Ihmislehma Posted May 26, 2020 Share Posted May 26, 2020 That makes sense, thanks. I did decide to try the VideoPlayers from Alpha17 and got them working, but it seems the wall tv might be replacing the vanilla tv? Is there something I can do to avoid that? Alternatively I could remove the mod for now, since the replacing seems to be affecting performance some. Anyway, thanks for the really awesome mods! Lets all hope Alpha 19 fixes the sound falloff issue, I really love these mods. Link to comment Share on other sites More sharing options...
xyth Posted May 26, 2020 Author Share Posted May 26, 2020 delete or edit the blockplaceholders.xml file from the mod. Link to comment Share on other sites More sharing options...
xyth Posted July 1, 2020 Author Share Posted July 1, 2020 Updated for A19. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 6, 2020 Share Posted July 6, 2020 thanks for the update, here is a bump Link to comment Share on other sites More sharing options...
MajorMunchy Posted July 6, 2020 Share Posted July 6, 2020 swapped out mp4 named it the same wont play. limit to file size? lol i put the movies the avengers as the mp4..wonder if its too large? Link to comment Share on other sites More sharing options...
xyth Posted July 6, 2020 Author Share Posted July 6, 2020 Yeah, a full movie is likely more than unity can load Link to comment Share on other sites More sharing options...
Gouki Posted July 7, 2020 Share Posted July 7, 2020 Thanks xyth for the update Link to comment Share on other sites More sharing options...
Ihmislehma Posted July 8, 2020 Share Posted July 8, 2020 Thank you so much for updating! Time for me to play around with the video stuff again! For CCTV, would it be possible to at some point see a more downwards angled camera? I'd love to slam one above my doorway to watch the doorway itself. I can of course make-do without too, if not. Again, thank you for the updates! Link to comment Share on other sites More sharing options...
xyth Posted July 8, 2020 Author Share Posted July 8, 2020 Could you not mount it on a wedge block? Link to comment Share on other sites More sharing options...
xyth Posted July 8, 2020 Author Share Posted July 8, 2020 Pushed an update to the SteelBars modlet. Rewtgr redid the xml, much improved now. Link to comment Share on other sites More sharing options...
xyth Posted July 10, 2020 Author Share Posted July 10, 2020 All mods updated for latest experimental. I pulled the bats mod as its way out of date, and likely I will convert it to use TFP bats later on. Link to comment Share on other sites More sharing options...
Gouki Posted July 11, 2020 Share Posted July 11, 2020 Thanks xyth,videoplayers and radios they are wonderful. Link to comment Share on other sites More sharing options...
FastBurst Posted July 14, 2020 Share Posted July 14, 2020 @xyth - Watched the videos for the VideoPlayer, it mentions being able to use URLs? Not sure where or how that is to be added? I know the Videos we have the video files. But not seeing how or where we edit or add a URL to pull from? Link to comment Share on other sites More sharing options...
xyth Posted July 14, 2020 Author Share Posted July 14, 2020 The URL has to be edited inside Unity on the video component. It can't be done in xml. Link to comment Share on other sites More sharing options...
Cadamier Posted July 14, 2020 Share Posted July 14, 2020 Weird! Running Alpha 19 (b163) Not sure which version of Salvaged Bats I got... Since I don't see one for A19 now... I thought I had gotten it last week. BUT! <?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="Salvaged Bats" /> <Description value="Salvaged Bats Mod" /> <Author value="Xyth" /> <Version value="2.0" /> <Website value="" /> </ModInfo> </xml> Readme: A proof of concept, unfinished, modlet that demonstrates how to implement melee weapon modifiers. New hidef textures and mesh fixes provided by Dust2Death. Those textures were reduced to 1K for compatibility with most PCs. Hopefully other modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. Thanks to DukeW74 for the schematic Icons! But getting this error: 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsCommon']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsRare']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_PummelPete']" Link to comment Share on other sites More sharing options...
