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Arma Rex

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Everything posted by Arma Rex

  1. Any plans to apply the new dismemberment tech on other zombies besides Steve within Alpha 20? I remember hearing that it may be rolled out after A20's initial release.
  2. My apologies if you already answered this, @DUST2DEATH, but could we expect to see an update for Alpha 20? I understand that the textures (I assume only the ground textures) could not be updated, but I really liked having dense forests with optimized trees, made the game feel a hell of a lot more realistic, without it tanking my system!
  3. Had no idea you guys were working on the crafting system, excited to see a fresh new concept!
  4. Arma Rex

    Castle by Pille

    You're still making POIs, I see, nice. You planning on working on anything else in the future?
  5. Hunting rifle looks great! Really needed improvements. What's the next firearm you plan to work on?
  6. Has anyone been able to fix the FOV of aiming down sights? Since this mod moves the camera back from the original FOV, whenever you ADS you get this jolt of an animation and sticks the gun right up in your face, since it's meant for the game's 45 FOV. I know the bonus mod, "Pistols AAA Aim FOV" used to fix this issue back in Alpha 19, but now this does not seem to be the case. I also vaguely remember as well that it might have fixed the FOV of all of the firearms when you ADS, but at the very least it fixed the pistol's FOV. Would be greatly appreciated if someone could look into it!
  7. Do you plan to rework all of the current firearms as well? This is exactly what we've needed for a long time!
  8. Is this the final design for the police car? Looks quite nice.
  9. Looks awesome! Can we expect in the future the vanilla sedan to be added?
  10. @Ragsy 2145 Any update on new vehicles?
  11. I've seen it (nominally) done before with blood splotches on regions of the body back in an Alpha 18 mod, but it's pretty preformance heavy. There would need to be some optimizations done, but it's certainly possible.
  12. Of course, keep in mind however they still have yet to implement the critical damage system for vehicles, making it a challenge to maintain vehicles in the early gamestages. As many of these vehicles have been exposed to the elements for a prolonged period of time without use, they're going to need a lot more work to keep them running smoothyl. Say the sedan gets a flat tire, or the coolant in the van is depleted, the vehicle would then stop functioning properly, making it a difficult process to keep using these old vehicles that are high-maintenance and resource expensive. It'd give players an incentive to make their own (the bicycle, minibike, and so on) due to the fact that they're "brand new" making it more easier to maintain.
  13. At least with the introduction of these models it's not too difficult to rig them into proper working vehicles. Ragsy has done some work to rig all of the trucks (Working Stiffs, Mo' Power, and the Ambulance) to be driven as regular vehicles in his Vehicle Madness mod, and they look pretty good. Totally agree though- having vehicles early on in the game would be really fun, perhaps with the caveat that these (maybe for all current vehicles) cannot be picked up, allowing for the old vehicle augmentation system to make its return, or even a new repair system as well. Vehicle diversity is greatly needed to make the game feel more alive, and I hope to see at the very least more unique models being designed.
  14. Where would I find this mod? Was unaware TFP has code specifically for a helicopter, let alone that a mod utilizes this code, a welcome improvement over what current mods use.
  15. If possible as well, could we get a standalone mod that just includes the vanilla vehicles?
  16. Any plan to work on the vanilla sedan and miltary truck?
  17. Looks promising- Perhaps I'm blind, but I don't see the download link for the mod anywhere.
  18. Really great modlet, vehicle mods like this is what the game is missing, fits excellently into the game. Couple of questions, can we get a version just with the Working Stiff truck, the Mo' Power truck, and the Ambulance? The PaintJob Pristine truck doesn't fit well with the setting imo. And how difficult would it be to make the sedans as well as the miltary truck drivable as well? It's something I've been wanting for awhile now. Anyway, thanks again for your fantastic mod!
  19. I would too like to see this mod updated for Alpha 20. Really enjoyed it in Alpha 19, hope to see it make its return soon.
  20. Could we get a before/after screenshot of the camera angle now? Since last stream would have been the time to showcase this feature
  21. The eyes should be changed to something more blood-shot, as you would get from too much smoke around you.
  22. Most likely perception build. Assault is going to be fully-automatic. Wonder how they'll handle that, maybe take designs from Brazilian scrap submachine guns.
  23. What's the status on getting a stream? Surely there has to be enough content to present currently.
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