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mr.devolver

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Everything posted by mr.devolver

  1. Um, stuff like Laser Pistol / Rifle, Holorifle, Gatling Laser, Plasma Pistol / Rifle, Gauss Rifle, Alien Blaster, Tesla Cannon, etc.. but really anything from Fallout you could think of, if you ever feel up for the challenge, you could go really wild, I know I would love to randomly find some of the most peculiar weapons from Fallout in 7 Days to Die. I am obsessed with that idea, can't help it. I just have so many ideas.. Seriously, who knows what kind of top secret advanced weapons military had before the apocalypse? And who knows, perhaps the UFO really crashed somewhere in the desert just like the conspiracy theorists say and perhaps the aliens managed to escape and hide to avoid getting captured, but they were so disorientated after the crash, that they lost their most valued item from the cargo - THE BOX. The box which happened to contain the most advanced alien technology - Alien Blaster with ammunition for it and last but not least, it also happened to contain the recipe how to make more ammo for it because why not lol...
  2. What? Is it Christmas already? Great job! Thank you! ? Omg this brings back so many memories. I have to wonder now. This mod originally started as a collection of improvised pipe guns and then you extended it and made a really fine collection. Does it mean that you would like to bring the best weapons from Fallout universe into this game? Because if so, I have some very hot candidates for you!
  3. With your speed of light that you use to update your mods, you should consider a job at TFP. I guess we all would enjoy that lol
  4. Grr, just when I downloaded and replaced the files, yet another update... You're updating your mods so fast that I can't keep up installing new versions lol
  5. You're awesome bdubyah, thank you!
  6. You know I will always love and appreciate your hard work! Please, don't stop working on this, these mods are indeed must have mods for me and I'm pretty sure for many others too. I keep telling everyone to try them. I know I couldn't go back to not using them!
  7. I'm not sure what's wrong, but sometimes I get a bug that when I place the sealed crate with reward and try to destroy it, the cardboard box that shows up cannot be opened. I suspect this happens when I install a different mod which is incompatible with this one, but I can't figure out how to prevent this problem or how to fix it.
  8. Now we're talking woohoo! Yay, thank you!!! ??
  9. It's understandable. Covid-19 seems to be here to stay with us for quite a while, so everything seems to be much slower now and it's sad that some people still don't realize how dangerous it actually is. Especially when there's no cure for it yet. All we can really do is wait and hope there will be cure soon, so that we will be able to return to our normal lives again. You too stay healthy and strong. Sleep well and whenever you can. The body needs rest to resist the virus.
  10. That depends on when it's finished. Originally it was meant for Alpha 17, now it's being reworked for Alpha 18. With Alpha 19 being around the corner, it might have to be reworked for Alpha 19, and so on. It all depends on how much work has to be done and how much time does the author have. The last time he came here, he mentioned that he's working on the mod as much as possible, but it's not his highest priority.
  11. Please, make some loot only legendaries. I love unique stuff!
  12. Hey! Finally, your special weapon pack, thanks! I was hoping these would be in random loot too, like legendary weapons, but still cool.
  13. Yeah every time Xyth, Sphereii or you bump this thread, I have to look, now too, only to find out there's no update, just more off-topic. It's kinda frustrating, but admittedly I am all for the idea of creating more packs of this kind.
  14. Really? This must be a new feature or perhaps I haven't tried healing them in a while. I remember trying to heal them, but it didn't work, that was several versions ago. I kinda wish you could inform us about new features, new things we can do with the NPCs every time the new features are available, but I realize that might be time consuming, so I'm glad you find time to inform us at least sometimes.
  15. See? I told you there's a problem with cripple walking, I didn't know how to describe it, but I'm glad you found the problem and fixed it, at least partially, because I already had several crippled NPCs walking around, never being able to catch any zombie at all and most zombies were actually faster lol EDIT: It would be nice as an option - crippled NPCs would require you to heal them or give them splint or something like that, but permanent effect is game breaking.
  16. Yay! Thank you, I will try and let you know how it works asap!
  17. Yep, too bad your follower NPC disappears when you die. It used to stay with you through respawn, but not anymore...
  18. Hello KhaineGB, I tried your mod in Alpha 17 and I liked that. I see your mod now uses Xyth's NPC mod. That's cool, but I wonder, do you have some advanced quests that involve these NPCs or do you plan to add some in the future? I would definitely try the mod again if and when you implement some quests like that. Personally I think this game needed them like yesteryear...
  19. Yeah, I don't get it why so many people request new features and whatnot, by the way do you plan to add the drunk guy back in? Lol, sorry couldn't help it.
  20. So I guess you could basically make any kind of vehicle. Would it be possible to get a working bus with iron spike traps mounted all around it? You know, some kind of armored vehicle like that. This possibility gives me a lot of cool ideas.
  21. Would it be possible to create new weapons this way? Now that would be some fun!
  22. I know, but I always have to wonder what kind of weapons are you guys using to kill these OP guys.
  23. Just when I thought zombies with ~1000 health points are OP......
  24. Interesting changes, but your modified version was based on v1.7c and the last version released was 1.7d with a fixed bug that was in 1.7c. Did you address this problem in your modified version as well?
  25. Thank you for fixing it!
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