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JaxTeller718 Modlet Collection


JaxTeller718

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Love your work!

 

There is a typo in the vehicles.xml for the JaxTeller718_FasterVehicles Modlet

 

<set xpath="/vehicles/vehicle[@name=vehicle4x4Truck]/property[@name=velocityMax]/@value">8.5.5,16.5</set>

 

Changed it from 8.5.5 to 8.5 and all is well.

 

Heh I had a 2.7gb server log on my dedicated server from just one little decimal :chuncky:

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Using the Animal Hide modlet throws the following error on dedi:

 

2019-01-07T09:58:04 11.917 ERR XML loader: Loading and parsing 'recipes.xml' failed

2019-01-07T09:58:04 11.918 EXC No item/block/material with name 'resourceAnimalHide' existing

Exception: No item/block/material with name 'resourceAnimalHide' existing

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Using the Animal Hide modlet throws the following error on dedi:

 

2019-01-07T09:58:04 11.917 ERR XML loader: Loading and parsing 'recipes.xml' failed

2019-01-07T09:58:04 11.918 EXC No item/block/material with name 'resourceAnimalHide' existing

Exception: No item/block/material with name 'resourceAnimalHide' existing

 

Looks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and change

 

<recipe name="resourceLeather" count="1">

<ingredient name="resourceAnimalHide" count="1"/>

</recipe>

 

To

 

<recipe name="resourceLeather" count="1">

<ingredient name="Animal Hide" count="1"/>

</recipe>

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Looks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and change

 

<recipe name="resourceLeather" count="1">

<ingredient name="resourceAnimalHide" count="1"/>

</recipe>

 

To

 

<recipe name="resourceLeather" count="1">

<ingredient name="Animal Hide" count="1"/>

</recipe>

 

Yep, that worked, thousand thanks! Seems that 18 month of absence from 7DTD and modding made me blind an dumb :D

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am actually going to be testing on my test server(17.1) for my dedi server already 17.1 today will keep you updated what i can use that is working )

 

- - - Updated - - -

 

The more Lights modlet is working 10/10 as is.

Backpack Timer

MoreStorageOptions

NicerVultures

ZombieHandAdjustmen

ToolsandWeaponsBreak

Reduced Zombie Block Damage

All CONFIRMED 17.1 Working compatible not fully playtested no Errors on Dedi.

Can Confirm the FasterVehicles created problem with finding the entity file for 4x4 truck.

not working yet : THX ALL your WORK JAX =)

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Hey Jax,

 

Thanks for your modlets. My friends and I have been enjoying some of them!

 

Have you considered creating a skill based modlet for picking up land mines?

 

How I envision this skill:

- use a knife to pickup the land mine.

- each progression lowers the random chance of the mine exploding when removed.

 

I'd be happy to risk my face and arms in testing this skill!

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  • 2 weeks later...
Hey Jax, did you have a mod that brings back the sliding jail doors?

 

If I recall, TFP disabled it because it breaks zombie ai, and they said they would bring it back in once that was fixed.

 

Jax, is there a way to change the destructible birds nests to not make the explode sound? Its waking the "neighbors". ;)

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  • 4 weeks later...

Jax, is there a way to change the destructible birds nests to not make the explode sound? Its waking the "neighbors". ;)

 

I have not seen that modlet on the list ....one for reducing feathers is there .

 

<!-- Destructable birds nest-->

<remove xpath="/lootcontainers/lootcontainer[@id='25']"></remove>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='24']" >
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate" destroy_on_close="true">
<item name="foodEgg" count="1" prob="0.25"/>
<item name="resourceFeather" count="4,8" prob="0.75"/>
</lootcontainer>
</insertAfter>

 

I use this modlet for destructable ones, it sounds more like broken wood when the nest is looted, if you also want less feathers change the count. i think another modder made a destructable birds nest but the code I use works fine.

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Hey Jax, any chance you can create a modlet to destroy birdsnest after looting it and add it to this list of mods?

 

one of the two is the birdnest (i mean 25)

 

<config>
<setattribute xpath="/lootcontainers/lootcontainer[@id='25']" name="destroy_on_close">true</setattribute>	
<setattribute xpath="/lootcontainers/lootcontainer[@id='10']" name="destroy_on_close">true</setattribute>	
</config>

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one of the two is the birdnest (i mean 25)

 

<config>
<setattribute xpath="/lootcontainers/lootcontainer[@id='25']" name="destroy_on_close">true</setattribute>	
<setattribute xpath="/lootcontainers/lootcontainer[@id='10']" name="destroy_on_close">true</setattribute>	
</config>

 

Nice a better way of doing it, learn something everyday in this community :)

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