FlamedMaverick Posted July 23, 2020 Share Posted July 23, 2020 (edited) I’ve been playing this mod for about 2 months now, it’s great by the way. Will there be any sort of coil gun turrets or any new guns in general in A19? Edited July 23, 2020 by FlamedMaverick (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted July 23, 2020 Author Share Posted July 23, 2020 Coilgun turrets, no. New guns, not really. There will be 1, but there's going to be some extra melee options. Link to comment Share on other sites More sharing options...
FlamedMaverick Posted July 23, 2020 Share Posted July 23, 2020 Thank you for the reply. I can’t imagine how busy you are with this mod so the whole community appreciates it. Do you know of any gun mods that are compatible with DF? I recently tried the war3zuk overhaul and saw there was a wide variety of weapons. I was not sure if that is a mod that could also be played with darkness falls to be able to get all of those weapons. Thank you for all you do Link to comment Share on other sites More sharing options...
KhaineGB Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) You can't add war3zuk to DF because we both change too much code. Don't know of any gun mods that will just work "out of the box" without a lot of editing either. I'll also NEVER understand players obsessions with "MOAR GUNZ" when they're just the same with different skins and damage numbers. I've been tweaking the current ones i've got to make them all a little specialized. Like pistol is... kinda just a good all rounder. Shotgun is good for close range, single target, auto weapons are good for multi-target, rifle is good for long range stealth kills. Coilguns are a stepping stone to laser and have a buff in damage vs demons (there's a coilshotgun now) and laser is anti-demon. Edited July 23, 2020 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
FlamedMaverick Posted July 23, 2020 Share Posted July 23, 2020 The coilshotgun sounds like a great idea. The reason I like the more guns idea is there is more types of ammo then. If I have a base with an ak turret and carry an m4 and m60 I only need 7.62 steel. The idea of needing different types of rounds would seem fun for example the m4 using 5.56. I’m a gun person in general so I thought I would ask. I appreciate the responses and love the mod. Thank you Link to comment Share on other sites More sharing options...
Thundy Posted July 24, 2020 Share Posted July 24, 2020 On 7/23/2020 at 8:42 AM, KhaineGB said: Ok, so the system I have is a mix of both. It uses the old rocks, but those rocks mark where there is a good chance of a vein. So basically, give it a smack and if you get resources, dig down and you have a good chance of finding that resource. But i'll be keeping that in A19. Cool thank you Khaine Link to comment Share on other sites More sharing options...
user2010 Posted July 25, 2020 Share Posted July 25, 2020 I played all the mods! Which I found for the game 7 days! And I want to apologize for the harsh criticism of the mod! I found out for myself that this mod is one of the best! Thank! Link to comment Share on other sites More sharing options...
KhaineGB Posted July 25, 2020 Author Share Posted July 25, 2020 Nothing wrong with criticism. It makes me evaluate my choices. Link to comment Share on other sites More sharing options...
MotherAbigail Posted July 26, 2020 Share Posted July 26, 2020 Okay so this mod is LIT. I just downloaded it for the server I bought and my friends are STRUGGLING. Even though it throws in new challenges, I still love this! It literally makes the game more interesting and more fun when grinding. Does anyone have any good tips when starting out? LOL But honestly, great mod. Love it. Pisses off some of my friends, but still play. 😃 Link to comment Share on other sites More sharing options...
KhaineGB Posted July 28, 2020 Author Share Posted July 28, 2020 Eve has a house now. She no longer wanders the burnt biome and can be found in the snow biome. Link to comment Share on other sites More sharing options...
Warvyn Posted July 30, 2020 Share Posted July 30, 2020 I've been playing this mod a bit and so far I've been enjoying it. It took me a bit to get the mod working, but it was worth the trouble. I'm having a bit of an issue, though. I can't seem to switch ammo for my weapons. My current world I'm playing I'm on day 7 and I've been using a Primitive Bow and a Pipe Rifle. I only have the normal 7.62 rounds for the rifle, but I made iron arrows for the bow and I can't get the weapon to actually use them. I've tried holding down the reload button (just default R key for me) and nothing pops up. Tried to search if I'm having a problem, or missing something, or if there was an extra button in the controls I was missing, but couldn't find anything. Not sure if I'm being stupid or if I'm missing something that is probably obvious and I just missed. Link to comment Share on other sites More sharing options...
belowzeros Posted July 30, 2020 Share Posted July 30, 2020 @Warvyn you can't use better ammo in that bow, you aren't doing anything wrong. Link to comment Share on other sites More sharing options...
