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Roland

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Everything posted by Roland

  1. He doesn't literally or figuratively chain me to anything. Playing for incredibly high efficiency makes me gag... If YOU are chained then by all means remove that trader and more power to you. I'm not addicted nor am I susceptible to efficiency by a long shot.
  2. Here is the current list of Streamers. WanchanPlay --> Argentina, Spanish AzzaFortysix --> Australia, English JaWoodle --> Australia, English Patrol Gaming --> Australia, English Pestily --> Australia, English Danu Thuata --> Austria, German Qb1Junkie ==> Austria, English Azghaaar --> Belgium, French Lhynns Gaming --> Belgium, French 2HandGaming --> Bosnia, English Andarilho --> Brazil, Portuguese Medusa Geek --> Brazil, Portuguese O Abel Joga --> Brazil, Portuguese TellesGeek --> Brazil, Portuguese Zeca Sobrevivente --> Brazil, Portuguese AllFunNGamez --> Canada, English CrypticFox --> Canada East, English GameEdged --> Canada, English Not-A-Gamer-Gaming --> Canada East, English Skippy0330 --> Canada, English Team Ryan --> Canada, English xSgtPepperx --> Canada, English J.C.'s Channel --> Chile, English Kevin is a male classmate --> China, Chinese Lin Xiaotian --> China, Chinese Lingxue House at Home --> China, Chinese Old Butler --> China, Chinese Old driver-wayne --> China, Chinese Zi Mo Muchen --> China, Chinese El Gui Gui --> France, French Hardstyler --> France, French JackPlay --> France, French Ludum Fabula --> France, French Staf_52 --> France, French Asrac_tv --> Germany, German Coyaletsplay --> Germany, German DerValiser --> Germany, German Edes Lets Plays-> Germany, German Gerrit --> Germany, German Hirnsturz --> Germany, German Jack Fleischhammer --> Germany, German Mr Helm --> Germany, German Plasquar --> Germany, German RoLaBeKa --> Germany, German Strong Company --> Germany, German Walker10474 --> Germany, English Wautscher --> Germany, German Zombyra --> Germany, German Zoochamp --> Germany, German/English Games4kickz --> Ireland, English Gameplay Channel --> Italy, Italian Aki Piyo --> Japan, Japanese iihito jyanai--> Japan, Japanese Isoroku --> Japan, Japanese Maron --> Japan, Japanese Merci Games --> Japan, Japanese MisutoM --> Japan, English Peko P --> Japan, Japanese Play Without Study --> Japan, Japanese Rokugen san --> Japan, Japanese ryo1 game --> Japan, Japanese Sesika --> Japan, Japanese Urakage --> Japan, Japanese Yukkuri com san --> Japan, Japanese Squal --> Kasakhstan, Russian Kornelius Briedis --> Latvia, English Shinydo --> Moldova, Russian DD1GG --> Netherlands, English Vechs --> New Zealand, English KermitTFrog14 --> Norway, English Lokbatch --> Norway, English SparkleGG --> Norway, English Kagaminium --> Poland, Polish MarekMoowi --> Poland, Polish Rizzer --> Poland, Polish Stalker --> Poland, Polish Cisternocefal --> Russia, Russian FoxMurderPlay --> Russia, Russian Games'n'Grumble --> Russia, Russian Kaktyc --> Russia, Russian Knock-Knock --> Russia, Russian Krabo Land Games --> Russia, Russian Mr. Aleks JackSoN --> Russia, Russian Novak --> Russia, Russian Vedui42 —> Singapore, English Reach Gaming --> South Africa, English Zaffa Geek --> South Africa, English Buck Ferndandez --> Spain, Spanish charlisin46 --> Spain, Spanish Krino Games --> Spain, Spanish JaviLeeYou --> Spain, Spanish Menos Trece --> Spain, Spanish Psiko 9000 --> Spain, Spanish R4pela Games --> Spain, Spanish Tekja Gameplays --> Spain, Spanish Xacbert 00 --> Spain, Spanish Jonah Birch --> Sweden, English 2G Review --> Thailand, Thai Talung --> Thailand, English BoredGamer --> UK, English DatFailGamur --> UK, English DreadHeadEd --> UK, English FuzzyFreaks --> UK, English Grumbul --> UK, English H3dsh0t --> UK, English HixxyDubz --> UK, English Jennyverse --> UK, English Matrixis --> UK, English Primate --> UK, English Quagmire1428 --> UK, English Reninsane --> UK, English Shanksy --> UK, Eglish Spanj --> UK, English W92Baj --> UK, English ZippyTurnip --> UK, English Alex_D20 --> Ukraine, Ukrainian Fresh Games --> Ukraine, Russian Germanarih Games --> Ukraine, Russian Slavik Odessit --> Ukraine, Russian Survager --> Ukraine, Russian Teror2 --> Ukraine, Russian Anthony_B1 --> USA West, English Aungelecette --> USA East, English AviaryLaw --> USA East, English Ayreframer --> USA Central, English Babzyjae --> USA, English Bacon Creepy --> USA, English Banlish --> USA, English BeardedGuysGaming --> USA East, English BeetleBomb --> USA West, English Blitzfire911 --> USA, English Capp00 --> USA Central, English Casketman20 --> USA Central, English Cbthagreat --> USA East, English Chiefy --> USA West, English Colonel_Frosty --> USA, English Copendub--> USA East, English Cuda87 --> USA, English dasMEHDI --> USA East, English DeamonMachine --> USA, English DeeSimsYT --> USA East, English Descender --> USA, English Dragoness_ --> USA Central, English EvanAndKatelyn --> USA Central, English F1recrackr --> USA Central, English Flip_Switch --> USA West, English Galucia081 --> USA, English Game Society --> USA, English Girlthulhu_ --> USA East, English Glock9 --> USA, English Grand Spartan --> USA, English Grizzly_Ben --> USA, Central GunninGamerz --> USA, English Guns, Nerds, and Steel --> USA East, English Headwound --> USA West, English IAnthonyD --> USA East, English iJevin --> USA, English JadedzUzi --> USA Central, English JBMagic --> USA East, English Jermanfu --> USA East, English Justin Dion --> USA, English Kage848 --> USA, English KardinalZyn --> USA East, English kic Gaming --> USA West, English Kismet --> USA East, English Kiwo --> USA, English Kumquat_tv --> USA East, English KyleDempsterStudios --> USA, West LaurenTheShort --> USA West, English Legendary_Qstor --> USA East, English LMG --> USA, English Loafy Molasses --> USA, English luuva_ --> USA Central, English Midnight Designer --> USA East, English MikeNaiders --> USA East, English Mistermoose --> USA Central, English MistrFister --> USA, English More2Me4Life --> USA East, English Mountain Man --> USA West, English MrFoxinSocks --> USA East, English MyUsualMe --> USA East, English NikachuRay --> USA East, English One_shot_Gurl --> USA East, English Orangesherbet --> USA West, English PakrNinja --> USA Central, English Noxistic --> USA East, English PartiallyRoyal --> USA, English pbmack36 --> USA East, English Pokketninja --> USA Central, English Prolikechro --> USA Central, English Rhinocrunch --> USA West, English Salty Zombies --> USA Central, English Savage Gaming --> USA, English Saven's World --> USA Central, English ShadowFox --> USA, English SippyTango --> USA Central, English Starsnipe --> USA Central, English SunBunnie888 --> USA East, English TacticalFriedRice --> USA, English TBF Gaming --> USA, English TexCubSF --> USA West, English TheOrigamiGuru --> USA West, English TomGirlGamer --> USA, English uss_sully --> USA, English Venttex --> USA Central, English Wolfcryer --> USA, English xBCrafted --> USA Central, English Xray_Blacksmith --> USA West, English Zanthyst Gaming --> USA West, English
  3. Applications for the A20 Streamer event are closed. We appreciate all those who have shown interest in this event and we hope that those who were unable to participate this time will join us next time for A21. We do have a couple of pending applications so they may show up still even though new applications are no longer being taken. Cheers!
  4. I simply delete the starter quest at the very beginning so no free 4 points and no GPS to the first trader. I also challenge myself to stay within a km of my starting area until I make a bicycle. Once I do find a trader I do only one job per day.
  5. Well that's not completely true. While most people (male or female) accept as a reality of life that strip clubs exist somewhere-- even within their own city, most would probably not want one to open up in or too near to their own neighborhood. So there is probably at least a little bit bad about them in the minds of most people. But...even though I wouldn't want one in or near my own neighborhood in real life, I have no problem with them being in the game. I mean they are not even depicted as being in business but are instead closed and boarded up like everything else in the post apocalypse except for the Trader stations. But even if the Duke's casino gets added and if there is a currently operating stripper club in that casino, I wouldn't be against that being in the game. Just like life, we simply avoid places we don't want to go if we feel that it is wrong to go there. I think the game is better for presenting moral dilemmas and choices-- not just to the character but to the player. If a person has a moral code that prohibits them from going to a strip club then there should be no problem with one being in the game. They just need to follow their moral code. If they are afraid they might be weak willed in keeping to their code then they can mod out the POI or just move on to a game that doesn't make them face their inner demons. Everyone is different. I have a friend who is an alcoholic and he won't everr enter a bar again for the rest of his life because he doesn't want to walk the edge of the cliff and feels more secure staying well back and away from the temptation to break his promise. Others with a stronger will could probably sit in a bar easily and stick to their vow to never drink again.
