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mr.devolver

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Everything posted by mr.devolver

  1. I think cp humans was okay-ish, bandits didn't show up too often, but when they did show up, it was usually when I was in the middle of a bigger zombie fight, so the bandits (with boosted health from my custom settings mod) made those encounters pretty dangerous sometimes, especially when I suddenly ran out of ammo lol Well, I'm trying to come up with some balance for my own gameplay and it's getting dangerous and I actually started dying more, so I guess we are getting somewhere lol
  2. I used the one from the modlet, because the other one did not look correctly, but even the one from the modlet itself didn't show the Nuka Cola vending machine. I guess it's getting replaced by some other mod then.
  3. Well, I forgot to tell you that today I finally learned how to insert a POI into the world using world editor after several failed attempts, so I finally had a chance to actually try your Nuka Factory POI. I intentionally placed it fairly close to the spawn point, so that I could visit the factory as soon as I spawn in the world on day 1. Man that was some dejavu right there, I have to tell you! It was pretty fun to play it and playing on the longest day settings, it was already day 3 when I finished the quest to visit the trader, so you can see I had a lot of fun in the factory lol. But for some reason the factory did not contain your Nuka cola vending machine. I guess it's because you created it later and didn't update the POI? If you updated the factory with these machines, that would be really cool. I also had a strange idea about the terminals too. If they were actually blocks, you could probably make them useable in similar way Snufkin made his slot machines, they would simply show you the screen of the terminal (loaded picture) with some texts on it. Probably not much use in it, but you know, maybe it would enhance the story telling there. Also, do you know if anyone ever made an actual Fallout Vault? I saw some thread about it, but I couldn't find any public release of the project. I'm playing with Creature Pack which already contains Vault dwellers, overseers, power armor guys etc., so it would be pretty fun if they spawned inside the vault! Speaking of Fallout mods in general, maybe you could team up with Vanblam who has been making some interesting Fallout items for 7 Days to Die too and see where that goes. He has not released anything to public, but what he showed is pretty cool. Check it out here, if you haven't. Man, if you guys created some bigger Fallout project that would include some of the best things from Fallout universe, me and my niece would love to play with it, that's already two people interested. I made a screenshot from the office in your Nuka Cola Factory and I will show it to her, she will love it as much as I did, I'm sure. Later it turned out my mod load order was kinda broken (again, sigh), so I have to figure out how to fix it, but still. I loved the experience and I will play through it again as soon as I check the whole chain of mods one piece by one until I find the problem lol
  4. Thank you for the update and also for rebalancing the spawns. I travelled across the whole world and never found a single NPC, but I found quite a few raiders and hostile survivors, but not a single friendly one, whether just the one from creature pack alone or NPC mod, I already started thinking that's problem on my side again. Apparently I wasn't alone who felt lonely lol
  5. Well, the power armor in Fallout is much bigger than regular armor and gives you many interesting stats boosts and advantages depending on the used armor pieces and modifications you use on it. Also in Fallout 4 it actually requires power cores to recharge, otherwise it doesn't work properly which could be translated as losing the extra stats boosts. Usually to use the power armor you're required to have certain strength level, below that level it's impossible to wear the power armor, it also requires special training to wear, but it's all worth it because it boosts your strength and other abilities and gives you some resistance to radiation and allows you to use weapons that would be normally too big for you to use. Various modifications allow the power armor user to use the power armor as jetpack and other cool things can be done with it.
  6. So... Some of the best modders around here told me that it's currently impossible to create custom armor sets like Fallout power armor. Hmm, if you ever feel up for the challenge, I would love to see how would you go about making something like this, even if it required custom textures or models: This should be interesting! You're like a lego builder level 1000 in 7 Days to Die universe lol, I love what you're doing here, honestly you never fail to surprise me as you're constantly exploring, or should I even say "exploiting" the features that somehow magically just work in favor of your mods, but not too many modders dared to explore them!
