EZ2Remember Posted February 26, 2019 Share Posted February 26, 2019 Do these modlets work with Ravenhearst 5.0? Link to comment Share on other sites More sharing options...
stallionsden Posted February 26, 2019 Author Share Posted February 26, 2019 Do these modlets work with Ravenhearst 5.0? Idk welcome to try. Link to comment Share on other sites More sharing options...
Riujyn Posted February 27, 2019 Share Posted February 27, 2019 MINING MACHINE AND RAIN CATCHER/SPECIAL FORCES CASES AND OPEN DOOR SYNDROME FIXES Adjusted Loot ids for the mining machine and rain catcher id 223 & id 224 to 217 and 224 and Special Forces Cases - id 228 to 223 for consistency Adjusted a small error in loot.xml for Open Door Syndrome where lootcontainer id 23 was placed in wrong section and causing a nre. Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot. Would be nice to try this mod! Keep the good work! Link to comment Share on other sites More sharing options...
stallionsden Posted February 27, 2019 Author Share Posted February 27, 2019 Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot. Would be nice to try this mod! Keep the good work! Will take a look Link to comment Share on other sites More sharing options...
stallionsden Posted February 27, 2019 Author Share Posted February 27, 2019 Hello, im Having troubl ewith Mining machine and Rain Catcher, an NRE goes by, it tells something about tjhe 224 id on the loot. Would be nice to try this mod! Keep the good work! I am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24" Link to comment Share on other sites More sharing options...
Riujyn Posted February 27, 2019 Share Posted February 27, 2019 I am gonna go out on a limb and say you may have another modlet that uses the same lootcontainer id 224. i would use notepad++ and use the search in files function link it to your mods folder and search for lootcontainer id="24" Already checked, using this search and there is no other mod that affect loot containers Link to comment Share on other sites More sharing options...
Riujyn Posted February 27, 2019 Share Posted February 27, 2019 The Xpath to lootcontainer and the condenser lootcontainer has the same id, IDK if maybe that's the issue insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" > <!-- Condenser --> <lootcontainer id="224" count="0,4" size="8,9" sound_open="cement_mixer_open" sound_close="cement_mixer_close" destroy_on_close="true" loot_quality_template="baseTemplate" > <item name="drinkJarRiverWater" count="1,10" prob="0.01"/> <item name="drinkCanRiverWater" count="1,8" prob="0.1"/> <item name="drinkJarBoiledWater" count="1,4" prob="0.01"/> <item name="drinkJarGoldenRodTea" count="1,2" prob="0.005"/> </lootcontainer> I haven't mess with this files yet so i couldn't tell Link to comment Share on other sites More sharing options...
EZ2Remember Posted February 27, 2019 Share Posted February 27, 2019 Idk welcome to try. Good news, the pallets modlet works with "RH 5.0 4k", I haven't tried shelves and barrels yet. Link to comment Share on other sites More sharing options...
stallionsden Posted February 27, 2019 Author Share Posted February 27, 2019 The Xpath to lootcontainer and the condenser lootcontainer has the same id, IDK if maybe that's the issue insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" > <!-- Condenser --> <lootcontainer id="224" count="0,4" size="8,9" sound_open="cement_mixer_open" sound_close="cement_mixer_close" destroy_on_close="true" loot_quality_template="baseTemplate" > <item name="drinkJarRiverWater" count="1,10" prob="0.01"/> <item name="drinkCanRiverWater" count="1,8" prob="0.1"/> <item name="drinkJarBoiledWater" count="1,4" prob="0.01"/> <item name="drinkJarGoldenRodTea" count="1,2" prob="0.005"/> </lootcontainer> I haven't mess with this files yet so i couldn't tell Argh my apologies change the insertAfter 224 to 217 will fix up now. Books appointment with eye doctor lol.... Link to comment Share on other sites More sharing options...
stallionsden Posted February 27, 2019 Author Share Posted February 27, 2019 MINOR UPDATE MINING MACHINE AND RAIN CATCHER Fixed a silly error insert after was same Id in loot.xml as the lootcontainer after it. changed - <insertAfter xpath="/lootcontainers/lootcontainer[@id=224]" > to <insertAfter xpath="/lootcontainers/lootcontainer[@id=217]" > No need to download simply edit modlet/config/loot.xml - - - Updated - - - Good news, the pallets modlet works with "RH 5.0 4k", I haven't tried shelves and barrels yet. thats great :-) Link to comment Share on other sites More sharing options...
Alpha Dodo Posted February 28, 2019 Share Posted February 28, 2019 does the fertilizer level of the dirt the mining machines are on effect the yield? in other words, will using the fertile farmland u can get from them give more yield than standard forest ground fertilized with a hoe? Link to comment Share on other sites More sharing options...
stallionsden Posted February 28, 2019 Author Share Posted February 28, 2019 does the fertilizer level of the dirt the mining machines are on effect the yield? in other words, will using the fertile farmland u can get from them give more yield than standard forest ground fertilized with a hoe? I don't believe so Link to comment Share on other sites More sharing options...
