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Laz Man

QA
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Everything posted by Laz Man

  1. Funny you ask that.... https://youtube.com/clip/UgkxR4cCNVYyfN6fGTwygJTNgEcpxNjrm6NQ?feature=shared
  2. My latest mod obsession is the 7D2D VRmod. Being able to turn your head to look around while flying a Gyro over / through / in / out of a city is such a jaw dropping experience.
  3. Biased opinion here but I feel like 7D2D is starting to reach Skyrim levels of moddability which has done wonders for the longevity of that game.
  4. No solid plans yet but its a possibility. In the past we have had TWD DLC (console) so wouldn't be surprised if we did something similar in the future.
  5. It's not so much a money issue but one of scope. We have a gold prop list that our artists are responsible to finish for 1.0. Anything added on top of that list is basically scope creep which the team does their best to avoid. Unfortunately, Arcades is not a POI category planned for 1.0 so it would be unlikely for those to make the gold prop list. However, if we ever planned a theme park DLC, that could change.
  6. For me, there is alot of things to enjoy throughout the entire game. Not in any particular order below. 1) The early game survival struggle. (Water/food/shelter) 2) Quest / POI Progression 3) Vehicle Progression 4) Horde Night / Base defense Progression (weapons, ammo, traps, etc.) 5) Crafting Progression Not saying that any of these are in their final form but do enjoy them in their current form. For example, I would love to see crafting gain more benefits, especially once game / lootstage gets higher.
  7. I would imagine a future DLC could contain additional art asset packs. Paying TFP for one off art asset requests would probably be unlikely. You would probably be more successful hiring a 3rd party to create it and then mod it in.
  8. I don't think there was an xml property you could apply to shapes/blocks previously. There is one now that you can use.
  9. No. It only applies where there is existing road paint shapes I believe.
  10. In A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change.
  11. There is a new one called "The Front" that might interest you.
  12. Last Alpha several early Alpha art assets were finally replaced. Those will get addressed eventually. Patience young Padawan... 😎
  13. Game is still being balanced. Expect crafting / looting / survival to continue to evolve. The new character armor sets will be the next big addition that shakes up the balance of it all.
  14. There is one part that spawns an excavator in a hole on a street. Maybe we can make more of those for wasteland areas. Will see.
  15. I've heard the canteen idea before. It's not bullet proof and also comes with other considerations as well. Not saying it couldn't work but would need to be well designed. For example, how much can you fill a canteen? How well does it scale with the rest of the game as far as water needs are concerned? Do players use canteen water for crafting or only drinking? What about teas? Is it fun?
  16. Adam is the pimp of the week. Great thread!!!
  17. Bloodmoons is not a mobile game. Wanted to put that fear to bed... 😅 Edit: Although if it were to eventually work on a steamdeck does that technically make it mobilish? 😆
  18. Use a motion sensor to trigger the dart trap.
  19. Not a bad idea. However, game is built into chunks and if your 100 meters away, there is the possibility that chunk the POI is in would not be loaded. Also, players like to know the name of the POI in advance when choosing a quest. Taking away that choice is probably a step back.
  20. I believe this is correct. AFAIK, tags and the bias weighting properties within the rwgmixer.xml are the only things being used for POI placement within RWG games.
  21. Lots of grocery stores have cardboard balers in their receiving / warehouse areas.
  22. Thanks, we do our best not to throw away any old POIs. Most of them had really cool ideas but were limited in shapes when they were originally made. Plus we know the fans have alot of fond memories of many of them. For example, The Ostrich Hotel had a memorable Atrium design that persisted into its remake. Another legacy POI that is currently being worked on is the football stadium. I am currently tinkering around with a couple of concepts for its remake and hope it makes it into A22.
  23. These screenshots were recently posted on the 7D2D facebook page. Here was the text that went along with it. "Just one of many new locations coming to A22 and console. Here is a look at a new commercial business strip. Great work by Earl" This was a concept I had created a long while ago and finally had time to come back around and finish it. I believe it is a T2 questable.
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