xyth Posted July 14, 2020 Author Share Posted July 14, 2020 I recently pulled that modlet out of the A19 repo as it has a lot of work needed. In the latest exp it changed the lootgroup names, so thats all broken. Also the buffs changed on some of the weapon modifiers, and I dont yet have time to fix all that. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 14, 2020 Share Posted July 14, 2020 On 7/8/2020 at 8:03 AM, xyth said: Pushed an update to the SteelBars modlet. Rewtgr redid the xml, much improved now. what did he change? Link to comment Share on other sites More sharing options...
xyth Posted July 14, 2020 Author Share Posted July 14, 2020 Added an upgrade path mostly. Link to comment Share on other sites More sharing options...
xXCheezytacoXx Posted July 16, 2020 Share Posted July 16, 2020 Recently got the Lightsabre mod. Am i doing something wrong? How do i craft them? Link to comment Share on other sites More sharing options...
xyth Posted July 16, 2020 Author Share Posted July 16, 2020 They are available in loot only. You can craft a lazergem to recharge/repair them. Link to comment Share on other sites More sharing options...
xXCheezytacoXx Posted July 17, 2020 Share Posted July 17, 2020 3 hours ago, xyth said: They are available in loot only. You can craft a lazergem to recharge/repair them. Thanks! Link to comment Share on other sites More sharing options...
Life_For_Dead Posted July 18, 2020 Share Posted July 18, 2020 On 7/6/2020 at 10:44 PM, MajorMunchy said: swapped out mp4 named it the same wont play. limit to file size? lol i put the movies the avengers as the mp4..wonder if its too large? On 7/6/2020 at 11:39 PM, xyth said: Yeah, a full movie is likely more than unity can load First, big thanks very much for this mod! This is really great! Second, you can play a full long movie but you must encode it well! I do this & I don't have any problem to load it: - 640x400 (16/10) - x264 (H264 baseline profile level 3.0) 512kbits it's enought for best encode speed/quality because it's not like we really want to see a movie - aac 128 kbits & must reduce the volume by -50% because in game the video's audio volume it's not scale with the game's audio volume who are very low (I play many other game & my sound volume is set to +/-33% but when I play 7DTD, I must up to +/-66%) - 23.976 fps - & the more important thing for a long movie, the option FastStart must be actived, that can be help... I'm not a expert but what I read & understand, it's like a loading of a picture in progressive or not... If we don't set the video to load progressive, the full video will be load in memory who that can explain bug/lag for a long movie... Third, a little thing to place the TheaterScreen, it's better with this: <property name="ModelOffset" value="0.5,0.5,0"/> Fourth, when I active it (any block), all video can be read but I don't know why sometime the picture of the video don't want to show up but the song is here... Link to comment Share on other sites More sharing options...
xyth Posted July 18, 2020 Author Share Posted July 18, 2020 Great tips. Glad you are enjoying the modlet. I did not research to optimize as you did so its value information for anyone using this. Yes, in Handbreak (might be called something else in a diff program) check the web optimized box to start faster. I will check on the last issue, not sure I understand the problem completely but i didn't test this modlet much once I sorted the Unity issues with sound. Link to comment Share on other sites More sharing options...
Life_For_Dead Posted July 19, 2020 Share Posted July 19, 2020 For the last issue, sometimes when I active any TV, that's run as well but sometime example, the first & third video have no problem, but the second don't have video picture, the tv screen stay black but the audio of the video is playing. If I active again or sometimes later, that can be the first or the third video who have this problem but not the second... For all block player video from all your mod, is the samething... I try with your all original video & it's the samething... It's not very important, but can you tell me what's is the ratio video you set? & do a player have a automatic fit zoom? Example for the Theater Screen, seem like 16:10 but that's doesn't fit entirely the screen, 16:9 too, the screen has 2 black bands... Link to comment Share on other sites More sharing options...
xyth Posted July 19, 2020 Author Share Posted July 19, 2020 (edited) I will take a look. Screen ratio? I doubt i did more than eyeball the ratio to around 16:9 or 10. These all had a sound bug in A18, so I didnt mess with them since back in early a17. Likely time to do a update pass on them for a19. So i checked and on the theaterscreen, the rendering area is 8:4.5 (16.9, wow, i actually bothered to get that right back then) The black bars are actually not the rendering area but a black backdrop I added behind that which is 8:5 ratio (cant recall why, i think it was to fit the overall screen between blocks) Edited July 19, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
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