Frekton Posted February 28, 2019 Share Posted February 28, 2019 Is there any way to moderate the Invisible Animal FIX spawn amount? Without the fix we get virtually no animals but with the fix installed i feel like i'm running a petting zoo lol. We could probably cut the spawn amount by 2/3rds and be fine. Link to comment Share on other sites More sharing options...
stallionsden Posted February 28, 2019 Author Share Posted February 28, 2019 Is there any way to moderate the Invisible Animal FIX spawn amount? Without the fix we get virtually no animals but with the fix installed i feel like i'm running a petting zoo lol. We could probably cut the spawn amount by 2/3rds and be fine. You are welcome to edit the values in the xmls to suit your game play no worries Link to comment Share on other sites More sharing options...
Frekton Posted March 1, 2019 Share Posted March 1, 2019 Ty, took a second to figure it out but I think I have it toned down. Ty for the mods. Link to comment Share on other sites More sharing options...
stallionsden Posted March 1, 2019 Author Share Posted March 1, 2019 Ty, took a second to figure it out but I think I have it toned down. Ty for the mods. No worries sometimes easier to edit mods yourself to suit your own play style. Link to comment Share on other sites More sharing options...
stallionsden Posted March 2, 2019 Author Share Posted March 2, 2019 375 SLOT BACKPACK Adds a 375 slot backpack. May need editing depending on your screen size etc. ( i am bad at moving UI lol like the forge windows so you may adjust to your liking also lol. ) SPECIAL THANKS - - KHAINE - STEDMAN420 OLD BACKPACK THREAD Link to comment Share on other sites More sharing options...
Wolves Hero Posted March 2, 2019 Share Posted March 2, 2019 UI way too small because 375 slots backpack & my monitor 1440p & overlay UI I used 96 Slot Backpack Mod seen much better normal seize UI Link to comment Share on other sites More sharing options...
stallionsden Posted March 2, 2019 Author Share Posted March 2, 2019 UI way too small because 375 slots backpack & my monitor 1440p & overlay UI [ATTACH=CONFIG]27870[/ATTACH] I used 96 Slot Backpack Mod seen much better normal seize UI As stated you may adjust to fit your screen. In my screen I can see it clearly. And fine Link to comment Share on other sites More sharing options...
theredwolf13 Posted March 3, 2019 Share Posted March 3, 2019 Just letting you know your new backpack mod has the wrong description on the front page. Link to comment Share on other sites More sharing options...
stallionsden Posted March 3, 2019 Author Share Posted March 3, 2019 Just letting you know your new backpack mod has the wrong description on the front page. Argh thank you lol fixed now. Link to comment Share on other sites More sharing options...
nofunbeingadmin Posted March 4, 2019 Share Posted March 4, 2019 Anyone else having trouble opening some of the boxes in the pallet mod after the update? Link to comment Share on other sites More sharing options...
stallionsden Posted March 4, 2019 Author Share Posted March 4, 2019 Anyone else having trouble opening some of the boxes in the pallet mod after the update? they are meant that way (I think by what you mean) some are lootable others arent like the cabinets you come across in the world some are lootable others are open and unlootable. unless you mean something else and i misunderstood sorry Link to comment Share on other sites More sharing options...
cammel Posted March 6, 2019 Share Posted March 6, 2019 pallet mod has the first two blocks with 66% full and 33% empty. is this correct all others have the full and empty lines reversed? <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsBase"> <block name="palletWhiteBagsBaseFull" prob=".66"/> <block name="palletWhiteBagsBaseEmpty" prob=".33"/> </placeholder> </append> <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsTile"> <block name="palletWhiteBagsTileFull" prob=".66"/> <block name="palletWhiteBagsTileEmpty" prob=".33"/> </placeholder> Link to comment Share on other sites More sharing options...
stallionsden Posted March 6, 2019 Author Share Posted March 6, 2019 pallet mod has the first two blocks with 66% full and 33% empty. is this correct all others have the full and empty lines reversed? <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsBase"> <block name="palletWhiteBagsBaseFull" prob=".66"/> <block name="palletWhiteBagsBaseEmpty" prob=".33"/> </placeholder> </append> <append xpath="/blockplaceholders"> <placeholder name="palletWhiteBagsTile"> <block name="palletWhiteBagsTileFull" prob=".66"/> <block name="palletWhiteBagsTileEmpty" prob=".33"/> </placeholder> Prolly not lol will change it when I get home thanks for pointing this out for me Link to comment Share on other sites More sharing options...
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