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Krisrennt

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Everything posted by Krisrennt

  1. I dont understand what the problem is. There is a "No Trader" Mod for download and it works great. Just create a new map with this mod active and there will be no traders on this map. https://7daystodiemods.com/no-traders-mod/
  2. I will do that - the campfires seems not really working for me - the Auger was way more effective and faster. Thank you for clarifying it, now I am the one who did not read your text correctly. I did spawn them witt F6 and will test it with the spawnscouts command when I play it next time. Thank you!
  3. I wrote above more than one time that I spawn the screamers manually and they didnt summon the horde I mean no offense by quoting myself, but in fact only want to show you that I wrote in my first posting about the spawning of screamers. I should have maybe write it better than just in a sentence. My bad - english is not my native language sorry. Its funny, because now your mods are gone and the (manual created) screamers still dont summon the horde. It seems that something in my save game is broken. And because I am not ready to start a new one right now I have to stay with it now. Will install your mod next time I play. Maybe something will change. But the error, that every screamer is not summoning anyone is strange. And it doesnt matter if the screamer is normal/feral or radiated. I spawned every one of them and besides their scream nothing happened. Thank you for taking your time and writing the mods - I really like them and hope they will work again for me!
  4. Thank you for answering so quick. I know that I did not install the no screamer scouts horde, because it was working great. I had a screamer and she summoned a horde but then, when I accidentally killed a scout before the horde ends, it got broken. After then, no horde showed up. I deinstalled every mod and will install it later and report back, if its not working.
  5. Yes I wrote above that I installed every mod you said is important and it worked. Now I can spawn screamers manually and they would not summon any zombies. My GS is 72. I dont understand the error message that there is no horde match for my character. I will delete the mods and install them again. Maybe that will solve the problem.
  6. And thats my problem. Because they wont summon a horde anymore. I am way over GS 15 and before this message everything worked fine. But the mod says now: No horde spawned for group PlayerHordeGroup as there were no matching horde groups.
  7. The mod was working fine (I did install all the files that were necessary) but now I get the info after I tried to get a screamer horde for xp (image) I spawned then more screamers, logged off and on but the message is the same. No more hordes for me it seems. Dont know why. Everything worked great.
  8. I changed the spectrum "burnt_forest" into "desert" and its working great!!! Would not have thought that it could be changed so easily. Thank you!
  9. Thank you very much for your answer! You did a lot of work and I appreciate it very much! I will try to use some of your suggestions and report back soon!
  10. Hello there, Sorry for asking this question, but I have searched the internet for a mod but did only find one that is very old and is for the snow biome. My question is: Is it possible to change the lightning in the Wasteland biome? Maybe have the same light (or similar) like the green biome? Because I find the transition driving from the green biome into the wasteland too drastic. Its getting too dark - even its "good weather" and I have problem with my eyes. I changed the biomes.xml files as much as I could and saw that there is some "particleeffect" in the weather options. Does that darken the biome? Thank you for reading this and maybe one of you have some idea. I dont mind having different weather in the biomes, but the transition is for me a little bit too much.
  11. Yes I did that today and it worked. I thought in A19 you could change it during your actual play, but I dont know it correctly. So you need to change the xml files and generate a new map.
  12. Hello there, I am reducing the trees in the Wasteland and used the biomes.xml files for that. But in A20 it seems not working anymore. I reduced the trees - nothing changed. Then I removed the trees with a mod (which was for A19 but there were no errors) and: nothing happened either. I really dont understand whats the problem and ask for your help. I could reduce the trees in A19 without any problems but in A20 its not working for me anymore. Thank you in advance!
  13. Thank you for the Autor of this mod. I searched for a long time for a working oven with this beautiful light. Even in normal creative mode when you spawn this oven, the light is off. Same with the chandelier. Light is an important source for an immersive gameplay and now I can use two of most beautiful lights in the game with this easy replacement of the dll file.
