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Arma Rex

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Everything posted by Arma Rex

  1. Looks rather promising. Features like this are great to see implemented first by mods to get a taste of what it could be like. This is something we've needed for a while!
  2. I think a lot of these issues could be solved with a reworking of the inventory system, to restrict how much a player can carry (via a weight system, and or having items take up a different amount of slots). Like Zztong mentioned above, water is heavy, and having a restriction on how much you can carry especially early game can make things a lot more realistic and immersive. However, an inventory rework is far-off (if even in the realm of possibility) and doesn't necessarily pertain to the discussion at hand, so I digress.
  3. I can't believe I've never seen this overhaul until today, a six year old mod no less! This looks great, I can't wait to try it soon.
  4. This is great stuff, I remember there was an art station link leaked back during A20's development. How did you find this by the way?
  5. Will this be included in the next update, or can we expect to see the new Magnum soon?
  6. Go figure, glad to see PvP is still and active part of the community. It can only get better with time as development continues.
  7. I saw Joel posted this recently on his twitter account, is this a new player model, or a revised version of the old player model from the classic version of the game?
  8. Exactly, we already have unique Bosses like Grace (Although she could use a bit of a touch up and better AI), why not add more? The simple bullet sponge approach to bosses doesn't really seem too fun.
  9. I found it, pretty interesting POIs they have in development, especially in regards to the Ostrich Hotel remake, very Vegas-esque and swanky.
  10. Really? I had no idea. Guess there's a lot of hidden gems within the POI files. What's the name of the prefab?
  11. Arma Rex

    Military APC

    Thanks for the fix, was hoping both the APC and Apache would be compatible with each other!
  12. The SMG looks great! The model really needed improvements. I assume either the Magnum or the Vulture are under development now?
  13. Thanks for bringing this up again, this was in the process for Alpha 20 iirc. I would hope that this would be included in some manner for Alpha 21.
  14. I like your direction on prefabbing- essentially creating buildings meant to fit in with Navezgane County and the lore. Very nice work!
  15. I saw earlier in the thread you were working on making older prefabs compatible with Alpha 20. There are a couple in particular that I like and tried to get working, but found out how they having missing blocks and the like. If you are still working on incompatible prefabs, would you mind taking a look at these two? (I couldn't find a thread for this on the forum, however it is available on the 7DTD Mods website) https://7daystodiemods.com/the-vault-prefab/ Below is one of Pille's prefabs, a bunker, which also has missing blocks. He's not too active in the prefabbing scene as of recent, so I don't expect to see him working on this anytime soon-
  16. Arma Rex

    Military APC

    Could a tank be in the works down the line?
  17. The zip file, entitled "Mods" was empty, when the download link worked.
  18. Download link appears to be broken or not working for whatever reason. Edit- I figured it out, had to do with the odd github link. This should work: https://github.com/Zilox135/A20Modlets/tree/b5954e15e3cc8092cd8dd68ad4851ad96563a90a/Apache Helicopter Mods
  19. @Ragsy 2145 Any ETA on an update? I'm curious to try out the new buses.
  20. Currently, vehicles with weapons are being worked on by @Zilox, so far he's finished the Apache Helicopter with a working missile launcher, and is finalizing his work on an APC with a mounted explosive launcher. As for if the Devs have any interest in doing something like this, I remember faatal awhile back saying that it was possible, but not their priority right now. Could be wrong, though. Apache Helicopter Mod:
  21. Thinking of giving it the plane some unique engine sounds?
  22. This has to be the first vehicle with working external weapons, great job! Can't wait to see what can come from this tech, such as mounted turrets and working tanks.
  23. You ought to ask what @Ragsy 2145's and @Guppycur's thoughts are on this idea. Really like the concept, could be useful!
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