Jump to content

Did you see how many negative comment on Joels a17 expo?


boonecraft

Recommended Posts

Well, it is what some of them do or at least what some of them did during the weekend of the A16 streamer event. When some on the team noticed something wrong while watching some of the streams they went in and submitted some fixes during the weekend so that those issues wouldn't be around for the general release. At least a couple of guys on the team have told me that they plan to watch some streams and put in fixes for stuff they see.

 

I guess one additional benefit of the streamer weekend is that it acts as a sort of soft launch although that is not the intended purpose.

Oh right, I sort of remember that, and I think those streamers were pretty good too (some of them even became regulars here in the forum, at least for a while). Now I'm surprised the devs aren't doing that exact thing again to bring back the hype.

Link to comment
Share on other sites

Well, it is what some of them do or at least what some of them did during the weekend of the A16 streamer event. When some on the team noticed something wrong while watching some of the streams they went in and submitted some fixes during the weekend so that those issues wouldn't be around for the general release. At least a couple of guys on the team have told me that they plan to watch some streams and put in fixes for stuff they see.

 

I guess one additional benefit of the streamer weekend is that it acts as a sort of soft launch although that is not the intended purpose.

Nice. Maybe it'd be possible to motivate most of the team to work one weekend per update cycle, that way the experimental could just be released to everyone. That would be even nicer, right. And from what I heard, lack of working employees is the only thing that stands in the way of that. Maybe add a little bonus to the paycheck, for the unusual overtime.
Link to comment
Share on other sites

Oh right, I sort of remember that, and I think those streamers were pretty good too (some of them even became regulars here in the forum, at least for a while). Now I'm surprised the devs aren't doing that exact thing again to bring back the hype.

 

They do (if you are refering to the A16 streamer event)

 

Nice. Maybe it'd be possible to motivate most of the team to work one weekend per update cycle, that way the experimental could just be released to everyone. That would be even nicer, right. And from what I heard, lack of working employees is the only thing that stands in the way of that. Maybe add a little bonus to the paycheck, for the unusual overtime.

 

No, there is also the intention to draw in (and indirectly pay) the streamers by giving them something exclusive. Which translates to more viewers, more reach, more income for them.

Link to comment
Share on other sites

No, there is also the intention to draw in (and indirectly pay) the streamers by giving them something exclusive. Which translates to more viewers, more reach, more income for them.
Agreed, for that reason it makes sense to postpone the actual release. Free keys and maybe payment for the bigger streamers could be an incentive as well. Most 7dtd streamer would play the experimental asap anyway, like G4K and Kage.
Link to comment
Share on other sites

I think communication with the dev's has improved lately, but, look at the negativity on Steam. The games rating has tanked lately, and Steams the primary advertising/sales medium. I think ignoring it between patches or expecting casual or new players to chase after things on Twitch or Reddit that they might not even use wasnt a good call. I just chalk up negativity over a youtube graphical debate due to some not realizing the technical points in regards to getting this stuff to look good on youtube in comparison to how it will actually look on individual machines. Plus, I mean whats madmoles specialty? Isnt he in charge of art or something? That doesnt make him an internet PR specialist or anything. I'd figure he's just doing the vid's because...well..someones got to, right?

Link to comment
Share on other sites

I think communication with the dev's has improved lately, but, look at the negativity on Steam. The games rating has tanked lately, and Steams the primary advertising/sales medium. I think ignoring it between patches or expecting casual or new players to chase after things on Twitch or Reddit that they might not even use wasnt a good call. I just chalk up negativity over a youtube graphical debate due to some not realizing the technical points in regards to getting this stuff to look good on youtube in comparison to how it will actually look on individual machines. Plus, I mean whats madmoles specialty? Isnt he in charge of art or something? That doesnt make him an internet PR specialist or anything. I'd figure he's just doing the vid's because...well..someones got to, right?
Joel's videos, well... In the latest, he spent half the video trying to get into that one house, showing next to nothing. Here is my suggestion:

 

1. Have at least one video per month that shows the latest changes. Most importantly, that video should be announced on Steam in the "RECENT NEWS"-section. Twitter, facebook, the local forums, whatnot, etc. etc. The video is actually produced by someone who knows their s...tuff, my ad hoc choice would be Games4Kicks, he knows the game well, he has good playing skills, he always cuts boring parts out, and he's entertaining. He could show whatever is new, textures, items, vehicles, bandits, npcs, etc. etc.

 

2. Modding news. Could be a monthly video as well, showing new modding options, showing the code, explaining the code, showing a couple of experiments with different settings. Particularly this video could have a request-section. In the first video, people would make requests in the comment section, asking the presenter to do this or that, and in the next, the results are demonstrated. Here I'd choose Max Fox, he's got the above mentioned skills covered and he's making his own mod, so he knows that area well too.

 

3. A dev stream, like many games have it. Devs being interviewed, answering questions from the chat or whatever source. Those bearded guys who were part of the stream team last alpha come to mind, they did a couple interviews. They seem quite chatty.

