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About Cernwn

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  • Birthday 07/25/1975

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  • Location
    Oregon, USA
  • Interests
    B-rate horror flicks, dark fantasy or cyberpunk novels, black teeth rotting coffee & people watching

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  1. Just verified with current stable THIS no longer works, as it resets registry to FoV 85 if you go over the cap.
  2. POSSIBLE TODO: - Roadrunners (INSTEAD OF chickens), Gila Monsters and Scorpions for Desert biome. - Gators/Crocodiles, Snapping Turtles and Venomous Watersnakes (Nerodia fasciata - AZ version of water moccasin or cottonmouth) for Water biome. - Quail (INSTEAD OF chickens), Badgers, Red Foxes and Gazelle/Antelope for Forest biome. - Mountain Sheep and Snowy Owls for Snow biome. - Raccoons and Rats random chance to spawn upon searching trashcans/dumpsters in City biome. SEPERATE POSSIBLE TODO: - Infected or heavily mutated versions of any existing animal
  3. Originally posted by me under an anti-candy mod: "I too despise candies. It would be more appropriate and less immersion-breaking if they were designer chem patches (think NicoDerm or stimpacks). Drugs, not candies. Then it would at least be appropriate to find in the medical section on Traders, and Trader Jen could be the Heisenberg/Walter White producing all the new designer chems. All drugs could have a "Coming down" buff effect when they wear off, which temporarily reduces stamina and a couple stats (AGI and PER would be my choices)." I believe this was the original intent
  4. Agreed. Ambidexterity should be a perk or skill for ALL one handed weapons, but TFP should also add realistic recoil FIRST.
  5. 1) Agreed, but unnecessary IF you are playing the current STABLE version for PC (console is in Limbo atm). Player selection and zombie ethnic+gender diversity is already pretty good. Try a web search for "Infected Survivor A13". Fairly obvious that the current Infected Survivor is afro-caucasian. Think Coby Bell. 2) Agreed. Models, localization and other resources, not just maps and XML, should be downloadable from Steam Workshop. Downloading mod packages directly from private dedicated servers would be a severe security vulnerability, particularly with modified DLLs. Believe TFP m
  6. Not a fan of respawn, fast travel, teleport or blocking zombie spawns. IMHO though, it would be nice if beds gave you a very slight regen, made negative status effects tick faster, gradually reduced xp debt over time, gave a "Rested" stamina regen/xp/speed buff after using one for a short time, and/or doubled the effects of healing perks or medical items applied while using a bed. Only downside would be players sticking a bed in their horde base to stand on for blood moons...
  7. This^^ as well as possibly 8-track tapes, vinyl records, CDs, DVDs or flash memory sticks. You would just have to find or craft the playback device first, to unlock the collection for that format.
  8. Just keep tame/follower armor+health super low, with plenty of customization+gear+training options, and this would definitely raise appeal for Ark addicts. Brilliant idea!
  9. Yep, animations in general (not just reload) could use some polish, and they could easily get rid of the death animations by just enabling ragdoll on death. They could even tone down the ragdoll, except for 2H melee, explosives and shotguns (full-on Hollywood effects for these please).
  10. While I agree that we need more non-consumable items overall (weapon types, armor, utilities) to beef up loot possibilities, I do not agree with adding additional tech tiers. The obvious caveat to this would be in future DLCs where TFP add stuff like more organized mutant groups, mecha, aliens, multidimensional beings, etc. With the addition of said entities, a T4, and even T5, for high-tech stuff (beyond the ken of humankind) would make sense. Although, I am betting that TFP has higher priorities atm than rebalancing the entire loot list, which would probably be needed with said changes.
  11. No one becomes a master overnight, and we all have to crawl before we can walk. Welcome to life. IMHO TFP would be best served providing as many different playstyle options as possible, while still maintaining challenge vs reward balance. Not all challenges could or should need to be killed to be overcome. Players use stealth because they love oldschool RPG games like Hitman or Thief (both Eidos), and probably predate the "Leeroy Jenkins" crowd. While "run n' gun" works in parts of said games, you will die (revert to last save, not respawn) MUCH more frequently, than when you appro
  12. Could always make the chickens and rabbits "leap" or bunnyhop when fleeing from a hostile (not idle). Will be far more immersive and hilarious, especially if the chickens squawk when they leap away...
  13. TFP, @xyth or any other model modders: Idea inspired by Doraleous of Neebs Gaming - PLEASE add companion NPC(s) to Trader Rekt's outpost. "Kikki" the delivery boy. Perhaps he is a holiday/DLC limited time questgiver, or holds the Secret Stash? Audio prompts/lines for this NPC, if any, should be in Thai. Example model: https://www.turbosquid.com/3d-models/asian-boy-model-1264226
  14. Was using a healing bedroll mod by War3zUK, but it hasn't been updated for A19 yet. Be willing to give it a shot. Thanks for the quick update m8!
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