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Brugas

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Everything posted by Brugas

  1. Brugas

    A21 NPCMod and Addons

    Thank you and all of the various team(s) members helping out will all these mods. Can I make a simple request though for updates? Would it be possible to add an update "date" stamp next to each mod and their hyperlink? That way when scrolling through all the modlets we can see which ones have changed recently instead of re-downloading them all. I know the changelogs usually say what was changed, but this would help to show anyone looking at the files (on the first page). Thanks again!
  2. Brugas

    Guppy Mods - A21

    This is just a terrific implementation. Thank you. I know there are people who don't care for little things like houses, deco, things like this... but this is one of those added-layers I love that makes the game more enjoyable. Always loved the Codex implemented in Warhammer Online (the old MMO) and this has similar vibes. Thank you again!
  3. I'm sure we can find some other uses for this... maybe a Piñata Titan!! *Gears are spinning*
  4. Brugas

    Winterween A21

    I believe Roland stated somewhere around here that Vulkan wasn't implemented or optimized, etc something along those lines... and to use the DirectX options instead of Vulkan until they do.
  5. There may be some hardcore overhauls which have edited tables for food like that, though I don't know of them off-hand. If you're just trying to increase the difficulty with food/drinks in general, you may be able to combine some other similar mods that may give you some satisfaction in that area. khzmusik's Food_Spoilage - any food, not canned or preserved, will start to decay and spoil the food or drink (you can cook the spoiled water for clean water again at least). SphereII and the crew working on the Wintereen overhaul and Winter Project, I believe touched up on khzmusik's Food Spoilage and has some additional effects with frozen, frozen foods, etc and spoilage as well. You can check out the overhaul or see if there is individual modlets in Spherell's repository on github. They have a link for it around here. kAesirkin's Nutrition Buffs - This also touches upon foods and gives you buffs for your nutrition intake and, I believe, different foods now have different values to keep your nutrition levels good, otherwise you suffer in some way. I'll have to go back and check the details but it sounds like something that might help you. Harry's Wellness - I believe this also adds similar functions, but useable with, kAesirkin's Nutrion Buffs. Foods affect it and depending on your wellness it also effects things like your healing times, etc. You could then combine that with harder to craft mods, if you want to increase the difficulty of making the foods too. As far as lists of reduced hp/stam, etc, without manually editing yourself, you may have to check hardcore overhauls and see if they have something like that and use theirs or, if the powers that be that dwell in the shadows here, have lists already made, they may be gracious enough to share with you or the public.
  6. Brugas

    Winterween A21

    Yeah was thinking maybe do some workarounds, like they did with gore blocks. With an additional timer counter, when it snows or blizzard is in effect, it adds snow blocks at intervals. Perhaps even going so far as making 1/4 or 1/8th block increments instead of just a full block of snow, so it can look like its accumulating better over time. Visual changes would only be seen in spheres/radius of visibility by players, but game-wise, the biomes hit would have that timer count adding in the number of blocks when you entered them.
  7. Are you running A20? This is the A20 version. The A21 version is here if you are running A21+
  8. Brugas

    Guppy Mods - A21

    Just out of curiosity, are you using War3zuk's AIO overhaul too? His combines various zombie/mob packs, like guppycur's 1 and TWO into a single modlet. I noticed weird death animations using TWO until I figured that out. His also combines NPCMODs spider packs, some of the Darks packs (enemy factions), and ganz zombies, etc, so if you're using any of those, you'll want to use either his version OR the originals, but not both. Will definitely cause a number of issues.
  9. Brugas

    Winterween A21

    Oh is it? I thought you could vary it in the worldgen of the biomes.xml and thought it would change it. Thought it was a cool effect which could be used for blizzards and storms in the future. <!-- filluptorg doesn't have a depth, so we'll only target the top level, which has a depth --> <set xpath="/worldgeneration/biomes/biome//layers/layer[@depth][1]/@depth">8</set> <set xpath="/worldgeneration/biomes/biome//layers/layer[@depth][1]/@blockname">terrSnow</set>
  10. Looks like it's all xml and only 36kb unpacked, so should be just server side.
  11. Brugas

    Guppy Mods - A21

    Same. I'm currently working on various HUDs/UIs atm and havent had time to focus solely on that entitgroups.xml to see what's causing the problem, but I keep seeing the error while working on the other stuff. I did notice an "extra" or "double" line for one of the GS800s I believe, it wasn't the issue though but removed it nonetheless.
  12. Could be the beginnings of a new quest/adventure pack: Murder Most Fowl Something Smells Funny From The Poultry Farm
  13. Your recent update was flagged as suspicious. You may have to re-upload it on Nexus. Latest version of the mod with an update for Christmas slots. This file has been automatically quarantined and may be unsafe. How can I fix this? Preview file contents
  14. Lol, here is the flying vehicles you'll get. Will get you across the map fast... whether you want to or not!
  15. Was it supposed to reset the whole map?? It's normally only supposed to reset the quest area/poi spot where quest goes.
  16. Lol, realism, replace zombies with people on their phones:
  17. They have it on github in their public repositories: https://github.com/arramus/A21-ServerSideVehicles
  18. Hah! Have the zombie traders come looking for you! "Two dollars..."
  19. I still say these would be great to help put out raging fires from a certain someone's "For the love of all that's holy, don't light that match in here!!" mod
  20. You talking about the new NPC? Lol, you don't find them... they find you! You get turned into a random creature/animal if they find you... and you must survive until the next dawn in that form (kinda like Ladyhawke). If you survive, you turn back to yourself with no problems... if not, you suffer either a debilitating debuff or lengthy curse for angering the witch!
  21. Does this work with your LBX Mercenary pack? Just wanted to know if it would be considered an add-on to it. I can see it being an add-on for other mods and can probably adjust things to make it play nice, but didn't know if you considered this an expansion for Mercenary or simply a generic add-on for most games (non-overhaul).
  22. Will be interesting to see, especially with even more biomes in the works for some mods. As Dee Snider sings... "Welcome to the abandoned land Come on in child, take my hand Here there's no work or play Only one bill to pay There's just five words to say As you go down, down, down You're gonna burn in Hell Oh, burn in Hell!"
  23. When in doubt, go to Nexus. Sounds like your having more issues than just these mods.
  24. Oh I meant the mod from ocbmaurice on the other thread. Didn't know if you had something incorporated in the latest version.
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