Rags Posted December 5, 2017 Share Posted December 5, 2017 We gave up on the smith station and the diesel.. its far easier to just mine some shale and use the chemical station. So far the smith station is the only one that really has issues we've run into. Oh, incase they don't know, they don't have controller support button selection for the popup menus... you have to use kb/mouse for them. - - - Updated - - - The problem we saw was we had all the parts, but the diesel didn't highlight like it could be crafted. We tried every common kb/mouse to select it to craft, but nothing looked like it did anything. Do you have to level up the smith at the station before he will make specific items? If you see a recipe but it is greyed out that means he knows it but it is beyond his current level. So yes, you need to level him up to be able to craft it. Link to comment Share on other sites More sharing options...
Mr_OD Posted December 5, 2017 Share Posted December 5, 2017 We gave up on the smith station and the diesel.. its far easier to just mine some shale and use the chemical station. So far the smith station is the only one that really has issues we've run into. Oh, incase they don't know, they don't have controller support button selection for the popup menus... you have to use kb/mouse for them. - - - Updated - - - The problem we saw was we had all the parts, but the diesel didn't highlight like it could be crafted. We tried every common kb/mouse to select it to craft, but nothing looked like it did anything. Do you have to level up the smith at the station before he will make specific items? From my experience level up the npc to 15 by making other parts. Then you should be able to pick the diesel generator to fabricate. Link to comment Share on other sites More sharing options...
Pizzalicious Posted December 5, 2017 Share Posted December 5, 2017 (edited) Great job on the mod as my players are having a blast as well as myself. This is what Vanilla should be, not that watered down version thats far too easy. Have a private server up and running with 13 people on at peak times. Is there any plans for EAC to be enabled for the mod or is it not possible? Also is there any way for the Rhino to become more dangerous than the hyena? Currently the rhino falls way too easily as compared to the hyena Edited December 5, 2017 by Pizzalicious (see edit history) Link to comment Share on other sites More sharing options...
Rags Posted December 5, 2017 Share Posted December 5, 2017 Great job on the mod as my players are having a blast as well as myself. This is what Vanilla should be, not that watered down version thats far too easy. Have a private server up and running with 13 people on at peak times. Is there any plans for EAC to be enabled for the mod or is it not possible? Also is there any way for the Rhino to become more dangerous than the hyena? Currently the rhino falls way too easily as compared to the hyena I don't believe its possible atm as many of the core game files have to be modified for the mod to be what it is. EAC sees the modified game files as hacking the game. Link to comment Share on other sites More sharing options...
nattebadeend Posted December 7, 2017 Share Posted December 7, 2017 I have the same Problem. Read the first page, you need the server files from Github: https://github.com/StarvationTeam/StarvationServer Link to comment Share on other sites More sharing options...
Snowblind27 Posted December 7, 2017 Share Posted December 7, 2017 SERVER g-Portal I have the same Problem. Hello can someone help me to get this mod running on the server`??? host is G-Portal engish or german thx for help Link to comment Share on other sites More sharing options...
Snowblind27 Posted December 7, 2017 Share Posted December 7, 2017 HELP!!! who knows how to get this mod on a server?? i always get the message SERVER IS STILL INITIALIZING , PLS TRY AGAIN IN A MINUTE! some ideas? host G-Portal mfg Link to comment Share on other sites More sharing options...
mundfaul Posted December 7, 2017 Share Posted December 7, 2017 Read the first page, you need the server files from Github: https://github.com/StarvationTeam/StarvationServer Unfortunately that does not work. there has to be another solution. Link to comment Share on other sites More sharing options...
Snowblind27 Posted December 7, 2017 Share Posted December 7, 2017 problem solved!! habs rausgefunden!! I have the same Problem. wenn man weis wie is es einfach aber lنuft jz auf G-portal its running on G-poortal for help ask/für hilfe einfach fragen Link to comment Share on other sites More sharing options...
ZomBella Posted December 8, 2017 Share Posted December 8, 2017 Trader missing from map Has anyone else had their trader disappear? I tried to locate my original trader and it said something could not be located. I've travelled far and wide looking for an alternative trader but have not located any. Is this a known bug or am I just special? Link to comment Share on other sites More sharing options...
nattebadeend Posted December 8, 2017 Share Posted December 8, 2017 Thought I was reading that was in this mod that you place the radio and you can put your music in the game from some folder created in the starvation game.. Maybe I'm confusing it with something else I used to play Mortelentus' radio mod in a previous alpha and indeed it was possible to play music out of a folder you can specify in the xml. There is a youtube video about the starvation radio where you can hear the music so I think it should be working in starvation as well but I can't find how. Also I read somewhere you can interact with the radio (on/off) but that's also not working for me. I put the music directory in the xml: <property name="MusicDirectory" value="D:\Games\Steam\SteamApps\common\7 Days to Die Dedicated Server\Radio" /> And off course I put a few mp3's in that directory but nothing changes in game Does someone know how to get the radio to work? Thanks in advance! Link to comment Share on other sites More sharing options...