 

I would assume that G4K and Max would actually to these videos for free, no idea about the beard guys, but of course, a couple of monies would be more than justified. Or a generous bunch of free keys per video, if these can be bought for 7 bucks sometimes, I'd think they should be either free or at least cheaper for the devs.

Link to comment
Share on other sites

reply

 

Joel's videos, well... In the latest, he spent half the video trying to get into that one house, showing next to nothing. Here is my suggestion:

 

1. Have at least one video per month that shows the latest changes. Most importantly, that video should be announced on Steam in the "RECENT NEWS"-section. Twitter, facebook, the local forums, whatnot, etc. etc. The video is actually produced by someone who knows their s...tuff, my ad hoc choice would be Games4Kicks, he knows the game well, he has good playing skills, he always cuts boring parts out, and he's entertaining. He could show whatever is new, textures, items, vehicles, bandits, npcs, etc. etc.

 

2. Modding news. Could be a monthly video as well, showing new modding options, showing the code, explaining the code, showing a couple of experiments with different settings. Particularly this video could have a request-section. In the first video, people would make requests in the comment section, asking the presenter to do this or that, and in the next, the results are demonstrated. Here I'd choose Max Fox, he's got the above mentioned skills covered and he's making his own mod, so he knows that area well too.

 

3. A dev stream, like many games have it. Devs being interviewed, answering questions from the chat or whatever source. Those bearded guys who were part of the stream team last alpha come to mind, they did a couple interviews. They seem quite chatty.

 

I would assume that G4K and Max would actually to these videos for free, no idea about the beard guys, but of course, a couple of monies would be more than justified. Or a generous bunch of free keys per video, if these can be bought for 7 bucks sometimes, I'd think they should be either free or at least cheaper for the devs.

 

I don't see any flaw to your logic. I think "Prime" was streaming a month or so ago but forgot to mention it except on twiter or something so most missed it.

Link to comment
Share on other sites

But let's not forget something...

 

The internet is not a big truck! The internet is not something you just dump something on! The internet is a series of

! Tangled up tubes! Those tubes can be filled and if they're filled, the internet is gonna be delayed!

 

aqNGA2d.jpg

 

Of all the explanations of the Internet I've heard, this is by far the most... recent.

Link to comment
Share on other sites

Of all the explanations of the Internet I've heard, this is by far the most... recent.

 

Einstein would laugh at this post. Time is irrelevant when it's the law of physics we are talking about here. We learn about the laws of physics for the first time when we are young and yet they have been affecting us during our whole life, they affected us even before we knew about them and they won't stop affecting us just because it's been long years since the time we've learned about them.

Link to comment
Share on other sites

That game looks like total ♥♥♥♥.

 

Graphically it looks better than it ever has in A17, Gameplay wise, it'll take some adjustment, also most of A17 was actually done under the hood, they redid alot of the games systems. I think people are butt hurt because it might actually take a bit of skill to mass murder zombies now, insted of just moving back and fourth and swinging.

 

Give it a chance at least before you pass final judgement, and remember, stuff like how slow melee feels etc CAN and probally WILL change before the game is final.

 

To many "gamers" today are nothing but whiney little asshats, they wouldn't know a good game if it slapped them in the face with its big hard rod. I'll admit 7 days to die is far from perfect, but its still gotten more playtime than anything else on my steam libary, which is about 200-300 games+their dlc/expansions. Which kinda says something. Most AAA games bore me, they look pretty but they have no substance to them, they feel like hollow shells for the most part today.

Link to comment
Share on other sites

Graphically it looks better than it ever has in A17, Gameplay wise, it'll take some adjustment, also most of A17 was actually done under the hood, they redid alot of the games systems. I think people are butt hurt because it might actually take a bit of skill to mass murder zombies now, insted of just moving back and fourth and swinging.

 

Give it a chance at least before you pass final judgement, and remember, stuff like how slow melee feels etc CAN and probally WILL change before the game is final.

 

To many "gamers" today are nothing but whiney little asshats, they wouldn't know a good game if it slapped them in the face with its big hard rod. I'll admit 7 days to die is far from perfect, but its still gotten more playtime than anything else on my steam libary, which is about 200-300 games+their dlc/expansions. Which kinda says something. Most AAA games bore me, they look pretty but they have no substance to them, they feel like hollow shells for the most part today.

 

Couldn't agree more with this, I play the game since Alpha 1, and the only things that bothered me were :

-they changed the ambient sounds and main menu theme (I loved the old ambient sounds and menu theme), but I didn't rage at them, I kept playing the game because I love it

-they kept postponing the bandits, but again...I KEPT PLAYING without raging at them because I love the game

-not adding a compound crossbow since here are many Walking Dead fans (including myself) and they love Daryl Dixon style gameplay....but again and again and again...I DIDN'T RAGE AT TFP.

-pine forests look way too empty, I don't like those trees at all, but I see they have new tree models in A17, but I didn't whine like a baby to change the model.

-the ability to move through 1x1 holes.

Other than these things, I love every change they did.

 

I guess there are too many kids on this forum...and yes, I have the right to say this because I have lots of hours of gameplay, I played it since it has appeared (Alpha 1).

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...