KhaineGB Posted November 22, 2018 Share Posted November 22, 2018 Something simple I knocked up quickly to get used to XPath. This restores the ability to press E to pick up wild plants (like aloe, yucca, cotton, corn, etc) growing out in the world. It does NOT edit plants that the player grows. You still need to punch those in order to collect them. Simply download the zip file and unzip it nto your 7 Days to Die/Mods folder. Your full path should be <steamdir>\7 Days to Die\Mods\KHPickupPlants Built and tested on single player, B199 of A17 experimental. Enjoy. Link to comment Share on other sites More sharing options...
Scyris Posted November 22, 2018 Share Posted November 22, 2018 Omg thank you, hated the fact we had to punch everything. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 22, 2018 Author Share Posted November 22, 2018 Same. That's why I did it. Only applies to the wild plants though, not ones grown from farming. Need to punch those so the appropriate perk works. Link to comment Share on other sites More sharing options...
wolverine576 Posted November 22, 2018 Share Posted November 22, 2018 This is great thank you! Link to comment Share on other sites More sharing options...
adreden Posted November 23, 2018 Share Posted November 23, 2018 Thank you. I have been missing this Link to comment Share on other sites More sharing options...
Ozzland Posted November 23, 2018 Share Posted November 23, 2018 Thanks again, my daughter asked me to make this one but your so much faster then I am. Appreciate all you do! Link to comment Share on other sites More sharing options...
Univarseman Posted November 23, 2018 Share Posted November 23, 2018 Doesn't work for me I put it into the mods folder in the main 7DTD directory pathway is: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods\Modlet-PickUpWildPlants-master Unable to pick up Chrysanthumum(sp?) and Yucca with this modlet am I doing something wrong? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 23, 2018 Author Share Posted November 23, 2018 You didn't unzip it. You have to unzip it and put the KHPickupPlants folder into \7 Days to Die\Mods Link to comment Share on other sites More sharing options...
FM2009 Posted November 23, 2018 Share Posted November 23, 2018 Cheers! Link to comment Share on other sites More sharing options...
legendfire77 Posted November 24, 2018 Share Posted November 24, 2018 You didn't unzip it. You have to unzip it and put the KHPickupPlants folder into \7 Days to Die\Mods hello, it does not work either, I have it unzipped in that folder Link to comment Share on other sites More sharing options...
legendfire77 Posted November 24, 2018 Share Posted November 24, 2018 I'm sorry, it works perfectly, thank you very much. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 24, 2018 Author Share Posted November 24, 2018 Make absolutely sure it's the KHPickupPlants folder in \Mods. Not Modlet-PickUpWildPlants-master. Because it absolutely does work. Link to comment Share on other sites More sharing options...
Dragonsblade71uk Posted November 24, 2018 Share Posted November 24, 2018 Great mod, only problem I have found is if you farm crops with E then it removes the seed, so you lose it. So unless you can change that somewhere, make sure to punch planted crops. Link to comment Share on other sites More sharing options...
Bipolar Bear Posted November 24, 2018 Share Posted November 24, 2018 Yessss, thank you! <3 Link to comment Share on other sites More sharing options...
Funchy Posted November 24, 2018 Share Posted November 24, 2018 This changes stuff. e.g. what i found was: Cobblestone recipe is changed to: require 1 lead for 1 cobblestone rock and furtermore: require 4 clay soil for 1 Flagstone. Link to comment Share on other sites More sharing options...
Akzyra Posted November 24, 2018 Share Posted November 24, 2018 This changes stuff. e.g. what i found was: Cobblestone recipe is changed to: require 1 lead for 1 cobblestone rock and furtermore: require 4 clay soil for 1 Flagstone. Not the mod, but a bug in the game. Validate the game files. https://7daystodie.com/forums/showthread.php?94918-Alpha-17-Experimental-B199-bug-reporting-thread&p=876370&viewfull=1#post876370 Link to comment Share on other sites More sharing options...