nattebadeend Posted December 8, 2017 Share Posted December 8, 2017 I used to play Mortelentus' radio mod in a previous alpha and indeed it was possible to play music out of a folder you can specify in the xml. There is a youtube video about the starvation radio where you can hear the music so I think it should be working in starvation as well but I can't find how. Also I read somewhere you can interact with the radio (on/off) but that's also not working for me. I put the music directory in the xml: <property name="MusicDirectory" value="D:\Games\Steam\SteamApps\common\7 Days to Die Dedicated Server\Radio" /> And off course I put a few mp3's in that directory but nothing changes in game Does someone know how to get the radio to work? Thanks in advance! All right i fixed my own problem If you want the working radio you have to change blocks.xml from <!--property name="Class" value="Radio, Mods" /--> <property name="Class" value="Radio, Mods" /> to <property name="Class" value="Radio, Mods" /> <!--property name="Class" value="Radio, Mods" /--> In game hold the use key to turn the radio on or off. Like unlocking a chest. Probably this feature is turned off by default because the xml points to a local directory so not meant for server play. Link to comment Share on other sites More sharing options...
Pizzalicious Posted December 8, 2017 Share Posted December 8, 2017 Folks on my server are getting null ref's when they are using the insert's for the new weapons. Also the laser sight for the PSG-1 only works when it wants to. One player got it to work while 5 others cant. Link to comment Share on other sites More sharing options...
Pizzalicious Posted December 8, 2017 Share Posted December 8, 2017 Has anyone else had their trader disappear? I tried to locate my original trader and it said something could not be located. I've travelled far and wide looking for an alternative trader but have not located any. Is this a known bug or am I just special? If you are an admin/server owner you can try using the command: traderarea while next to the broken trader This is supposed to reset the traders in Vanilla, although it doesnt work 1/2 the time. You can also use the command: se and this will spawn a trader using the correct id number where you want to place it aka: se xxx with xxx being the correct id # Link to comment Share on other sites More sharing options...
ZomBella Posted December 9, 2017 Share Posted December 9, 2017 Thanks Pizzalicious! I'll give it a try. Just to be accurate, when I click on the completed White River Citizen 1/1 locate trader it says "selected quest does not have a location to show" Link to comment Share on other sites More sharing options...
MaxAndOneThousandAndAss Posted December 9, 2017 Share Posted December 9, 2017 Hey guys I found a bug with the "big forge" (maybe with forge too) where i can smelt any item in a few seconds. That was already reported? If not, i could do a video o write a step to reproduce. Link to comment Share on other sites More sharing options...
xyth Posted December 9, 2017 Share Posted December 9, 2017 (edited) Hey guys I found a bug with the "big forge" (maybe with forge too) where i can smelt any item in a few seconds. That was already reported? If not, i could do a video o write a step to reproduce. This is a vanilla bug. I am able to reproduce on the forge. Edited December 9, 2017 by xyth (see edit history) Link to comment Share on other sites More sharing options...
mhwaso Posted December 9, 2017 Share Posted December 9, 2017 hi guys, i am already day 32 with level 132 and i can not figure or discover how to make machete i can make in vanilla but something is missing or i do not know it, pls help Link to comment Share on other sites More sharing options...
davidr33584 Posted December 10, 2017 Share Posted December 10, 2017 This is a great mod! I've been having loads of fun playing it the last few weeks! I have run into a bit of a problem though. I've seen mentioned in the forums there is a donkey that is a reward from one of the quests. From what I can tell there is a Farmer NPC that gives the quest, but I cannot find him. Looking through the .xml files, I think the farmer spawns in a prefab called 'FarmerPrefab', but I haven't seen it anywhere. I just checked with over a dozen seeds today using the random gen previewer, and in creative mode with the FINDFARMER item. Nothing. This has left me with a few questions: Is this prefab super rare or is there an issue with rwgmixer.xml? (I know I have found it in alpha 15, and only found one video on Youtube where someone got the donkey in A15. Haven't found anything for A16 yet.) Does the Farmer NPC spawn anywhere else? Has anyone else found the farmer that gives the quest? (And if so if would be helpful to have the seed of the map and coordinates) Link to comment Share on other sites More sharing options...
xyth Posted December 10, 2017 Share Posted December 10, 2017 This is a great mod! I've been having loads of fun playing it the last few weeks! I have run into a bit of a problem though. I've seen mentioned in the forums there is a donkey that is a reward from one of the quests. From what I can tell there is a Farmer NPC that gives the quest, but I cannot find him. Looking through the .xml files, I think the farmer spawns in a prefab called 'FarmerPrefab', but I haven't seen it anywhere. I just checked with over a dozen seeds today using the random gen previewer, and in creative mode with the FINDFARMER item. Nothing. This has left me with a few questions: Is this prefab super rare or is there an issue with rwgmixer.xml? (I know I have found it in alpha 15, and only found one video on Youtube where someone got the donkey in A15. Haven't found anything for A16 yet.) Does the Farmer NPC spawn anywhere else? Has anyone else found the farmer that gives the quest? (And if so if would be helpful to have the seed of the map and coordinates) You have to build a radio tower and that will call survivors to your settlement. Thats more of an mid/end game feature. if your lucky you will find a donkey in loot. Link to comment Share on other sites More sharing options...
