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mr.devolver

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Everything posted by mr.devolver

  1. Sounds like a cool mod indeed! But wait! What do you mean by server? A dedicated server? Or any kind of multiplayer game including non-dedicated game hosted on the player's computer? I mean if it works for single player that's not running on a dedicated server, why it wouldn't work when someone joins them?
  2. Does this mod work only with dedicated servers?
  3. Hmm, what about the problem which causes our hired NPCs fall off the world? Can Sphereii fix it?
  4. Xyth, I got a red sea of errors in the console. Did something change recently that totally broke the mod? I'm not sure which of these NPC / CreaturePack mods is the culprit, but it's so bad I can't even load into the world with those mods loaded. All of the other mods that I'm using let me load into the world normally, just the NPC AKA SANITY FOR SP stopped working. I'm freaking out and I'm panicking. EDIT: Once again I had to reinstall all NPC/CreaturePack mods to fix the problem and it seems like it's working again. I don't know why it's getting randomly broken sometimes. 🤨
  5. I don't know. It would have to be something that would get the veterans through the first week of stone age without feeling like they are just wasting time lol
  6. Hey @bdubyah, just making sure - is the prefab supposed to be thrown into the world automatically by random world generator just like Nuka_Factory? Because I checked the prefabs in the map that was recently generated and Nuka Factory is there, but not the other one.
  7. Damn. Now we only need a mod that would let the player inherit an old service revolver from his deceased old friend + a bunch of ammo to make the stone age slightly more bearable.
  8. Ragsy, I downloaded the mod and I wanted to try it, but I must ask. Will it work with existing save? I would hate to start a new world and go through all the stone age again, it's really tearing me apart because I want this mod badly! 🚗
  9. Maybe Sphereii, could add some code to disable their "wallhacks" and glue them to the ground lol
  10. Hey @DUST2DEATH, long time no see, I hope you are doing well! I was wondering if this mod is still being worked on, it would be awesome to have this in Alpha 19!
  11. Damn. How can I help you fix it if you can't reproduce? I mean, I could probably give you a long *** output.txt, but that won't tell you much more besides what I already told you. I'm not sure how to reproduce it, because usually when that happens I'm busy with other things than babysitting the NPC and it's only after a while that I notice my hired follower is no longer following me and when I go to the place where I saw them for the last time, they are not there anymore, I open console and there's a long yellow warning telling me the entity fell off the world. That's all I know. The warning looks like this: 2020-08-24T04:16:19 33758.009 WRN Entity Nancy the npcNurseHunter - ID: 1931 Health: 100/200 Stamina: 200 Thirst: 100 Food: 200 Water: 100 Sanitation: 0 Food Items: All Food Items Water Items: All Water Items Food Bins: Water Bins: Current Order: Follow Current Leader: 171 Active Buffs: ishuman ( Seconds: 5504.7 Ticks: 110094 ) usefactionsyes ( Seconds: 5504.7 Ticks: 110094 ) npcsoundsys ( Seconds: 5504.65 Ticks: 110093 ) buffradiatedregen ( Seconds: 23.2 Ticks: 464 ) buffattackcooldown ( Seconds: 2.95 Ticks: 59 ) Active CVars: _difficulty : 1 $waterStaminaRegenAmount : 0 HumanWalkTypes : 0 HasFactions : 1 _notAlerted : 1 _underwater : 0 RndmSoundPlay : 5 Leader : 171 CurrentOrder : 0 Owner : 171 RadiatedRegenAmount : 0.1 Active Quests: Patrol Points: Currency: item=715 m=0 ut=0 Faction: 4 fell off the world, id=1931 pos=(-812.5, -1.1, -21.6) output_log.txt
  12. Hey @bdubyah, do you have some way for players to support you?
  13. Guys, this is not good, hired NPCs are still falling off the world.
  14. *COUGH* Shooting zombies with water cannons while riding fire truck, causing them fly away and ragdoll when they fall down; using various different attachements for tractors for farming, mining, destroying blocks faster to make room for a new building faster, etc... *COUGH* You know, I'm not trying to give you a heart attack, I would just like to say that ingenious solutions are always nice.
  15. I see tractor. I wish vehicles could have some special extra functions besides getting you from point A to point B... Awesome stuff as always, Ragsy!
  16. @bdubyah, which skills govern the quality of individual weapons that we craft? For example, I can't figure out how to improve quality of crafted pipe shotgun. I thought it would be boosted by Boomstick skill like vanilla shotguns, but it doesn't work.
  17. Wait, so does it mean that human NPCs can now turn into zombies? Yesterday I saw some weird zombie-like walk type of an NPC, I thought it was a bug, but with what you said here, it actually makes sense that an infected human NPC would start walking like zombie and eventually turn into one, so is that what happened to him? Oh and he attacked me too. I thought only bandits do that, but I guess if he was turning into a zombie, that would make sense too lol
  18. Current stable is actually the last experimental, no change of data.
  19. Wow... Restarting the game actually worked. This is pretty weird though, isn't it?
  20. Thanks, but I doubt "relogging" will help as this is what I encountered shortly after loading into the world. I haven't seen any of this before in Alpha 18. Sure, we had to manually copy all prefabs into game's own prefabs directory, but at least in game it worked as expected. In the meantime I had to close the game, so I will try again and see if it really fixes the problem.
  21. Hey @bdubyah, this is probably unrelated to your mod, because I've seen similar graphical bugs in different POIs as well, but do you have any idea what could be wrong here? I'm not too experienced with POIs. This is a screenshot from Nuka Factory that was added automatically by the in-game random world generator when it generated the map for me. As I said, I've seen similar graphical issues in a different POI that I added simply through Mods folder, the other one was Magister's Mansion. The only thing I could think of as a possible cause is that I missed to move the Prefabs directory to the game's own Data/Prefabs directory, but then again I was under impression that we don't need to do that in Alpha 19 anymore, so I'm clueless.
  22. Thank you! And I actually do hope they will be updated "several times at any minute" - I love new stuff from you!
  23. Hey @bdubyah, I'm sorry for disturbing, but I was just wondering how far are you with your plan to merge Wasteland Weapons with Nuka Cola mod for Alpha 19? Practically ALL of your mods are a must have for me with every new Alpha and I haven't tried any mods in Alpha 19 yet, waiting patiently for Alpha 19 compatible versions of all of my favorite mods including yours!
  24. I'm sorry for jumping into your conversation, but you're talking about "the rest of US", so that includes me as well. Where exactly did he mention the mod? All he really said there was that he hopes Subquake is doing well during these hard times in real life. On the other hand, it'd be fair to add that if he opened Subquake's profile, he would see that Subquake is actively visiting this forum - "last visited 6 hours ago" at the time of writing this message, so it's not like Subquake lost interest in these forums or anything of that sort and I don't know how about you guys, but I do have a good faith that this also means that he's doing well in real life, even if he's quiet here and I'm pretty sure that he will come here to speak as soon as he has anything to share with us.
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