AndreaK Posted August 24, 2018 Share Posted August 24, 2018 ♥♥♥♥ I'm going to take holidays from work just to play this one full immersion. I might opt changing house too. No wife no babies. Yeah. That'll do it. *fanatic laugh* Link to comment Share on other sites More sharing options...
Kalex Posted August 24, 2018 Share Posted August 24, 2018 Where is that darn video?? Im tired of waiting... Week's not over yet either. Patience, grasshopper. Link to comment Share on other sites More sharing options...
NeferPitou Posted August 24, 2018 Share Posted August 24, 2018 OMG the hype is real we can t handle it anymore it s so sexy Link to comment Share on other sites More sharing options...
Xrt Posted August 24, 2018 Share Posted August 24, 2018 If there ever was a "rags to riches" award in the gaming community, it should definitely go to The Fun Pimps. Take a trip down memory lane folks, and watch YT videos of, say, Alpha 6. They've sure come a long way. Nice pics! Link to comment Share on other sites More sharing options...
kamer1337 Posted August 24, 2018 Share Posted August 24, 2018 compass doesnt fit the clock and that sun icon, compass string should be more centered Link to comment Share on other sites More sharing options...
Tearstone Posted August 24, 2018 Share Posted August 24, 2018 Can we plz have the heading indicator from Simple UI, and the outdoor actual temp plz? Like... those are things that make the difference. Link to comment Share on other sites More sharing options...
danielspoa Posted August 24, 2018 Share Posted August 24, 2018 Man, wonder if they can see how many times each of us visit this forum per day. I'm just going crazy for this update Link to comment Share on other sites More sharing options...
unholyjoe Posted August 24, 2018 Share Posted August 24, 2018 Nice pics MadMole! Could any @dev please tell us more about those railings we see in the last picture? How do they work? Is it a separate block from the stairs? Or are they together? stairs with railings are one block. you have stairs left / right and then middle which have no rails. Link to comment Share on other sites More sharing options...
akram22 Posted August 24, 2018 Share Posted August 24, 2018 [ATTACH=CONFIG]24960[/ATTACH] compass doesnt fit the clock and that sun icon, compass string should be more centered BUG!!! , god damn fataal you cant handle easy bugs get on it we still have time VIDEO , VIDEO , VIDEO ,VIDEO Link to comment Share on other sites More sharing options...
akram22 Posted August 24, 2018 Share Posted August 24, 2018 He was playing in debug mode. The HP bars are visible then. Roland, He wasnt playing ,He was developing , watch out from people who will take this word on you , lol this pics are taken on ultra high quality, i have low and mid-low PCs am i going to see difference in the game with those two s***s? Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 It appears there is a quest to kill 125 Decayed Mothers nice, I hope there are lots of kill quests they will really help accelerate experience gain. Video, Video, Video! Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 These pics are taken on ultra high quality, I have low and mid-low PCs am i going to see difference in the game with those two s***s? So the first time I fired up Alpha 16 on my super high end gaming rig the initial results shocked me. I found that the frame rates on my 10 core i9 at default clock speed aren't any better than my i7 6 core using a GTX 1080 Ti, they were around 60 FPS. I decided to OC my i9 so I slapped a 36% OC on it and my frame rates went from 60 to 90 instantly so I was definitely being bottlenecked by my CPU clock and not cores in both cases. I can't really speculate what the performance will be like in Alpha 17 but obviously the faster your CPU is the better, clock is king. Link to comment Share on other sites More sharing options...
The Gronk Posted August 24, 2018 Share Posted August 24, 2018 <snipped for space> You'll likely find at the moment that most of your cores are sitting idle while a couple of them are doing all of the hard work. Expect that to change with the update, multi-threading was an area of great weakness in the unity engine which they're only just getting around to fixing... about five years later than they should have. Link to comment Share on other sites More sharing options...
Pizzalicious Posted August 24, 2018 Share Posted August 24, 2018 2 kiwi - almost here! Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 You'll likely find at the moment that most of your cores are sitting idle while a couple of them are doing all of the hard work. Expect that to change with the update, multi-threading was an area of great weakness in the unity engine which they're only just getting around to fixing... about five years later than they should have. That would be nice I certainly didn't spend this much money for half of my CPU to sit idle, I would love to see 150+ FPS. Crack the whip! Link to comment Share on other sites More sharing options...
