JaxTeller718 Posted December 18, 2018 Author Share Posted December 18, 2018 All Mods tested and confirmed working in b231 Link to comment Share on other sites More sharing options...
Khelldon Posted December 18, 2018 Share Posted December 18, 2018 All Mods tested and confirmed working in b231 Woohoo! Modlets are so great for updates. I am going to do my overhaul as a modlet for this very reason. Soon as i heard TFP were planning a lot of updates in the future it was the best choice of action for me. Looks like you could pretty much do the same thing at this point. Some great modlets you have here. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 18, 2018 Author Share Posted December 18, 2018 Woohoo! Modlets are so great for updates. I am going to do my overhaul as a modlet for this very reason. Soon as i heard TFP were planning a lot of updates in the future it was the best choice of action for me. Looks like you could pretty much do the same thing at this point. Some great modlets you have here. Thank you for the kind words I've been converting all of Ravenhearst piece by piece from 16 to 17 in modlet packs. What would have taken me half a day to search and replace the old way just took me maybe 20 minutes of testing and making tiny adjustments here and there because of modlets. It really is remarkable and a life saver! An overhaul eh? NICE! If its even a tiny fraction of how awesome your mods have been Ill definitely be checking it out and playing it Link to comment Share on other sites More sharing options...
Tkullberg Posted December 18, 2018 Share Posted December 18, 2018 It works now after a restart. I dont know what happen but now it is 5 forged iron. Thanks @jaxteller718 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 19, 2018 Author Share Posted December 19, 2018 All mods tested and working for b233 Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2018 Share Posted December 19, 2018 All mods tested and working for b233 Your bigger storage mod isn't working it has cntfridgetop and bottom lol Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 19, 2018 Author Share Posted December 19, 2018 Your bigger storage mod isn't working it has cntfridgetop and bottom lol Dammit. Yes it is, i just forgot to hit sync on github Thank you stallion Link to comment Share on other sites More sharing options...
stallionsden Posted December 19, 2018 Share Posted December 19, 2018 Dammit. Yes it is, i just forgot to hit sync on github Thank you stallion Lol haha i didn't even look at github lol i was going off the version I got 2 exp ago lol. Phew luckily panned out on my favour lol. Nah just when you say all mods tested and working I read that as the modlets I have of yours are fine I don't have to re dl the modlet/s. So I thought you were unaware of the fridge top and bottom being removed lol. But like this is Jax he wouldn't of :-P Link to comment Share on other sites More sharing options...
Greymantle Posted December 21, 2018 Share Posted December 21, 2018 Jax with the latest patch does it affect any of your modlets? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 21, 2018 Author Share Posted December 21, 2018 Jax with the latest patch does it affect any of your modlets? I skipped b238 but I can confirm all mods tested and working on b240 Link to comment Share on other sites More sharing options...
Greymantle Posted December 23, 2018 Share Posted December 23, 2018 Jax call upon your super modding powers and please make the stable release a game to play. Does 240 work with stable? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 23, 2018 Author Share Posted December 23, 2018 Jax call upon your super modding powers and please make the stable release a game to play. Does 240 work with stable? Haha yep no changes were made from exp to stable so they all work proper Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose Link to comment Share on other sites More sharing options...
Greymantle Posted December 24, 2018 Share Posted December 24, 2018 Jax any chance you can do something about the bad RWG? I have no clue if that is something you can mod. Link to comment Share on other sites More sharing options...
adverserath Posted December 27, 2018 Share Posted December 27, 2018 Could you change the github readme to document the purpose of the mods? The initial post of this doesnt display all of the mods. Link to comment Share on other sites More sharing options...
Neuzeitmensch Posted December 28, 2018 Share Posted December 28, 2018 first JaxTeller718 very nice work love your mods cant wait for raven. hell on earth :-) best man! the mod for trader was not more working for me after 240 before was in weapons and amor already mods inside by item frome trader after update not more... but i have to make a test with new game dont no its working then.... so all in all very nice work man Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 28, 2018 Share Posted December 28, 2018 Haha yep no changes were made from exp to stable so they all work proper Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose Hi Jax looking forward to the new Ravenhearst but could you answer a small question ? initially when you released your first modlets for alpha 17 there was a 'Zombie Loot candlestick removal' modlet and i can't find it anywhere now .... is this something you forgot to add back to the main list or does it not work on stable? I hate the candlesticks lol Or alternatively does the zombie specfic loot modlet address this now ?? Link to comment Share on other sites More sharing options...
Gareee Posted December 28, 2018 Share Posted December 28, 2018 I'm not seeing the reach adjustment mod in the download or on github anymore.. was it removed for some reason? How does the lockpicking mod work? I'm considering adding it, but we are on day 28 and I don't want to screw anything up playwise. EDIT: Found it.. it wasn't named the same as it's description title. Link to comment Share on other sites More sharing options...
kinoob Posted December 30, 2018 Share Posted December 30, 2018 Weird Zombie Glitches on Bloodmoon Is it possible that the missing puking vultures make the server go mad on bloodmoons? I wanted to file a bug report when I noticed all the error messages in the server log refer to vultures: NullReferenceException: Object reference not set to an instance of an object at EntityVulture.updateTasks () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0 at EntityEnemy.OnUpdateLive () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I got those error messages by the thousands, but only in the bloodmoon night. The results in gameplay were horrible. Zombies appearing to be somewhere where they are not, warping instantly over 20 meters and killing me when I couldn't see them . If you wanna see a noob dealing with zombies who got Scottie support you may watch here: . I could also provide logs if they are of interest. Link to comment Share on other sites More sharing options...
Gareee Posted December 30, 2018 Share Posted December 30, 2018 I tried the additional storage mod on our server, and I can't make the items at the tablesaw... it looks like they need it, but I get that "not knowing the recipe" warning if I try to craft them. Link to comment Share on other sites More sharing options...
rommel64 Posted January 3, 2019 Share Posted January 3, 2019 JaxTeller - Would it be possible for you to make a charcoal Modlet like there was in RavenHearst ? Link to comment Share on other sites More sharing options...
archimp Posted January 5, 2019 Share Posted January 5, 2019 dont understand how u add these modlets easy? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 5, 2019 Author Share Posted January 5, 2019 Im going through these now to see if there are any errors. I can add a charcoal modlet yes Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 5, 2019 Author Share Posted January 5, 2019 Added 4 new mods for you guys to add JaxTeller718_AnimalHide JaxTeller718_Charcoal JaxTeller718_FasterVehicles JaxTeller718_MoreBones Link to comment Share on other sites More sharing options...
rommel64 Posted January 5, 2019 Share Posted January 5, 2019 Thank you very much. Link to comment Share on other sites More sharing options...
Gareee Posted January 5, 2019 Share Posted January 5, 2019 More bones will seriously be appreciated... we are finding bones, glue and duct tape in short supply. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.