from some other time? You never mentioned the client crashes when login in. What the log seems to show though is that this is NOT a network issue. The client was well past login in and had already downloaded all config files and initialized the world and had entered the game loop. Most likely are either a bad player file or a bad install of program or mods or bad configuration.
  9. First of all open 26902 and 26903 as well. If your son still can't join he should try both IPs of your server, the router-external one (probably listed in the router, otherwise visit https://whatismyip/) and the internal local one (listed in your windows network settings. If he still can't join, post a complete logfile of server and client (use pastebin and only post the link in the forum)
  10. What will be the banger of the final beta that leads to the release? You guessed it, there probably won't be any. This is not a service game. TFP's job ist not to create entertainment with the alphas. They don't need to check which mods are available to avoid duplicating them. I personally like the change to how crafting recipes are learned. It is not a redesign of the perk system, it only changes the craft progression so it finally works like a smooth progression. Yes, the new method has drawbacks as well, but the old way was definitely broken.
  11. No, the console version is expected not before end of year, which means with the usual delay next year more likely
  12. I would guess in case of a hard crash log entries may get lost because they are in a buffer and not yet written to disk. Usually crashes are still caught and handled by some routines and then you can read about the crash in the logs. But it seems there are limits to what can get caught. Not without a savegame viewer/editor that does not exist to my knowledge. One thing that can help is making frequent backups of the savegame. Too late for you now, but maybe an idea for the future.
  13. Please use the section "Discussion and Request" for modding questions. "Mods" is for announcing mods. Moved.
  14. You can find ALL locations on your computer where *normal* savegames for 7d2d are available if you simply search for typical filenames in those saves, for example "decoration.7dt", "drones.dat" or "ConfigsDump". On Windows the normal File Explorer should be able to do that
  15. Please do not use "Mods" for discussions, this should be done in "Discussions and Requests". Thread has been moved
  16. And he was made aware of them only AFTER posting his complaints if I remember correctly. So he did not find the non-obvious first page of the dev diary, big deal.
  17. Yes. What you want to do is modify the properties of the vanilla scopes instead of creating new scopes. Properties of scopes are listed in item_modifiers.xml. For example the x2 scope is defined beginning at the line "<item_modifier name="modGunScopeSmall" ..." To change the data from a mod you need to use xpath commands "set" or "setAttribute" for example, see https://community.7daystodie.com/topic/7653-xpath-modding-explanation-thread You only need unity if you also want to change the look of the scopes. Someone else has to help you with that but I would suggest providing more details what exactly you want to do.
  18. Why shouldn't he ? There is a market for simulations.
  19. But the normal player WILL take quests and therefore get the quest reward and it has nearly the same effect as end loot. Roland was talking about the current situation (using present tense all through), not something introduced by any changes and he seems to say that currently end loot and trader rewards fill the same niche (they do almost as not all quests are clear quests). So not sure what you are saying here.
  20. 7D2D ist not a simulation. It does not try to be 100% realistic.
  21. If you ignore parts of the game it is your task to adapt the rest to be balanced again, just saying. And for A20 I would even say that removing the loot rooms would balance the game much much better for experienced players, they would not need to decrease the loot abundance setting anymore.
  22. We don't know the contents of their contract with the producer. TFP is in a different position now than it was with Telltale. With Telltale they were the small developer with not much experience who got an offer from a big publisher. Now they are the established developer and they were the active part in looking for a publisher and finding one whose name I didn't recognize. And they had a bad experience with what happens when you leave the control to someone else. I am pretty sure the new contract is different in a lot of aspects.
  23. Which will almost surely mean that it won't be this year IMHO. That is why they don't promise specific dates. They know they can't keep them if they give quality a higher priority than timeliness.
  24. For playing 7d2d 1080p is an advantage really. Screen resolution is a big factor for performance.
  25. Start the game launcher, change to tools tab, and use the last option there to clean your game settings
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