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Arastir

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Everything posted by Arastir

  1. Get master scientist, make anti-rad pills
  2. The A21 versions of DF are still experimental, which is why they're not on the Mod Launcher. Watch a video on manual installation, it's very easy tbh.
  3. You need to be level 50 to get the mastery benefits
  4. Having the same issue as above, Scrap Tool Crafting not unlocking at level 5.
  5. Khaine's post on this topic is literally 5 posts up from yours. Then there's a lot more you need to change. You can't just go in and tweak things with the wellness system because I had to write a LOT of failsafes, and you're trigging them. I've said it before, and i'll say it again. Big overhauls like DF, RH, UL, AoO, AM, JM, etc are NOT meant for people to mod. They're just not. We have a lot of moving parts, as you have discovered.
  6. This was just posted today and has timestamps so you can see the content. It is worth taking the 15 minutes to watch it.
  7. Awesome, working great so far. TYVM!
  8. Just did a clean reinstall of 7D2D, got the latest version of DF. Going to try and use KingGen for the first time, so I've got the DFPois txt file for that. What exactly do I need to do with that file?
  9. Just out of curiosity, are you using a Structural Brace mod in any of those items?
  10. @SheepMaiden Your best bet may be to join the Ravenhearst Discord, it gets MUCH more traffic than the forums here.
  11. -In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Make sure the item has 11+ durability or simply make a new one. As your Construction skill goes up, you will lose less durability when repairing items. -I'm our group's cook, so I'm not familiar with the construction upgrades. -This is a vanilla bug. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. Manually place the helmet back on your head and see if that works. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light.
  12. That is not a bug. Starting with version 6.4.3, you no longer get jars back after consuming a food or drink.
  13. Nightstalkers count as player kills for some reason.
  14. A good way to start this mod is by taking Laborer as one of your first 2 classes. This gives you earlier access to better tools, workbench and forge. Regardless of your starting class(es), spend the first couple of nights at the Trader if necessary, and use that time to gather materials to make defenses for your base. Barbed wire traps and log spike traps make great defenses. Try to get your hands on a gun of some type, and of course some ammo. Failing that, make a LOT of arrows. As you've already seen, you'll need them. A permanent base is definitely possible by day 7.
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