KhaineGB Posted August 23, 2021 Author Share Posted August 23, 2021 4 hours ago, SirMcCabbage said: never mind looks like it spawns in wastelands from what i found online i will assume thats correct unless you guys say other wise. But if thats the case im boned because my world spawned without one Yeah, only in wasteland. Same for uranium and plutonium. Link to comment Share on other sites More sharing options...
VicWint Posted August 23, 2021 Share Posted August 23, 2021 16 hours ago, KhaineGB said: They already do. But people don't check. Yes, the perk descriptions mention the perk pre-requisites. But the skill book descriptions and and the crafting descriptions do not mention those perk pre-requisites. The skill book descriptions do not even mention the perks. For example, the skill book for steel armor seems to rely on the game's default description for the book which only says Steel Armor Schematic. But it teaches your character a level of the steel armor perk. But the player does not learn this from the book -- you have to study other things to learn what it is that "you" have learned. Link to comment Share on other sites More sharing options...
Jost Amman Posted August 23, 2021 Share Posted August 23, 2021 29 minutes ago, VicWint said: Yes, the perk descriptions mention the perk pre-requisites. But the skill book descriptions and and the crafting descriptions do not mention those perk pre-requisites. The skill book descriptions do not even mention the perks. For example, the skill book for steel armor seems to rely on the game's default description for the book which only says Steel Armor Schematic. But it teaches your character a level of the steel armor perk. But the player does not learn this from the book -- you have to study other things to learn what it is that "you" have learned. I agree. As a new DF player, I was a bit confused as well. On top of that, I can't understand why I have to read the same schematics multiple times before they get marked as read. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 23, 2021 Author Share Posted August 23, 2021 2 hours ago, VicWint said: Yes, the perk descriptions mention the perk pre-requisites. But the skill book descriptions and and the crafting descriptions do not mention those perk pre-requisites. The skill book descriptions do not even mention the perks. For example, the skill book for steel armor seems to rely on the game's default description for the book which only says Steel Armor Schematic. But it teaches your character a level of the steel armor perk. But the player does not learn this from the book -- you have to study other things to learn what it is that "you" have learned. I'm not going through all the localization for all the books to duplicate the same information that people could find if they looked at the book, what it unlocks, went "Oh, it unlocks this perk" and then looked up the perk. That's several HOURS if not DAYS with time better spent elsewhere just because people can't be bothered to look. Link to comment Share on other sites More sharing options...
Nickguy5467 Posted August 24, 2021 Share Posted August 24, 2021 I miss animal tracking. was hoping hunter had it T_T Link to comment Share on other sites More sharing options...
VicWint Posted August 24, 2021 Share Posted August 24, 2021 9 hours ago, KhaineGB said: I'm not going through all the localization for all the books to duplicate the same information that people could find if they looked at the book, what it unlocks, went "Oh, it unlocks this perk" and then looked up the perk. That's several HOURS if not DAYS with time better spent elsewhere just because people can't be bothered to look. I went through Mods/0-DarknessFallsCore/Config/items.xml and built a list of all items which had a requirement name="ProgressionLevel" and property name="Extends" value="schematicMaster" and then compared those to the rows in Mods/0-DarknessFallsCore/Config/Localization.txt Here's the items from that list which did not have a row in that Localization.txt: armorIronSetSchematic armorLeatherSetSchematic armorSteelSetSchematic cementMixerSchematic chemistryStationSchematic workbenchSchematic (I did not do this by hand, I wrote a little script to do it.) I hope this saves you some time. I suppose I could also chase through and find the corresponding perk descriptions and build descriptions for each of those schematics that list the requirements. I would have to rely on google translate to help me with the other languages, and I do not know how bad that would turn out, but that's currently the biggest obstacle I can see. (Do you have friends who help you with translations?) Link to comment Share on other sites More sharing options...
