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Laz Man

QA
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Everything posted by Laz Man

  1. Great question! If anyone else has any game related questions, feel free to fire away here. We will be at PAX this Thursday and I will be more than happy to see if I can get some questions answered.
  2. The other company is developing the Bloodmoons game. Yes, they are using the same engine and shares some base assets and code from 7d2d. However, it is a completely different type of game. We will be at PAX East starting this Thursday with a demo for people to play. The Fun Pimps will primarily be there to demo the 7d2d console version while iLLOGIKA will be there to demo their new game. I have played the new game and think it's alot of fun. Although it feels very similar to 7d2d. It plays very differently. I think people will enjoy playing as the zombie hive master as it's interesting being in the shoes of the zombies we have killed for years. 😆
  3. That weapon has an interesting origin if you look close enough. 😎
  4. There is definitely alot of new art assets in blood moons that is not in 7d2d. There have been some talks of crossover assets but no concrete plans as of yet.
  5. Trying to finish an upper tier cave POI with a similar style as the mountain army camp posted on social media. Recently finished a new modern house that has a fancy great room complete with bear rug and fire place for "steamy" encounters. 😅 After the cave, will most likely work on a few non-questable remnant POIs since we need more of those.
  6. The plant fiber outfit might be one of my favorites...😆
  7. Lets just say you won't be picking up any of the ladies (or men) at prom wearing that outfit...😁 The thought crossed my mind for the "Bob Cat Bar" POI but decided against it as it was designed as a Tier 1 POI.... 😁
  8. In general (not speaking for 7d2d), AI is handicapped to the point the player doesn't get frustrated. Ranged combat is a good example. A human player will take a varied amount of time to steady their aim at a target and pull the trigger. This is often much slower than AI who will always execute given the same conditions over and over again. This usually results in AI being programmed to do less damage, shooting less accurately, or take much longer to react to a player in order to deliver a satisfying experience to the player.
  9. Just wait until you see the nerd outfit with the fiber footwear....😁 The 7days VRmod guys have a good solution. Their mod allows harvesting with your arm motions but also give you the option to hold down a button.
  10. Just don't craft / put on the plant fiber shoes and your good. 😅
  11. Some for sure. The AND / OR functionality was added to fix some isolated issues but also to give POI designers more tools to work with (e.g. puzzles). I know several custom POI creators in the community have been asking for this for a while now as well.
  12. 1. There is a localization text file you can add the name for the POI in the game files. Plenty of samples in there for the exact syntax. 3. That's an old function. We mainly use it copy sleeper counts / types into a new volume to save time. The trigger system is a fairly New function so it probably was never considered when the copy function was created. Perhaps a future improvement. 4. Load Into Clipboard is helpful to load parts into another POI to save time building versus building something block at a time.
  13. We plan to have more user documentation on the editors as we get closer to gold. As several folks have mentioned, there is alot in flux with them functionality wise.
  14. It's at Boston this year. If any of you attend, I should be there to greet you... 😅
  15. You could always just not wear the shoe "armor" part of the set and you would achieve the look you are seeking.
  16. We have liquor deco since last alpha. 😎
  17. We have talked about airports many times, so its not a lack of desire. Just not in the cards for gold release. Unfortunately, to do a proper airport with our current standards we would need more than just one airplane model. Maybe for DLC or next game.
  18. Speaking of grenades, got a chuckle of this guy's comments on his experience playing against the AI in half life.... 😆 https://youtu.be/FuAMYn39BK8?si=05uFmtZVyfL_Nfwb&t=1044
  19. Ranged enemies is a fun topic. Gaming has been dumbing ranged AI down for years so players don't get frustrated fighting them. The magic sauce imo, is dumbing them down just enough where most players don't realize AND have a challenging / fun experience. If you have ever experienced 100% detection no miss aimbots from 1000 meters away, you know what I mean. 😆
  20. There were a few hidden easter eggs in A21. Perhaps a few more in 22. It actually was transformed into a smaller athletic complex. 😎
  21. Thanks! We added some wilderness POIs last alpha with no gravel paths to them to give players some things to find on their own. There should be a few more of them in A22 as well.
  22. Hello All, Last week, I finished the 4 unit apartment building I mentioned in my last post. It will be a T2 questable POI in the country residential district. I have started work on a new cave POI but still in the early planning phase. I am hoping to come up with a t3 or higher design. Will see where things end up.
  23. Yep, it's making its paces in QA for feedback now. Some screenshots might make its way to social media in near future. I'm finishing up a small 4 unit apartment POI that I put aside a while back. I am thinking it will look good in the country residential tiles. Happy New Year!
  24. It was refactored into a 100 x 100 POI. Smaller Athletic Complex.
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