  14. Thank you for your reply and you are right. After playing for a while, only the big POIs are placed sometimes strange (but not everyone). The map is good playable and all that matters.
  15. Hello there, I hope someone can help me. I generated a map for a new run and used the Combo Pack. Everything worked great, the new POIs are in game - but: The height map seems broken. I have too often a "San Francisco" feeling when I drive on the street and a big POI is surrounded by a wall of stone. This happens regularly and I wonder if the POIs are the ones to blame or did I something wrong? If you want more information, please ask me and I try to provide pictures of the game if you need it to see what I mean. I like this run and I will stick with it but the next map I want to create should have a smoother heightmap. And most importantly I want to understand why some POIs are too high or too low in the ground.
  16. Well I was copying this from the game. I just wanted to have regular Hordes instead of Blood Moon Zombies. But I am not a modder. I dont know anything about it and just wanted to get the code. It seems thats not possible, sadly because I really like the mod. Just dont want to have always Ferals in it.
  17. Sorry for asking again. I changed the horde in the xml files from (example) BMHordeGS1 to wanderingHordeStageGS1 But now I am getting errors. Sure I did something wrong with writing down the wandering horde. Can you correct me please?
  18. Okay thanks, but what xml files I have to look for?
  19. Hey Khaine I just downloaded the "Anywhere Anytime" Mod and it seems that there are only Ferals spawning. I would like to have the option to mix it between normal and Ferals, because having 20+ Ferals running after me is... well... I couldnt find it by myself what I have to change, it seems that there is no option in this mod for. Thank you in advance. This mod is great!
  20. Ok I generated another 8k map with four Traders. The error still occurs. I tried to start the fetch quest, but it wont show it on the map, cause the "no trader" error is there. It seems that I have to stick to just vanilla maps without new prefabs, which is very sad, cause I loved to create my own map. But I dont understand why the "no trader" is showing up. And google couldnt help me with the problem either. Some have problems, to find the trader, which is the quest trader. But I travelled to every one and none of them want to close the quest. Edit: Ok, I tested one of the pregenerated maps, because maybe it was a game error? But on the map, the quest could be completed. So it only happens with the generated map with the Nitrogen generator. Which I find very sad, cause I loved how you handle it with all the settings you can choose. And I would love to solve this problem.
  21. 15 Traders for a 8k Map is nothing I would consider "a ton". I played a generated nitrogenmap 8k from nexusmods with 24 Traders and did not have the errors. I did everything the compoPack asked me to and never had this problem in any of my games without the compopack. I would love to understand what the error is, but it seems there is maybe not a solution. I will generate a map with few traders and see, if the error will occur.
  22. I would love to have this error. At least then I can understand whats wrong. I did two screenshots. One of them in the game and the other is the prefablist.txt which I am using.
  23. Yeah I thought this would solve the problem too. I teleported to every trader on the map but none of them want to finish the quest. 😕 If this quest would unfinished, but unlock the Kill Zombie and Find quest, I would be happy. But now only fetch quests are available. I spoke to every trader on the map and all of them have only fetch quests available. Is there a way to force the quest to be completed?
  24. Thank you for the reply. I did as you said and generated a new world. Everything seemed fine. I started the game and - had the same error. Yesterday I placed some traders manually in my other world, cause there were no traders in it. I reached a trader but couldnt complete the quest. And therefore there are no clearing Zombie quest available. Only the fetch quests are there. This screenshot is from my newest world, you see the quest cant be finished. But as you see on the map there are in the town at least 2 traders so it seems. I really dont know what to do 😕 What I am doing wrong. If I only had to use prefab traders and place them manually - I would do. It took me some hours but after that in the test gaming it was frustrating to see that the game doesnt recognize the traders. Ok I tested the world again and there are traders there (at least one!) I did a screenshot - please dont mind the bad graphics, my pc is for this game weak. - The Traders are there - The new POIs are there - But the Game doesnt "see" the traders. I read that some had to cancel the finding quest and start it again. I did it a few times but the result was always the same.
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