The Gronk Posted August 24, 2018 Share Posted August 24, 2018 That would be nice I certainly didn't spend this much money for half of my CPU to sit idle, I would love to see 150+ FPS. Crack the whip! Cracking the whip won't do much good, this is a unity problem and as such not something TFP have much control over. I'd expect fataal to have made use of the multi-threading job system to speed up pathfinding but that's pure speculation on my part. Addendum: You won't see any noticable difference above 100fps simply because you can't. The human eye has hardware limitations like everything else. Link to comment Share on other sites More sharing options...
NBornkilla Posted August 24, 2018 Share Posted August 24, 2018 [ATTACH=CONFIG]24960[/ATTACH] compass doesnt fit the clock and that sun icon, compass string should be more centered hummmmmmm are you sure about that Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 Cracking the whip won't do much good, this is a unity problem and as such not something TFP have much control over. I'd expect fataal to have made use of the multi-threading job system to speed up pathfinding but that's pure speculation on my part. Addendum: You won't see any noticable difference above 100fps simply because you can't. The human eye has hardware limitations like everything else. Yeah I was talking about cracking the whip on my CPU like it is a team of horses. yeah I hope he took full advantage of multi-threading for the AI because it needs all the help it can get. Yeah I know my eyes can't really see much past 60 FPS, but I plan on buying a 120/144 Hz monitor at some point and I would like to be able to take advantage of it. Link to comment Share on other sites More sharing options...
Kamouille Posted August 24, 2018 Share Posted August 24, 2018 That looks nice. Good thing those a indoor screenshots. I bet the ground outside still looks like crap. Link to comment Share on other sites More sharing options...
compuguru992000 Posted August 24, 2018 Share Posted August 24, 2018 I asked this earlier, and the answer is no, they arent using the multi threaded features of unitys new job system, would take a lot of time to implement, and the feature is still in beta, so could introduce new bugs! Also, if cide isnt written in a way that supports multithreading/parralel execution, it could break the game and make it unplayable. - - - Updated - - - Yeah I was talking about cracking the whip on my CPU like it is a team of horses. yeah I hope he took full advantage of multi-threading for the AI because it needs all the help it can get. Yeah I know my eyes can't really see much past 60 FPS, but I plan on buying a 120/144 Hz monitor at some point and I would like to be able to take advantage of it. See previous post, sorry my phone sucks Edit: On the other hand, running pathing in a new thread is as easy as this(depending on how dependent pathing is some things) static void Main( ) { Thread t = new Thread( NewThread ); t.Start(); } static void NewThread() { //code goes here } Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 I asked this earlier, and the answer is no, they aren't using the multi threaded features of unitys new job system, would take a lot of time to implement, and the feature is still in beta, so could introduce new bugs! Hopefully they fully implement multi-threading in Alpha 18. Link to comment Share on other sites More sharing options...
compuguru992000 Posted August 24, 2018 Share Posted August 24, 2018 Would be nice if zombie so ran on a background thread, would enable massive horde nights! Ive seen 5000 bots fighting it out in unity using only 2 threads. - - - Updated - - - Hopefully they fully implement multi-threading in Alpha 18. Man, phone really sucks... Link to comment Share on other sites More sharing options...
Xeen Posted August 24, 2018 Share Posted August 24, 2018 Would be nice if zombie so ran on a background thread, would enable massive horde nights! Ive seen 5000 bots fighting it out in unity using only 2 threads. Yeah if AI ran on it's own dedicated cores that would be sweet. Link to comment Share on other sites More sharing options...
The Gronk Posted August 24, 2018 Share Posted August 24, 2018 <snipped for space> The hilarious part is that 90% of the bug reports of unity 2018 are to do with the new rendering pipeline. I've been using the job system for months now and the only bug I've seen is a spurious, and harmless, warning during runtime. That's how multi-threading works in c# but the unity system is completely different, the unity system is some boilerplate code over a c++ library that allows for manual memory management and uses the "boost" library in the compiler. Link to comment Share on other sites More sharing options...
The Gronk Posted August 24, 2018 Share Posted August 24, 2018 Yeah if AI ran on it's own dedicated cores that would be sweet. You don't want the AI to run on dedicated cores, you want the AI to split the load over as many cores as it can find :-) Link to comment Share on other sites More sharing options...
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