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Fox

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Fox last won the day on January 29

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About Fox

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    Colony Founder
  • Birthday 01/01/1985

Personal Information

  • Biography
    My current gaming rig:
    - Ryzen 5 1600x @ 3.9GHz (Noctua NH-U12S SE cooler)
    - Asus Prime B350-Plus motherboard
    - Corsair Vengeance LPX 16GB, DDR4 @ 2933MHz
    - EVGA GTX 1060 FTW+ 6GB ACX (custom fan curve, further OC)
    - Samsung 860 Evo 1TB SSD + 3x HDDs + DVD±RW
    - Corsair TX750 PSU
    - Cooler Master Storm Sniper B.E. case (all fans replaced with better ones)
    - Acer Predator VA 27" G-Sync 144Hz 1080p curved LED + Dell U2717D IPS 1440p 27" LED
    - Original Logitech G5 laser mouse
    - Corsair K65 mechanical keyboard (red switches, might change them out for browns later)
    - Cooler Master Swift-RX XL mousepad
    - 100MBit / 50MBit fiber business internet connection
    - Logitech Z-5500 1010 watts 5.1 surround + HyperX Cloud headset

    I also have a dedicated game server rig mounted to the wall geek style (no case / all exposed). FX-8320 cpu (aftermarket cooler), 16GB ram, 250GB ssd, 10TB over 4 HDDs, EVGA B3 550w PSU.

    Next to it is the Asus N56DP laptop used primarily as a media desktop with 2TB external hdd, Wireless Logitech K270 keyboard and mouse and an Opolar LC06 cooler attached. It's connected to a Dell U2717D IPS 1440p 27" LED screen.

    Gaming rig uses 5.1 surround while the laptop uses SPDIF optical surround.
  • Location
    Under the snow
  • Interests
    Troubleshooting / fixing / building anything, crafts, PC games, ATVs, farming, motorcycles, firearms

