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Laz Man

QA
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Everything posted by Laz Man

  1. These screenshots were recently posted on the 7D2D facebook page. Here was the text that went along with it. "Just one of many new locations coming to A22 and console. Here is a look at a new commercial business strip. Great work by Earl" This was a concept I had created a long while ago and finally had time to come back around and finish it. I believe it is a T2 questable.
  2. Imagine starfield spaceships landing at those helipads at the trader....jking...😅
  3. One idea is the starfield pack where the player uses the helipad at trader to summon a spaceship to take them into outer space. Jking...would be a great mod though.
  4. Not true. There are definitely post gold plans to add more content. From a level design aspect, we have brainstormed several interesting possible packs already.
  5. Level design has been talking about that for a long time and have some ideas proposed. Nothing concrete planned yet but hopefully in a future release.
  6. Although cool, I believe the third party UMA system is outdated and thus limited to what it can do. Probably one of the reasons it is being replaced.
  7. Recent post on the 7D2D facebook page: "Undead variants coming to Alpha 22 and Consoles. Stay Tuned!"
  8. No plans right now but I would imagine if we had more casino assets, there could possibly be other casinos if we had the time. Perhaps something in the same spectrum ... 😁
  9. Yes, we have talked about a Zoo before. Would be nice to have more animal variations, but I could imagine a few implementations of a small one with what animals we do have. Thanks for the reminder.
  10. Didn't realize this got shared earlier this month. Shameless repost for those who may have missed it. 😅
  11. Brilliant! The next game needs to be called 7 doctors to survive! 😅 For some reason I read that as "bug free like it's users" 😅
  12. He's probably reaching for his shotgun considering you walked up with a knife in your hand...🤔
  13. https://twitter.com/7DaystoDie/status/1685808704422109184
  14. There is something in the works that may help in that scenario. Stay tuned.
  15. @Matt115 https://m.facebook.com/story.php?story_fbid=pfbid0VxdDFVkpoYPWi7KwpVFnr3zNWT7enPsD37RRpQ3mmojkNeBbacRijgqacLgerdXSl&id=100064605135636&mibextid=Nif5oz
  16. I watched part of GNS's video on the county jail and can confirm his POI / map is somehow bugged. My best guess is he had sleeper volumes from an old map or version of the POI and somehow they persisted into his map. (That POI received several improvement updates during experimental > stable) He was even getting double spawns in some cases which created quite the chaotic experience. In comparison, Glock9's t6 infestation video on the jail was more accurate to the experience of that POI (despite him taking an alternate path to the final loot room).
  17. I've seen alot of player strategies so far and they are all fine. Glock9 recently featured the prison and he used a junk turret and contact grenades to help tip the odds in his favor as he kites zombies around.
  18. Thanks for sharing the details of your no trader playthrough in regards to the cloth change. Its a fun challenge to attempt and curious to hear how folks are adapting to it.
  19. Kudos for committing to the final fight and coming out on top. 💪
  20. The shooting out the lights idea is more of a preemptive idea for players who like to do the hide and sneak Meta. Yes this, it would be nice if there was an easier way for players to "turn off lights" if they want to take full advantage of the hide and seek Meta. Light and noise is the biggest factor in evading zeds, even those from a triggered volume.
  21. That is correct. In the jail, there are alot of things in the environment to take advantage of to even the odds. You can even run and hide in dark places in some of the triggered volume setups to regain stealth and continue silent killing if your willing to invest the time and effort. It would be cool if there was an item / perk / effect to make the zombies have a harder time finding you (e.g. shooting out a light, etc.) 🤔
  22. Thanks for the feedback on camp carwhal. Will share it with the designer.
  23. The network code saw some improvements in A21 so it should be better then A20 at the least. If possible, please submit a detailed bug report so we can take a closer look at your specific case. As a side note, the QA team often has a long term dedicated server they use to test out multiple different issues, group play and stability being just a couple.
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