InsertDisk2 Posted December 10, 2017 Share Posted December 10, 2017 (edited) wenn man weis wie is es einfach aber lنuft jz auf G-portal its running on G-poortal for help ask/für hilfe einfach fragen My server is not from GPortal, i have a root server. I have installed vanilla 7days - it works. i can joine and play. Now I copy the server files of the mod - start the server, but the message is in the client is: SERVER IS STILL INITIALIZING , PLS TRY AGAIN IN A MINUTE! The last Log from server is: GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.ZombieHordeMeter = False 2017-12-10T10:44:44 70.833 INF StartAsServer 2017-12-10T10:44:44 70.980 INF createWorld: Random Gen, dwqdwTgsdtFTd, GameModeSurvivalMP Exception: Block with name 'lootRad' not found! at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0 at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-10T10:45:26 112.147 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2017-12-10T10:45:26 112.357 INF PlayerLogin: xxxx/Alpha 16.4 2017-12-10T10:45:26 112.358 INF Client IP: xxx.xxx.xxx.xxx 2017-12-10T10:45:26 112.363 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxxx' 2017-12-10T10:45:26 112.511 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx' 2017-12-10T10:45:26 112.512 INF Player disconnected: EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0 at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0 at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-10T10:45:26 112.865 INF Player disconnected: EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxx' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at GameUtils+QI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Exception: Block with name 'lootRad' not found! ?? Edited December 10, 2017 by InsertDisk2 (see edit history) Link to comment Share on other sites More sharing options...
ZomBella Posted December 10, 2017 Share Posted December 10, 2017 Has anyone else had their mod only weapons get stuck in the attachment menu? For me it started with the advanced crossbow. I dont even know which key accesses this menu while weapon is equiped. Hitting esc gets me out for a second but it goes straight back to it.... Link to comment Share on other sites More sharing options...
xyth Posted December 10, 2017 Share Posted December 10, 2017 My server is not from GPortal, i have a root server. I have installed vanilla 7days - it works. i can joine and play. Now I copy the server files of the mod - start the server, but the message is in the client is: SERVER IS STILL INITIALIZING , PLS TRY AGAIN IN A MINUTE! The last Log from server is: GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.ZombieHordeMeter = False 2017-12-10T10:44:44 70.833 INF StartAsServer 2017-12-10T10:44:44 70.980 INF createWorld: Random Gen, dwqdwTgsdtFTd, GameModeSurvivalMP Exception: Block with name 'lootRad' not found! at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0 at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-10T10:45:26 112.147 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2017-12-10T10:45:26 112.357 INF PlayerLogin: xxxx/Alpha 16.4 2017-12-10T10:45:26 112.358 INF Client IP: xxx.xxx.xxx.xxx 2017-12-10T10:45:26 112.363 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxxx' 2017-12-10T10:45:26 112.511 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx' 2017-12-10T10:45:26 112.512 INF Player disconnected: EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0 at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0 at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-12-10T10:45:26 112.865 INF Player disconnected: EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxx' NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 at GameUtils+QI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Exception: Block with name 'lootRad' not found! ?? This isn't much info to go on. Everything is normal except it seems it failed to find or load the Starvation blocks. Usually this means you didnt copy all the starvation dedicated server files and over write the vanilla ones on the server. Link to comment Share on other sites More sharing options...
InsertDisk2 Posted December 10, 2017 Share Posted December 10, 2017 This isn't much info to go on. Everything is normal except it seems it failed to find or load the Starvation blocks. Usually this means you didnt copy all the starvation dedicated server files and over write the vanilla ones on the server. Thank you for your answer! I have no idea, it is not the first 7Days server that I use with mods. The installation of the Vanilla server works fine, i download this server files: https://github.com/StarvationTeam/StarvationServer And copy the dirs from the zip: /7DaysToDieServer_Data /Data /Mods to the same server dirs and overwrite existing files. Link to comment Share on other sites More sharing options...
Mortelentus Posted December 10, 2017 Author Share Posted December 10, 2017 16.0.0.27 CLIENT / SERVER 16.0.0.27 Multiple Tweaks and Fixes Changed rubber recipe to use scrapRubberRemoved brokenGlass recipe from forgeMacheteBlade weight incorrect so scraping for 90% loss.Increased scrapIron requirement to make emptycan on lathe to fix exploit.Added repair xml code to steelBarsVery slight increase to gauges in lootSlight increase to chance of finding a snake item, as vanilla snakes dont drop this.Icons for chains, goulash and pizzaReduced number of Cops in all hordes by 25%Fixed many localization workstation entriesReduced the amount of zinc needed to make brass from 5 to 2.Multiple minor fixes. For people playing on official servers, updates are being applied in the meanwhile. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now