KhaineGB Posted August 24, 2021 Author Share Posted August 24, 2021 8 hours ago, Nickguy5467 said: I miss animal tracking. was hoping hunter had it T_T It should do. 6 hours ago, VicWint said: I went through Mods/0-DarknessFallsCore/Config/items.xml and built a list of all items which had a requirement name="ProgressionLevel" and property name="Extends" value="schematicMaster" and then compared those to the rows in Mods/0-DarknessFallsCore/Config/Localization.txt Here's the items from that list which did not have a row in that Localization.txt: armorIronSetSchematic armorLeatherSetSchematic armorSteelSetSchematic cementMixerSchematic chemistryStationSchematic workbenchSchematic (I did not do this by hand, I wrote a little script to do it.) I hope this saves you some time. I suppose I could also chase through and find the corresponding perk descriptions and build descriptions for each of those schematics that list the requirements. I would have to rely on google translate to help me with the other languages, and I do not know how bad that would turn out, but that's currently the biggest obstacle I can see. (Do you have friends who help you with translations?) I'll have to check that but i'm pretty sure that code doesn't do what you think it does. Link to comment Share on other sites More sharing options...
VicWint Posted August 24, 2021 Share Posted August 24, 2021 T 7 hours ago, KhaineGB said: I'll have to check that but i'm pretty sure that code doesn't do what you think it does. That could very well be -- I am a novice here. (I think that that code is the code that identifies (creates) the "schematics" which now give the player perks. (And, I think that the missing entries in Localization.txt mean that the descriptions do not tell the player that they are giving perks to the player.)) Link to comment Share on other sites More sharing options...
Nickguy5467 Posted August 24, 2021 Share Posted August 24, 2021 9 hours ago, KhaineGB said: It should do. I'll have to check that but i'm pretty sure that code doesn't do what you think it does. it should do? what do you mean? Link to comment Share on other sites More sharing options...
KhaineGB Posted August 25, 2021 Author Share Posted August 25, 2021 (edited) 5 hours ago, VicWint said: T That could very well be -- I am a novice here. (I think that that code is the code that identifies (creates) the "schematics" which now give the player perks. (And, I think that the missing entries in Localization.txt mean that the descriptions do not tell the player that they are giving perks to the player.)) I was experimenting with some of the schematics to give them back to the player if the schematic is already known. I suspect it's that. My point stands though. I'm not going through the localization to add to every item (and all appropriate translations) what they unlock when the player could just look at the "Unlocks" tab to see what perk it unlocks, and then look up the perk. Now if THAT tab is missing, that's different and something I need to fix. EDIT: Been and checked and apparently that tab is missing, even though the schematic has the correct "unlocks" property. I'm still not going through every item and adding what it unlocks because that would SERIOUSLY take me 1-2 days. 3 hours ago, Nickguy5467 said: it should do? what do you mean? What I said. Hunter should have tracking. I know it does for me. Edited August 25, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
khzmusik Posted August 25, 2021 Share Posted August 25, 2021 (edited) 22 minutes ago, KhaineGB said: What I said. Hunter should have tracking. I know it does for me. He probably just doesn't know the Queen's English. "It should do" = "it should" for Americans and other commoners. Edited August 25, 2021 by khzmusik (see edit history) Link to comment Share on other sites More sharing options...
Nickguy5467 Posted August 25, 2021 Share Posted August 25, 2021 7 hours ago, khzmusik said: He probably just doesn't know the Queen's English. "It should do" = "it should" for Americans and other commoners. yeah sorry . I'm uncultured swine. T_T 8 hours ago, KhaineGB said: I was experimenting with some of the schematics to give them back to the player if the schematic is already known. I suspect it's that. My point stands though. I'm not going through the localization to add to every item (and all appropriate translations) what they unlock when the player could just look at the "Unlocks" tab to see what perk it unlocks, and then look up the perk. Now if THAT tab is missing, that's different and something I need to fix. EDIT: Been and checked and apparently that tab is missing, even though the schematic has the correct "unlocks" property. I'm still not going through every item and adding what it unlocks because that would SERIOUSLY take me 1-2 days. What I said. Hunter should have tracking. I know it does for me. oh you're right as usual sir. i never fully read the hunter class mastery level 2 . sigh well thats good to know 😃 Link to comment Share on other sites More sharing options...
Krisrennt Posted August 25, 2021 Share Posted August 25, 2021 Hey Khaine I just downloaded the "Anywhere Anytime" Mod and it seems that there are only Ferals spawning. I would like to have the option to mix it between normal and Ferals, because having 20+ Ferals running after me is... well... I couldnt find it by myself what I have to change, it seems that there is no option in this mod for. Thank you in advance. This mod is great! Link to comment Share on other sites More sharing options...
