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kosh401

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  1. Hm interesting, no radiators is something I was about to ask about as well.. we'll stick to wrenches and not ratchets and see if that helps Air drops on the server - the aircraft sound only plays for 1 or 2 seconds and then cuts out, and there has been no sightings of any parachutes/smoke falling. Drop markers are turned off, but we did randomly come across one on the ground later so they are "spawning" but none of us have actually seen the plane or a drop falling from the sky yet (3 weeks in) Generally I believe my dedicated server is performing much better and using less memory than A18 so that's nice (5 players) We're having a great time, cheers for the update!
  2. Hey there Khaine buddy pal...! Do you have a simple prefablist in .txt format that you use for generating your maps? I'd like to use Nitrogen and add in a few custom POI's but trying to pull the prefablist from the mod's Worlds folder isn't working I think due to the formatting(?). If you have a list that can be plugged into Nitrogen that would be super duper and much appreciated!
  3. Hi folks Does anyone have a Darkness Falls + Compo prefab list to share? If not, any tips on how to pull the Darkness Falls prefablist from one of the included mod maps and use it to generate a random one in Nitrogen? I tried copy/pasting one of the mod's prefab lists into a normal txt file and told Nitrogen to target it, but I think the formatting is not right for Nitrogen in the list that comes in the Worlds folders in the DF mod because it would not complete the job. Thanks,
  4. That's great to hear! I like that you're pulling the Compo POIs, we came across a crazy OP one that basically ruined our A18 playthrough. Question on traps and XP: are you able to make the XP from kills shared by party? Likewise, any thoughts towards having traps besides electric fence give XP? I'm a bit forgetful on the skill differences between base game and this mod (50% electric kill XP but only for person who set the traps up is base game I believe). Would be great if that at least could be shared in party so one person does not run away with levels.
  5. Sorry it's raining, but it looks from the outside signage on it that it's a retirement community theme. Someone put a lot of work into and it's impressive for what it is and I don't want to trash talk it... but man it's way too OP That's good to hear things like this wouldn't be intentional, because we're highly skeptical of starting a new game just to find 30-40 days some other crazy POI 😕 EDIT upload quality not the greatest "Stallionsdens Retirement Village" with ES 15 in the bottom right corner if that helps at all.
  6. I made a map for Darkness Falls and we came across a mall POI with just a crazy amount of loot boxes, workbenches, garden/farm, etc. Completely ruined the game for us suddenly finding literally everything the game has to offer in one spot. I think the Comp pack is included in DF? Does anyone know if there's a different prefab list out there that excludes the "overpowered" POI's? Otherwise I'm not sure how to get rid of them one by one as I don't know what other ones are lurking in the files... (Compo or DF prebabs) Any advice or links would be really appeciated, thanks!
  7. Question on POI's: I used Nitrogen with the pregen POI list for DF to create a map. Turns out there's an insane shopping mall with so much loot it makes the game pointless. Sounds like DF includes the Compo pack for POI's, so I guess my question is: are there POI's like this on the included DF maps? POI's that some would consider to be... unnatural (heh)? I'm not sure whether this POI came from Compo or DF, but if Compo is included in DF it may not matter? Also, if anyone has a customized POI list for Nitrogen that does not included those types of wild loot locations I'd be thankful to be linked in that direction. Cheers
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