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JaxTeller718 Modlet Collection


JaxTeller718

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Birds Nest Modlet fixed and new one added. An old favorite from Ravenhearst Working Microwaves!

 

Tired of food poisoning? Have spare canned food laying around? Now you can destroy microwaves in the world and take home a working microwave. Place your new microwave down and now you can microwave canned foods for a better meal and no food poisoning. You will need a bowl which can ONLY be found in loot in cupboards.

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The bird's nest modlet was working before in a18.. what did you change?

 

I installed the lockpick, but don;t see any visual change.. what should I see different from vanilla?

 

Also any chance you can make the jack o lantern light up?? Thats bugging the heck out of me!

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The bird's nest modlet was working before in a18.. what did you change?

 

I installed the lockpick, but don;t see any visual change.. what should I see different from vanilla?

 

Also any chance you can make the jack o lantern light up?? Thats bugging the heck out of me!

 

Let me double check those for you real quick. Will get right back to you.

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Alright I just chekced all of them and they seem ti work for me on b152

 

Make sure you updated the mods, might have to redownload them because they changed how birds nests work in b152 and the modlet needed to change.

 

The lockpick is supposed to look like this

 

A18.0_2019-10-22_17-34-28.jpg.0f0318ace34c2957be1cb19506817ec4.jpg

 

 

Also brother, since i enjoy all of your posts, and I agree with a lot of what you say JUST FOR YOU I pulled out my models from Ravenhearst of my lighted pumpkins and made a modlet you can use in vanilla :)

 

Recipes call for candle, a pumpkin and the color dye associated. Also be aware they DO give off some heat, the exact same a candle would so be careful placing a bunch. Enjoy

 

A18.0_2019-10-22_17-35-09.jpg.962c59a9fade010acf3b60419f97a532.jpg

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2 Updates. 1 Major

 

Zombie Hand Modlet Updated. Placement of Range was wrong, corrected it. So the range was not actually applying to zombies. This is now fixed

 

Also Updated the Birds Nest Destroy Modlet so that the sound on nests destroying isnt the loud wood noise but the plant noise.

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@JaxTeller718:

Thanks for all your work on the updates. Keep em comin brother! When/if you have time, could we get an A18 compatible Tools and Weapons Now Break modlet?

 

If you cannot get it to auto-delete the items when durability hits zero, perhaps it could auto-scrap them instead? i.e. When you break a pickaxe/shovel/gun IRL, you still have a fair bit of scrap materials or parts that can be cannibalized, even if it isn't a usable tool by itself.

 

happyBiker.thumb.jpg.b2d187c494b3702aab64df980761a4c0.jpg

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@JaxTeller718:

Thanks for all your work on the updates. Keep em comin brother! When/if you have time, could we get an A18 compatible Tools and Weapons Now Break modlet?

 

If you cannot get it to auto-delete the items when durability hits zero, perhaps it could auto-scrap them instead? i.e. When you break a pickaxe/shovel/gun IRL, you still have a fair bit of scrap materials or parts that can be cannibalized, even if it isn't a usable tool by itself.

 

[ATTACH=CONFIG]30073[/ATTACH]

 

Your wish is my command :) Be careful as mods will break with them. I may expand this a bit in the future but for now its just a blanket all tools and weapons break modlet.

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2 Updates. 1 Major

 

Zombie Hand Modlet Updated. Placement of Range was wrong, corrected it. So the range was not actually applying to zombies. This is now fixed

 

Also Updated the Birds Nest Destroy Modlet so that the sound on nests destroying isnt the loud wood noise but the plant noise.

 

Thank you.... already wanted to post about the Zombie reach last week but i thought i was just too dumb to play with the new version.

Lets see on weekend if melee got now better again :)

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Thank you.... already wanted to post about the Zombie reach last week but i thought i was just too dumb to play with the new version.

Lets see on weekend if melee got now better again :)

 

Its WAY better now and Im an idiot because i was starting to think i just sucked until i double checked and saw it was placing in the wrong spot :D

 

Its much better and way more fun now

 

ALL modlets tested on both Stable and 18.1b2 Experimental and they ALL work nicely! YAY!

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hello, car respawner mod: When car is wrenched and plant appears the plant disappears after around 30 seconds. Is this intended? doesn't seem like cars are respawning. thanks

 

Great Catch. Light needed was enabled for it. Ive fixed it, and the time was set to respawn every 60 minutes, iv changed it to 1200 = 20 in game days

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Great wonderful set of mods~!

Though I will say I am having some problems with a few.

The increased zombie sight and sound seemed to make the zombies more blind and deaf

I was firing off pistols and shotgun with many around that I could see at night and none of them even gave the time the day, the moment I took the mod off they immediately came after I shot something

I also tried the increased wandering horde mod but I have made it to day 10 without a single random wandering horde, I don't even get the usual zombie dog horde I get around day 5 :p

I did have increased random wilderness mod and wonder if it conflicted with that at all or the game just thinks there are too many actors so it will not spawn horde.

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Great wonderful set of mods~!

Though I will say I am having some problems with a few.

The increased zombie sight and sound seemed to make the zombies more blind and deaf

I was firing off pistols and shotgun with many around that I could see at night and none of them even gave the time the day, the moment I took the mod off they immediately came after I shot something

I also tried the increased wandering horde mod but I have made it to day 10 without a single random wandering horde, I don't even get the usual zombie dog horde I get around day 5 :p

I did have increased random wilderness mod and wonder if it conflicted with that at all or the game just thinks there are too many actors so it will not spawn horde.

 

I will have a look at sight and sound for zeds. Its very possible something has changed in how they detect, im using the a17 way which may no longer work.

 

I use the WH mod on my game now and I have seen a pretty large increase in them. Although its possible that with the sound modlet not working they are just wandering away and dying off?

 

Ill run that one again to make sure and double check that its working proper, but for what I am seeing it has been and the WH can be pretty large too, which is why I had to lower it a bit.

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I will have a look at sight and sound for zeds. Its very possible something has changed in how they detect, im using the a17 way which may no longer work.

 

I use the WH mod on my game now and I have seen a pretty large increase in them. Although its possible that with the sound modlet not working they are just wandering away and dying off?

 

Ill run that one again to make sure and double check that its working proper, but for what I am seeing it has been and the WH can be pretty large too, which is why I had to lower it a bit.

 

Appreciate it very much. ^^

I tend to like the more harder aspect of games and love the thought of a simple loot and run turn into a horror movie. Almost done with a house as throngs of zombies beat on the wall as I frantically brainstorm a way to survive it.

I tend to have zombies set to run at the very least during day so having a full bag means a death sentence. I hafta make decision to either stay and fight and the best way to do so, or stash some stuff and run risk losing it all as they destroy the building and the loot to get to me.

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