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  1. 2 generations? I think it's more like 4 generations (soon to be 5) being pretty much the exact same technology but slightly tuned and OC'd better, and will likely once again require yet another new motherboard for it just because Intel is Intel.
  2. And that's why you don't rely on blade traps. Blade traps and turrets can be taken out so quickly that I feel like they should only ever be used as an extra, not a primary. Electric fencing is sort of an exception if you can protect them from ever being damaged at all, like boxing the poles in. Spikes are the best in my opinion because demolishers can only do so little damage to them leaving all the other rows of spikes in tact. They are admittedly a nuisance to maintain after blood moons, but at least they work reliably and get the job done every time. Barbed wires are also great for holding them back long enough to set them off... making them do their explosive area damage on the outer edge of the spikes, minimizing the damage. Also, if you can hide yourself from being seen by the birds, you'll receive a lot less acid to the base as they'll only occasionally melee attack the base in random spots doing only nuisance damage (unless they can get inside, through the windows or whatever). The only acid you would then need to worry about are the cops. I think the other problem you're having is that multiple players are in 1 spot. The way the blood moon works is that each player gets their own amount of zombies to go after them. So if you have 3 players defending 1 base, then you have 3x the zombies attacking the base at the same time. You have to factor things like that in when fortifying the base. So 3 players means 3x the defenses needed to hold them back.
  3. That could be it because like I said before, my base is on top of a solid steel foundation 2 blocks high, so even if they get to me, they still can't really get to me.
  4. I usually have them in ground like in your avatar, but this time, I got lazy, and I guess this version of the game doesn't matter anymore? I mean, I do see the occasional zombie re-directing to the easier path, but most of them just run at the spikes randomly. And like I said, even if they all re-directed to the easier path, that would just mean it's a choke point for me to shoot them easier. My modded TAR with 60 rounds doing I think 92 damage just mows them all down, so they only ever break past 2 or 3 layers of spikes in the end. Once I'm able to find a level 6 M60... I'll give that a try and see how well that does, although that one has modding flaws which bothers me a bit (full auto only, maybe more).
  5. No idea what you're talking about. They attack from all directions and aimlessly run at the spikes and occasionally go for the stairs. Also, spikes are easy to maintain and hardly cost anything in later stages. I'm sure it helps the fact that I don't just sit there letting the base defenses do all the work. I do of course shoot off around 1000 rounds during blood moon to hold them back, but I mainly do that to avoid boredom. Also, even if by chance they did create a path in the spikes to get closer to the base, that just leaves a sort of choke point to shoot them easier. We're talking about 8+ layers of spikes plus the 5+ layers of electric fence. They're never going to reach the base... at least not so far. If the time comes when they're starting to get a little too close for comfort, I'll just add more layers of spikes... problem solved. All these elaborate bases I constantly see all the time just makes me laugh as they're never 100% full proof reliable and all it ever takes is 1 bad blood moon night to see it all crumble down or the players run away in fear of losing their stuff. My sister keeps building bases like these and then constantly complains because it rarely works out that well for her. How is having to replace / repair a bunch of blade traps and concrete / steel all the time more efficient than replacing 20 or so metal spikes given the fact that iron is so easy to get? 5 - 10 minutes of replacing / repairing spikes and barbed wires to 100% and my base is completely ready to go for next blood moon.
  6. You guys try way too hard to defend against zombies, which in the end just leaves you vulnerable for a long time until you finally get set up, which leaves you committed, and what if it doesn't work out in the end? I've been sticking with my simple 5x5 tower base with 7+ layers of metal spikes and 1 or 2 layers of barbed wire since around Alpha 1-ish and it has yet to fail me. I also run electrical fencing around it mainly for the spider zombies that manage to jump over the spikes. Even those suicide bomber zombies can't penetrate my defenses, yet it costs so little to create. I have the base raised by 2 blocks before the floor and it's completely solid concrete, so even if by chance the zombies break through the wall, they still can't get inside the base and it would be like shooting fish in a barrel. I've said it before and the devs kept telling me my base design would only work for so long... but they're wrong because I'm still able to use it and feel like it's the most efficient base to build. I was considering putting a draw bridge instead of a jump gap, but that's far too ugly and expensive for nothing. And yes, I do plan on putting more blade traps near the stairs... but it already works great as is, so I'm in no hurry at all to make improvements. Something I have yet to try out is waiting out the blood moon in a gyrocopter. Just fly around until it's over. Or if you're a jerk... fly over top of someone's base and have your zombies attack them.
  7. I was just going to say exactly that, then I read your post. I also read the quoted ppl in the pics and totally see why they got banned from the forums just based on how they commented. If you're going to criticize the game, do it with some level of professionalism and maintain some respect for the devs, as clearly evidenced by the fact that Grandpa Minion has not been banned from the forums while criticizing about pvp stuff.
  8. https://i.imgur.com/SC8oTB8.png Image is too big to just show, so I left it as a link. But I think the global achievements percentage also shows how little ppl care about pvp with this game. I think some servers leave pvp enabled as an option for ppl who like to mess around with their friends once in a while as we all like to do on occasion (and some server hosts just don't care or know much about the game and are just hosting to make money), but to say pvp is or should ever be a focus in this game... hell no.
  9. I think the lack of views and down votes speak for themselves. Yup
  10. That's a list based on player count, not purchase amount. I see the mention of being in the top 100 sellers of all time, but still no list. And your other link is just based on most played. I'm guessing they don't want a list like that to exist because they don't want to give away too much information on roughly how much money a game is making, or something.
  11. I tried finding that list but no luck. Wouldn't mind seeing what's up there in the top 100... just to see if I own most of them or not.
  12. I've been around since the very beginning as evidenced by my "Original Survivor" badge, and yet I have just under 1000 hours legitimately played. The only time I rage quit for the day is when the devs code something in so ridiculous that no player could possibly predict / survive (which hasn't happened in a while). You will notice that there's a handful of us "Original Survivors" still hanging around in the forums. Rage quitting and players that don't stick around very long aren't nearly as common as you make it out to be. Like I said, those with thousands of hours are usually from ppl with almost no other games to play with / no money to spend on games, or ppl who fake their hours just to appear special. So whenever I see ppl bragging about their hours played, I don't feel jealous or anything like that, instead, I just feel sad for them.
  13. Well, some of us actually had over 9000 posts taken away from us during the purge of I think early 2020.
  14. Racking up the hours in a Steam game is easy. Just load up the game, leave it in the game menu and go to bed. I see ppl doing it all the time, making topics like these completely unimpressive in my opinion.
  15. I don't know how the game is coded, but in real life, AP means the bullet won't mushroom or break apart upon impact which allows it to travel further... in the case of humans, straight through. A bullet that passes through the target using AP would typically do less damage than if it was fully absorbed with hollow points (standard bullets) as the hole would be smaller and there wouldn't be shrapnel spread damage either. So if that is how AP is behaving in the game, count yourself lucky. Explosive rounds however, now that would cause a bit more damage.
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