  7. Finally! Now we can drive like crazy, yay! Thank you! ? [video=youtube_share;LWq8xpKuHUw]
  8. Um, stuff like Laser Pistol / Rifle, Holorifle, Gatling Laser, Plasma Pistol / Rifle, Gauss Rifle, Alien Blaster, Tesla Cannon, etc.. but really anything from Fallout you could think of, if you ever feel up for the challenge, you could go really wild, I know I would love to randomly find some of the most peculiar weapons from Fallout in 7 Days to Die. I am obsessed with that idea, can't help it. I just have so many ideas.. Seriously, who knows what kind of top secret advanced weapons military had before the apocalypse? And who knows, perhaps the UFO really crashed somewhere in the desert just like the conspiracy theorists say and perhaps the aliens managed to escape and hide to avoid getting captured, but they were so disorientated after the crash, that they lost their most valued item from the cargo - THE BOX. The box which happened to contain the most advanced alien technology - Alien Blaster with ammunition for it and last but not least, it also happened to contain the recipe how to make more ammo for it because why not lol...
  9. What? Is it Christmas already? Great job! Thank you! ? Omg this brings back so many memories. I have to wonder now. This mod originally started as a collection of improvised pipe guns and then you extended it and made a really fine collection. Does it mean that you would like to bring the best weapons from Fallout universe into this game? Because if so, I have some very hot candidates for you!
  10. With your speed of light that you use to update your mods, you should consider a job at TFP. I guess we all would enjoy that lol
  11. Grr, just when I downloaded and replaced the files, yet another update... You're updating your mods so fast that I can't keep up installing new versions lol
  12. You're awesome bdubyah, thank you!
  13. You know I will always love and appreciate your hard work! Please, don't stop working on this, these mods are indeed must have mods for me and I'm pretty sure for many others too. I keep telling everyone to try them. I know I couldn't go back to not using them!
  14. I'm not sure what's wrong, but sometimes I get a bug that when I place the sealed crate with reward and try to destroy it, the cardboard box that shows up cannot be opened. I suspect this happens when I install a different mod which is incompatible with this one, but I can't figure out how to prevent this problem or how to fix it.
  15. Now we're talking woohoo! Yay, thank you!!! ??
  16. It's understandable. Covid-19 seems to be here to stay with us for quite a while, so everything seems to be much slower now and it's sad that some people still don't realize how dangerous it actually is. Especially when there's no cure for it yet. All we can really do is wait and hope there will be cure soon, so that we will be able to return to our normal lives again. You too stay healthy and strong. Sleep well and whenever you can. The body needs rest to resist the virus.
  17. That depends on when it's finished. Originally it was meant for Alpha 17, now it's being reworked for Alpha 18. With Alpha 19 being around the corner, it might have to be reworked for Alpha 19, and so on. It all depends on how much work has to be done and how much time does the author have. The last time he came here, he mentioned that he's working on the mod as much as possible, but it's not his highest priority.
  18. Please, make some loot only legendaries. I love unique stuff!
  19. Hey! Finally, your special weapon pack, thanks! I was hoping these would be in random loot too, like legendary weapons, but still cool.
  20. Yeah every time Xyth, Sphereii or you bump this thread, I have to look, now too, only to find out there's no update, just more off-topic. It's kinda frustrating, but admittedly I am all for the idea of creating more packs of this kind.
  21. Really? This must be a new feature or perhaps I haven't tried healing them in a while. I remember trying to heal them, but it didn't work, that was several versions ago. I kinda wish you could inform us about new features, new things we can do with the NPCs every time the new features are available, but I realize that might be time consuming, so I'm glad you find time to inform us at least sometimes.
  22. See? I told you there's a problem with cripple walking, I didn't know how to describe it, but I'm glad you found the problem and fixed it, at least partially, because I already had several crippled NPCs walking around, never being able to catch any zombie at all and most zombies were actually faster lol EDIT: It would be nice as an option - crippled NPCs would require you to heal them or give them splint or something like that, but permanent effect is game breaking.
  23. Yay! Thank you, I will try and let you know how it works asap!
  24. Yep, too bad your follower NPC disappears when you die. It used to stay with you through respawn, but not anymore...
  25. Hello KhaineGB, I tried your mod in Alpha 17 and I liked that. I see your mod now uses Xyth's NPC mod. That's cool, but I wonder, do you have some advanced quests that involve these NPCs or do you plan to add some in the future? I would definitely try the mod again if and when you implement some quests like that. Personally I think this game needed them like yesteryear...
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