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Laz Man

QA
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Everything posted by Laz Man

  1. Do you happen to have a picture of the rough area the sleeper volume in question was? I can let the designer look at it for possible improvement. I'll try to reproduce based on your description in the morning. Thanks.
  2. Worth a shot, try deleting your "Empty" folder in your Saves directory. See example link below. C:\Users\<user profile name>\AppData\Roaming\7DaysToDie\Saves\Empty The Empty folder is specifically used by the prefab editor. Deleting it will reset any toolbelt / character equipped items when in the prefab editor that could be causing the error.
  3. I have pretty solid VR (sea) legs nowadays. That little spin / landing didn't even phase me...😆 If you ever played the stalker series, you absolutely need to play Into the Radius. The gameplay design is great.
  4. Most definitely! The ability to turn your head to look in a different direction without turning your body is a game changer. Looking around taking in the views on your left and right while flying straight in the gyro. Looking around and behind you to make sure no zombies are creeping up on you while you are harvesting a tree / rock. Aiming and shooting at a zombie in front of you and then turning your head to the left to see a feral running up on you.
  5. Fyi guys, we are looking into this. Be nice to have an option to both but no promises.
  6. Funny you ask that.... https://youtube.com/clip/UgkxR4cCNVYyfN6fGTwygJTNgEcpxNjrm6NQ?feature=shared
  7. My latest mod obsession is the 7D2D VRmod. Being able to turn your head to look around while flying a Gyro over / through / in / out of a city is such a jaw dropping experience.
  8. Biased opinion here but I feel like 7D2D is starting to reach Skyrim levels of moddability which has done wonders for the longevity of that game.
  9. No solid plans yet but its a possibility. In the past we have had TWD DLC (console) so wouldn't be surprised if we did something similar in the future.
  10. It's not so much a money issue but one of scope. We have a gold prop list that our artists are responsible to finish for 1.0. Anything added on top of that list is basically scope creep which the team does their best to avoid. Unfortunately, Arcades is not a POI category planned for 1.0 so it would be unlikely for those to make the gold prop list. However, if we ever planned a theme park DLC, that could change.
  11. For me, there is alot of things to enjoy throughout the entire game. Not in any particular order below. 1) The early game survival struggle. (Water/food/shelter) 2) Quest / POI Progression 3) Vehicle Progression 4) Horde Night / Base defense Progression (weapons, ammo, traps, etc.) 5) Crafting Progression Not saying that any of these are in their final form but do enjoy them in their current form. For example, I would love to see crafting gain more benefits, especially once game / lootstage gets higher.
  12. I would imagine a future DLC could contain additional art asset packs. Paying TFP for one off art asset requests would probably be unlikely. You would probably be more successful hiring a 3rd party to create it and then mod it in.
  13. I don't think there was an xml property you could apply to shapes/blocks previously. There is one now that you can use.
  14. No. It only applies where there is existing road paint shapes I believe.
  15. In A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change.
  16. There is a new one called "The Front" that might interest you.
  17. Last Alpha several early Alpha art assets were finally replaced. Those will get addressed eventually. Patience young Padawan... 😎
  18. Game is still being balanced. Expect crafting / looting / survival to continue to evolve. The new character armor sets will be the next big addition that shakes up the balance of it all.
  19. There is one part that spawns an excavator in a hole on a street. Maybe we can make more of those for wasteland areas. Will see.
  20. I've heard the canteen idea before. It's not bullet proof and also comes with other considerations as well. Not saying it couldn't work but would need to be well designed. For example, how much can you fill a canteen? How well does it scale with the rest of the game as far as water needs are concerned? Do players use canteen water for crafting or only drinking? What about teas? Is it fun?
  21. Adam is the pimp of the week. Great thread!!!
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