  6. Just to clarify, you can clean all registry information like maps and saved games using the clean tool in the launcher and you do not have to uninstall the game and then reinstall it. So my question to you would be did you use the clean tool or just use the launcher to uninstall the game? If you just uninstalled the game from the launcher then you will still have data from older versions on your computer and if you generate a new save game with a new map and reuse the same name or seed that you used for a previous version it can cause some issues. Personally, I have never uninstalled the game. I simply clean all the data using the clean tool in the launcher and then verify my files and I have never had problems with previous version data gumming up my current game.
  7. I can’t promise there is no more of that but I can say that there has definitely been a loot overhaul in A20 and it feels much better. There are more specific container types for specific categories of POIs so the feeling that any location pretty much has the same loot as any other location is greatly diminished. They’ve begun the variable game staging for biomes that affect loot and enemies and the primitive stage loot tables have a greater variety of items meaning you don’t find stone and wood tools everywhere. I’m not going to guarantee that you won’t find them somewhere though.
  8. Loot progression feels much better in A20. You are not going to be able to find an AK-47 or SMG on day one but you might find a pipe machine gun and that feels really good-- much better than the blunderbuss. I would agree with you that finding anything at any time would be fun IF there was permanent degradation in the game. But since whatever you find is going to be with you for the rest of the game it consequently takes the excitement and fun out of looting much too early. Once you have purple steel tools and purple tier 3 weapons, you have now invalidated a lot of future containers and it would be a pity for that state to be achieved by the end of the first week--not to mention the fact that you become way too OP for the bloodmoons and never fall behind that progression curve ever making for boring horde nights. In my most recent play, I only had a pipe rifle and a pipe shotgun for the first bloodmoon. That was a much more interesting experience than it would have been with regular machine gun for use.
  9. Even if you set your days to 1 second you might not live long enough to finish playing the game... Of course a comma in the right place changes everything
  10. TFP knows what lines they can't cross in order to keep international markets open to them. Everyone can just settle down. What's in the game isn't going to cause a problem and what is not in the game that would cause a problem won't be added. Going forward, if a major market were to change policies that might cause the game to be banned then the developers would make their decision on whether to keep the content or cut it.
  11. Perhaps you can use the game as a teaching moment and a show of your commitment to your values. Just as you would not patronize a stripper club in the real world, you could show your young daughters your values by not ever going into the stripper club in the game. By foregoing whatever loot might be in there and canceling any quest that might take you inside you could show your kids that even though such places exist, we don't have to take part in them. If you are religious as well you could even take the view that the proliferation of strip clubs in the pre-apocalyptic world brought down the judgement of the Almighty with a plague and punishment equal to the Flood in its devastation. In that case you would need to see the evidence of wickedness in the world that justified the wrath and that could justify their inclusion. Removing the strip clubs from the game as well as the stripper zombies wouldn't really do anything to lessen the objectification of women in the world. But YOU boycotting them by either removing them from the game, or refusing to interact with them, or even uninstalling 7 Days to Die and removing it from your household all together and letting your daughters witness your actions could be a powerful way to fight the objectification of women in your own sphere and set the example for the values you hold dear. The real lesson of import is that we cannot often control what the world and our environment throws at us that may violate our values. All we can control is what we do in response. To that end I applaud your feedback because you are doing something in reaction. As it is unlikely that there will be any change, you will have to choose next how you will react. Also....seeing as I quoted the part of your OP that gives people the faintest idea of why you are letting young children play an M-rated game in the first place....why are you? Actually the reason is because they want this game to be an international hit and some countries would ban a game in which children (even zombie children) are being killed. I don't think the devs are against it, themselves, as The Walking Dead was a major source of inspiration and it is infamous for depicting children being killed. Zombie Girl shot by Rick in the pilot episode and "look at the yellow flowers" being the two big examples I can think of. No, there is no reticence about including it in the game in and of itself. It comes down to what markets would we lose if we did it.
  12. I think he focused on the "tougher enemies" part of the quote regarding the biome gamestage boosting. BTW....do you think it all means that there will be an underwater biome that is tougher and full of carnivorous monster fish? What have you said about that?
  13. There are more specialized containers in A20 for particular POI types. I believe they are moving towards what you guys are wanting.
  14. Because the game isn't finished yet. They are still developing stuff. I would tag faatal and ask this in the dev diary since your agenda didn't pan out last night.
  15. Delete all on death is a pretty good optional penalty for dying. Try it out. The game can be a looter shooter if you play it that way. But it can also be played otherwise. Granted!
