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Ihmislehma

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About Ihmislehma

  • Birthday 08/19/1990

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    Finland

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  1. In my experience of A18, it was less about specific POIs than about the zone, aside from a few potential outliers. From what I can tell, as long as POIs fall within the ring of issues, they more often than not have the artefacting going on. But yeah, I could do some testing. And I can do different configurations too, with mods, full vanilla, compopack, Nitrogen, and so on.
  2. Thanks. Compopack alone doesn't increase density as such necessarily, aside from it's unique towns, I think. But the POIs it adds vary a lot, some have high density items/blocks, others could be unoptimized in that they're old and probably would do well if they were fully rebuilt from ground up. As for Nitrogen, it does indeed increase POI density depending on settings, I could see it aggravating the issue further. And voe be me if I run Nitrogen with Compopack... I could run some tests later, see how different configurations affect the artefacting ring, and how wide it is, and if it is indeed truly a ring. I don't know if that would help much, but some data is better than no data.
  3. I definitely have this issue. I personally call this "LOD artefacting" I haven't done dedicated testing so far, but from my experiences through A18 to now, here's what I've noticed: -This was less of an issue to me in A18. I could run Compopack + several mods and still see this rarely or not at all -The issue has clearly increased for me since A19, though I don't know why -Mods aggravate the problem. I can run full vanilla usually without this issue -Compopack is definitely something I can't run right now without this issue getting extremely aggravating -The "artefacting zone" seems to radiate from the player model loading point - I've hosted games where another also has the issue but in a different place -In my experience, the "artefacting zone" is a circle around the player model loading point. The immediate area is fine to some distance, then there is a ring of LOD artefacting pois, thickness varies, and after that... it's gone again. If I save and load there, the ring moves with me. Edit: testing the pois command, turning it back on also brings the artefacting back. Don't know the significance of this, but it is interesting.
  4. Thank you so much for updating! Time for me to play around with the video stuff again! For CCTV, would it be possible to at some point see a more downwards angled camera? I'd love to slam one above my doorway to watch the doorway itself. I can of course make-do without too, if not. Again, thank you for the updates!
  5. Pff nah man, I realize these things take time Especially for a mod like this that does a lot of small balance adjustments. It takes a while to explore what vanilla has to offer, and what feels like it needs to be fixed, after all.
  6. Sorry for the mega-late reply x__x After a bit of testing, it seems that something in the existing file was causing issues, as new saves booted up just fine. Dunno what was up with it, but I'll likely be moving to A19 test branch, so mods are off the table for a while until things update. Thank you for your patience!
  7. This might be a dumb question but... It seems ComSenMod is possibly not compatible with the Farm Life mod. I loaded up an existing save and got a bunch of errors (had to manually crash the game with task manager), and booting up a new game I noticed none of the Farm life things showed up. Do you know what could be causing this? Is there anything I can do to get these to work nice together? If not, is it safe to uninstall/remove ComSenMod from a save?
  8. I was thinking of asking for the animals to come penless/have penless variants, as well. I truly love this mod, unfortunately the pen fences just throw me off, personally. (Also, I think the seed box from the quest/the quest should warn to use an empty inventory because forst time I lost seeds with them flying every which way, because I was using a tier 5 axe)
  9. Ihmislehma

    Gnamod

    That's understandable, and I was prepared for it not being possible or feasible to do. Thank you for answering, I'll keep an eye out in case of the off chance panning out ^^
  10. That makes sense, thanks. I did decide to try the VideoPlayers from Alpha17 and got them working, but it seems the wall tv might be replacing the vanilla tv? Is there something I can do to avoid that? Alternatively I could remove the mod for now, since the replacing seems to be affecting performance some. Anyway, thanks for the really awesome mods! Lets all hope Alpha 19 fixes the sound falloff issue, I really love these mods.
  11. Ihmislehma

    Gnamod

    This might be a long shot but... is there any chance of having the Zombie and Animal randomization only somehow? I've been wanting that, especially for the zombies, for a good while now, but am not looking to change the current gameplay as much as gnamod otherwise does. If no, I completely understand. I'd try my hand and doing it myself, but lack the necessary skills.
  12. Hey, I really love the CCTV and Billboard mods, and I was wondering if you were still planning to adapt the TV mod (with more "channels") to Alpha 18? Or perhaps only when Alpha 19 rolls out?
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