KhaineGB Posted November 24, 2018 Author Share Posted November 24, 2018 Great mod, only problem I have found is if you farm crops with E then it removes the seed, so you lose it. So unless you can change that somewhere, make sure to punch planted crops. You shouldn't be able to press E to pick up farmed crops because it's a completely different block to wild plants. Wild plants are plantedPlant3Harvest and farming ones are plantedPlant3HarvestPlayer. So as an example, mushrooms go plantedMushroom1, plantedMushroom2 and then plantedMushroom3HarvestPlayer if planted on a farm. The ones out in the wild are just plantedMushroom3Harvest. Link to comment Share on other sites More sharing options...
stallionsden Posted November 25, 2018 Share Posted November 25, 2018 You shouldn't be able to press E to pick up farmed crops because it's a completely different block to wild plants. Wild plants are plantedPlant3Harvest and farming ones are plantedPlant3HarvestPlayer. So as an example, mushrooms go plantedMushroom1, plantedMushroom2 and then plantedMushroom3HarvestPlayer if planted on a farm. The ones out in the wild are just plantedMushroom3Harvest. I can pick up crops with e using this mod. It's not the ones I plantedntho the poi type farms found thru out the world. I havent planted my own to test that tho Link to comment Share on other sites More sharing options...
KhaineGB Posted November 25, 2018 Author Share Posted November 25, 2018 I can pick up crops with e using this mod. It's not the ones I plantedntho the poi type farms found thru out the world. I havent planted my own to test that tho That's fine. They used the plantedPlant3Harvest naming scheme. If you look in the creative menu, it'll actually say plantname (POI) Link to comment Share on other sites More sharing options...
stallionsden Posted November 25, 2018 Share Posted November 25, 2018 That's fine. They used the plantedPlant3Harvest naming scheme. If you look in the creative menu, it'll actually say plantname (POI) Argh sweet :-) ty for fixing this silly change and allowing us to pick them up using e Link to comment Share on other sites More sharing options...
Dragonsblade71uk Posted November 25, 2018 Share Posted November 25, 2018 You shouldn't be able to press E to pick up farmed crops because it's a completely different block to wild plants. Wild plants are plantedPlant3Harvest and farming ones are plantedPlant3HarvestPlayer. So as an example, mushrooms go plantedMushroom1, plantedMushroom2 and then plantedMushroom3HarvestPlayer if planted on a farm. The ones out in the wild are just plantedMushroom3Harvest. Don`t know what too say, but when I look at my planted crops,when fully grown, it says E to pickup. i`ll do a screenshot when I get it game if I can. Can`t do a screenshot as i just farmed my crops before logging off. Will have to wait for them to regrow. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 25, 2018 Share Posted November 25, 2018 Thats because the plants you see in the world extend to the player plant <block name="plantedPotato3Harvest"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/> <drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest"/> </block> <block name="plantedPotato3HarvestPlayer"> <property name="Extends" value="plantedPotato3Harvest"/> <property name="CustomIcon" value="plantedPotato1"/> <property name="CreativeMode" value="None"/> <drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest"/> <property name="DowngradeBlock" value="plantedPotato1"/> </block> so Adding "E" to pick up to the first entry actually forces it to extend to the Player version. Link to comment Share on other sites More sharing options...
stallionsden Posted November 25, 2018 Share Posted November 25, 2018 Thats because the plants you see in the world extend to the player plant <block name="plantedPotato3Harvest"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/> <drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest"/> </block> <block name="plantedPotato3HarvestPlayer"> <property name="Extends" value="plantedPotato3Harvest"/> <property name="CustomIcon" value="plantedPotato1"/> <property name="CreativeMode" value="None"/> <drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest"/> <property name="DowngradeBlock" value="plantedPotato1"/> </block> so Adding "E" to pick up to the first entry actually forces it to extend to the Player version. So pretty much make a copy of the master and make the non player plants refer to it Link to comment Share on other sites More sharing options...
KhaineGB Posted November 25, 2018 Author Share Posted November 25, 2018 Wouldn't even need to do that. Just have the player one extend off the cropsharvestablemaster instead like the wild ones do. Because I didn't change that. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 25, 2018 Author Share Posted November 25, 2018 Okay, I -think- I fixed the issue with like 99% of player crops. I say that cos I didn't get any XML errors or warnings, so I'm going to assume it's ok until told otherwise. Mushrooms still have the Press E to harvest even on player grown ones because their 3rd stage is more complex than I realised, so I'll do that later... a nap is very much needed at this point. But if folks could let me know about the other crops, that would be appreciated! Don't forget you can still punch them regardless to get the benefit of your perk. EDIT: Just updated again with a more comprehensive fix for all player-grown crops. No errors or warnings on booting the game, so it SHOULD be ok. Also don't forget that you don't get seeds back for punching player crops in A17. It downgrades back to seedling. Link to comment Share on other sites More sharing options...
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