My server is not from GPortal, i have a root server.
I have installed vanilla 7days - it works. i can joine and play.
Now I copy the server files of the mod - start the server, but the message is in the client is:
SERVER IS STILL INITIALIZING , PLS TRY AGAIN IN A MINUTE!
The last Log from server is:
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.ZombieHordeMeter = False
2017-12-10T10:44:44 70.833 INF StartAsServer
2017-12-10T10:44:44 70.980 INF createWorld: Random Gen, dwqdwTgsdtFTd, GameModeSurvivalMP
Exception: Block with name 'lootRad' not found!
at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0
at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2017-12-10T10:45:26 112.147 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
2017-12-10T10:45:26 112.357 INF PlayerLogin: xxxx/Alpha 16.4
2017-12-10T10:45:26 112.358 INF Client IP: xxx.xxx.xxx.xxx
2017-12-10T10:45:26 112.363 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxxx'
2017-12-10T10:45:26 112.511 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx'
2017-12-10T10:45:26 112.512 INF Player disconnected: EntityID=-1, PlayerID='xxxxxx', OwnerID='', PlayerName='xxxx'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at NetworkServerUnity.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0
at Steam.OnPlayerDisconnected (NetworkPlayer _networkPlayer) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2017-12-10T10:45:26 112.865 INF Player disconnected: EntityID=-1, PlayerID='xxxxx', OwnerID='', PlayerName='xxxx'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at GameUtils+QI.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Exception: Block with name 'lootRad' not found! ??