  16. The three inspirations for the game from the very beginning were Minecraft, Fallout, and The Walking Dead. From Minecraft we get crafting, unit block building, exploration From Fallout we get post-apocalyptic RPG elements like the traders, quests, and player progression From Walking Dead we get zombies, setting up and defending a base, and survival All of this was in the minds of the creators when they made their plans, did their preliminary prototype for kickstarter and then continued into early access on Steam. They NEVER said, lets build a survival game and then as they continued on added crafting, and building, and RPG elements as appendages to the main idea of survival. They NEVER said, lets make a tower defense game and then tried to mesh in elements of survival and roleplaying as supporting gameplay options. The idea itself was that it would be a hybrid game and they have pursued their goal without deviation from day one. Sure, they experimented with HOW those goals might be implemented and some people became enamored with some of those experiments to the point that they thought that those implementations were the point of the game. For example, Learn By Doing was a method to push player progression and after experimenting with it they chose a more traditional (and much more Fallout-esque) method of central experience pool for purchasing advancements in progression. So their goal of player progression as one of the elements of the RPG genre that they wanted for the game never wavered but the way they implemented it changed-- for better or worse depending on who you talk to Before Alpha 11 there was no RPG elements to speak of other than progressing from primitive tools and weapons to better tools and weapons. Those weapons and tools didn't even have tiers of quality. So for 10 alphas there were no RPG elements to the game to speak of because they had not reached the point at which they felt it was time. In Alpha 11 we got the first push which was that every time we crafted a tool we could craft a better one with a +/- 50 randomizer. For the first time ever in the history of the game "spam crafting" became a thing and it was a huge game changer and the only form of progression in the game. From Alpha 11 until Alpha 16 various forms of progression and experience cocktails were experimented with as well as the role of books and schematics and what advancements could be purchased with points and which would be learned by repeated action. Finally, in A17 the final decision about how players would progress was made and it has been built upon until now. My point in relating this history is that to the casual observer it might appear that RPG elements were not originally conceived to be part of the game but were tacked on later. But this is far from the truth. That this game would be a mix of survival, tower defense, and RPG was planned from the beginning. If past studios have always started with one pure genre and branched out from there then I can definitively state that the approach TFP took was ground breaking because they did not start out at all focused on a single primary genre. But I suspect, that this idea that a studio must start with one primary and all others are secondary to it is a misconception and not true at all. I doubt TFP were the first, although they have been quite successful.
  17. Much of the game used stock assets at one time and those placeholders are methodically being replaced with original assets in anticipation of gold release. Sound will get its turn at some point.
  18. I never claimed 100%. I believe it was 1000%.
  19. Joel plays plenty of A20 and shares his feedback and the changes he wants based upon his plays. He was a major proponent for the block upgrade changes. He hasn’t been an absentee developer for A20.
  20. I don't know that there was much of a change between A18 and A19 in that regard. I think if you follow the A18 procedure with A19 you will be fine but I could be wrong. I'm usually messaged by people who update their tutorials for A19 if it is necessary. But perhaps someone will correct me and say that there are changes. And when they do, I'll ask them why they haven't put up a new tutorial in the past year and a half...
  21. Lets all relax. We all agree that the game is mixed genre and if it helps someone enjoy playing because they believe that out of that mixture there is one dominant genre that the game follows with the rest being sub-genres, there is no harm in that. We don't have to analyze things down to the hundredth of a percent as to whether survival, RPG, and Tower Defense are all at 33.33% represented in the game or if they were all equally in the minds of Joel and Rick when they dreamed it up. I'm sorry for my part in quibbling about whether it is one or three or whatever. My main interest in this conversation is the notion of whether it truly is or is not impossible to develop a game from the start as a true hybrid or whether as the OP asserts you MUST start with one genre and then add in other genres as you go. I don't agree with the OP on this and from my vantage point, I really do feel that the developers have had this mixture of Minecraft (survival, crafting, exploration) Fallout (RPG in an apocalyptic world) and The Walking Dead (Base defense from unending zombies) firmly in their minds from the very beginning. Even though they put off adding the RPG elements for a bit, they were most definitely advertised in the kickstarter campaign at the start. If there have not been very many (if any?) games that have been a well executed mashup like this one in the past then I submit that this game is the ceiling breaker on development of hybrid genres that busts the myth that game developers must focus on one single platform for the game to be successful.
  22. I will say that from the beginning they wanted RPG elements but it wasn't until Alpha 11 that they started really implementing them so for the first 10 alphas the game was mostly survival and tower defense. Since Alpha 11 the RPG aspect has grown in its footprint on the game. So in implementation you could say that they have moved from one to the other.
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