Nickguy5467 Posted August 25, 2021 Share Posted August 25, 2021 "summon the fallen trio" how do you finish this quest if you die? it doesnt show as failed quest but is still active exccept the fallen are no where to be seen when you go back to where you died. should i just cancel it? Link to comment Share on other sites More sharing options...
KhaineGB Posted August 25, 2021 Author Share Posted August 25, 2021 3 hours ago, Krisrennt said: Hey Khaine I just downloaded the "Anywhere Anytime" Mod and it seems that there are only Ferals spawning. I would like to have the option to mix it between normal and Ferals, because having 20+ Ferals running after me is... well... I couldnt find it by myself what I have to change, it seems that there is no option in this mod for. Thank you in advance. This mod is great! You have to do it in XML. It's intended to be a horde night replacement, hence the ferals. 1 hour ago, Nickguy5467 said: "summon the fallen trio" how do you finish this quest if you die? it doesnt show as failed quest but is still active exccept the fallen are no where to be seen when you go back to where you died. should i just cancel it? that sounds like a Sorcery problem. Link to comment Share on other sites More sharing options...
rakista Posted August 25, 2021 Share Posted August 25, 2021 Randomly spawned a map in KingGen for Darkness Falls and I spawned right next to a town with 5 portals right next to each other. The first fetch quest there was an experience I will not soon forget. 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted August 25, 2021 Author Share Posted August 25, 2021 Welp Link to comment Share on other sites More sharing options...
Krisrennt Posted August 25, 2021 Share Posted August 25, 2021 2 hours ago, KhaineGB said: You have to do it in XML. It's intended to be a horde night replacement, hence the ferals. Okay thanks, but what xml files I have to look for? Link to comment Share on other sites More sharing options...
Arastir Posted August 25, 2021 Share Posted August 25, 2021 Just did a clean reinstall of 7D2D, got the latest version of DF. Going to try and use KingGen for the first time, so I've got the DFPois txt file for that. What exactly do I need to do with that file? Link to comment Share on other sites More sharing options...
KhaineGB Posted August 25, 2021 Author Share Posted August 25, 2021 gamestages.xml controls the wandering horde spawning Just now, Arastir said: Just did a clean reinstall of 7D2D, got the latest version of DF. Going to try and use KingGen for the first time, so I've got the DFPois txt file for that. What exactly do I need to do with that file? When you open kinggen, click advanced and there's a POI list dropdown. Click that, select use custom, click the text file you downloaded, done Link to comment Share on other sites More sharing options...
Nickguy5467 Posted August 25, 2021 Share Posted August 25, 2021 3 hours ago, KhaineGB said: You have to do it in XML. It's intended to be a horde night replacement, hence the ferals. that sounds like a Sorcery problem. yeah my bad i forgot since they are running together. *to another forum! Link to comment Share on other sites More sharing options...
Arastir Posted August 25, 2021 Share Posted August 25, 2021 42 minutes ago, KhaineGB said: When you open kinggen, click advanced and there's a POI list dropdown. Click that, select use custom, click the text file you downloaded, done Awesome, working great so far. TYVM! Link to comment Share on other sites More sharing options...
Krisrennt Posted August 25, 2021 Share Posted August 25, 2021 Sorry for asking again. I changed the horde in the xml files from (example) BMHordeGS1 to wanderingHordeStageGS1 But now I am getting errors. Sure I did something wrong with writing down the wandering horde. Can you correct me please? Link to comment Share on other sites More sharing options...
BFT2020 Posted August 25, 2021 Share Posted August 25, 2021 4 minutes ago, Krisrennt said: wanderingHordeStageGS1 Check to see if the first letter needs to be capitalized - WanderingHordeStageGS1 vs wanderingHordeStageGS1 (and also check to make sure you got it correct). The game is looking, but can't find the object. That makes me believe you might have an issue with the change you made (does not match up to the group name). Link to comment Share on other sites More sharing options...
Lumpus Posted August 25, 2021 Share Posted August 25, 2021 Where can I DL the 'Anywhere Anytime' add-on mod for DF? /don't see it at any of the usual places Link to comment Share on other sites More sharing options...
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