Warvyn Posted July 30, 2020 Share Posted July 30, 2020 @belowzeros Ah, thank you. I thought that might be it, but I couldn't find anywhere that it tells you the primitive bow can't use special ammo, and in the vanilla game you can switch it out even on that weapon. When I read the description for the bow itself, it said you could still swap ammo types which is why I confused. Is there a way to change that for the mod or no? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 30, 2020 Author Share Posted July 30, 2020 Nope. It's intended because I boosted the base stats of the primative bow so it doesn't suck quite as much. It will be able to use the new Scrap Iron Arrow type in A19 though, but still not iron or steel. Get an iron bow for those. Link to comment Share on other sites More sharing options...
Warvyn Posted July 30, 2020 Share Posted July 30, 2020 (edited) Mhm, I see that now. I don't mind the change, and kind of like it since it is meant to be a primitive weapon. I was more confused because of what I read in the picture (from Darkness Falls game). What I meant was if there was a way for you to change it to something hinting at the primitive bow not being able to use special ammo (as my confusion came from the description that it could change ammo types). Though, if you are adding a new arrow type for it to use in the next patch, I guess that's redundant. Thanks for the replies! I'm still enjoying the mod quite a bit! Edited July 30, 2020 by Warvyn (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted July 31, 2020 Share Posted July 31, 2020 (edited) Is it live for A19 yet? NVM.. i see you wait for stable! Edited July 31, 2020 by MrSamuelAdam (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) Yep, waiting for stable. HOWEVER, there's only 2 bugs that I want to fix. They aren't critical and won't delay the mod, but they're a "nice to have." Other than that, we're just balance tweaking and doing localization. Everything else seems to be working well. Edited August 2, 2020 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
kosh401 Posted August 3, 2020 Share Posted August 3, 2020 That's great to hear! I like that you're pulling the Compo POIs, we came across a crazy OP one that basically ruined our A18 playthrough. Question on traps and XP: are you able to make the XP from kills shared by party? Likewise, any thoughts towards having traps besides electric fence give XP? I'm a bit forgetful on the skill differences between base game and this mod (50% electric kill XP but only for person who set the traps up is base game I believe). Would be great if that at least could be shared in party so one person does not run away with levels. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 3, 2020 Author Share Posted August 3, 2020 Only if I wanna go mess with harmony patches to somehow pass the XP to the party flag. Link to comment Share on other sites More sharing options...
kosh401 Posted August 3, 2020 Share Posted August 3, 2020 Jk Link to comment Share on other sites More sharing options...
Flyysohigh Posted August 4, 2020 Share Posted August 4, 2020 Hey Khaine - great work! I'm currently looking into setting this up for a personal game, but I'm wondering if it's possible to edit out certain animals out of the files without causing any errors to the mod itself. My arachnophobia (the giant spiders) is the only thing keeping me from trying it out. I'd probably punch a hole or ten in my screen if I ever met one of those... (bit lame, I know, but it's more than enough to keep me at bay so to speak 😅). And if it is doable - could you tell me which file I need to look at to make that edit? I can probably figure it out if I know where to look. Thanks! Link to comment Share on other sites More sharing options...
KhaineGB Posted August 4, 2020 Author Share Posted August 4, 2020 You need to edit entitygroups and remove anything that says animalSpider. Link to comment Share on other sites More sharing options...
LordRhys Posted August 5, 2020 Share Posted August 5, 2020 Will DF still be compatible with Sorcery, the A19 version of Sorcery releases on the 14th, I originally wanted to use it with DF in A18 but Sorcery wouldn't work on A18. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 5, 2020 Author Share Posted August 5, 2020 Not for the moment, no. There's no A19 DF right now. However, me and Devrix talk a LOT, so i'll make sure he gets access to an early build of DF for compatibility. 1 Link to comment Share on other sites More sharing options...
crapass Posted August 5, 2020 Share Posted August 5, 2020 I do like this mod, but it nearly maxes out my memory and after about 20 minutes of playing, when the memory just completely fills up, I get those ghost blocks all over the world. The only way to fix it is to completely exit and restart the game. rip Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now