Brian9824 Posted June 30, 2017 Share Posted June 30, 2017 I have a few ideas for this. Motion sensor designed to only recognize friends so doors can open for you and friends only. Ideally you come back from looting, drive up to base and drawbridge or door opens letting you in. Or make a craftable item where you can program in a pass key and make it tradeable. So if someone kills you and takes your key they can break into your base unless you change code. You and your friends need that item on you to get Link to comment Share on other sites More sharing options...
Menace312 Posted June 30, 2017 Share Posted June 30, 2017 +1 for powered doors But an elevator would be awesome too! Link to comment Share on other sites More sharing options...
hiigaran Posted June 30, 2017 Share Posted June 30, 2017 +1 for powered doors But an elevator would be awesome too! I want elevators and blast Doors in real bunkers under the radiation zone.nasty enemies controls everything from a Main room. Making this poi a living thing against you. Link to comment Share on other sites More sharing options...
TheHitman1982 Posted June 30, 2017 Share Posted June 30, 2017 Powerered doors, hatches, drawbridges, ect is a no brainer. Come back from a loot run on your minibike, run over a pressure plate, boom your drawbridge lowers, run over another one on the inside and it closes. And build a real elevator for pete sakes Link to comment Share on other sites More sharing options...
Psychodabble Posted June 30, 2017 Share Posted June 30, 2017 I want this. How long do we have to make the thread to get it? Link to comment Share on other sites More sharing options...
FearXI Posted June 30, 2017 Share Posted June 30, 2017 Only if they can still be used without power I'm all for it. But if they have to be powered to just open them by click I'd hate that. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 30, 2017 Share Posted June 30, 2017 This doesn't seem like a discussion. Almost everyone agrees that we want it XD Another cool idea would be hatches that open up when motion sensors detect zombies or enemies. Letting them fall to their death in a spike pit. Kinda like the trapdoor in minecraft Link to comment Share on other sites More sharing options...
Maharin Posted June 30, 2017 Share Posted June 30, 2017 I voted "all of the above" with one caveat: you must still be able to open them manually if you are the one that locked them. Link to comment Share on other sites More sharing options...
Northstar63 Posted June 30, 2017 Share Posted June 30, 2017 Powered draw bridges and vault doors/hatches that are powered I can see and welcome. One question if your drawbridge is powered by a pressure switch, and you on a multi-player server what would stop someone else from activating it and gaining access to your base, same with doors and hatches. As it is now there are locks but you have to hit "e" key to open, would pressure switch be coded to work same as this? Single player would make no difference, be more of a multi-player question. Link to comment Share on other sites More sharing options...
themirror Posted June 30, 2017 Author Share Posted June 30, 2017 Only if they can still be used without power I'm all for it. But if they have to be powered to just open them by click I'd hate that. Roland already answered that. Power is not mandatory, the doors will open/close without power Link to comment Share on other sites More sharing options...
Spectral Force Posted June 30, 2017 Share Posted June 30, 2017 Powered draw bridges and vault doors/hatches that are powered I can see and welcome. One question if your drawbridge is powered by a pressure switch, and you on a multi-player server what would stop someone else from activating it and gaining access to your base, same with doors and hatches. As it is now there are locks but you have to hit "e" key to open, would pressure switch be coded to work same as this? Single player would make no difference, be more of a multi-player question. They can be pw protected like normal. When you install them you put in the pw and boom, when you activate it, your pw is already good. Link to comment Share on other sites More sharing options...
AugustusC Posted June 30, 2017 Share Posted June 30, 2017 Having more options is almost always a good thing. But I would like to know if powered doors would require only a few seconds power while opening or closing. Or if they'd require constant power to maintain one state, with zero power representing the other state. If it's only a few seconds at a time I'd be fine with higher wattage for heavy objects, like drawbridges. If they'd require constant power to maintain a state, I'd expect all doors to only draw 1w while maintaining. Link to comment Share on other sites More sharing options...
TreCircuit Posted June 30, 2017 Share Posted June 30, 2017 +1 for powered doors, hatches, etc. It just opens up more options for base defense, traps, and more is always better! Link to comment Share on other sites More sharing options...
Jacoviz Posted June 30, 2017 Share Posted June 30, 2017 Maybe they can make a new model for new mechanized and powered blind Windows (siding Windows) . Some Windows with a cover of metal that you can put on/off like a bank. Link to comment Share on other sites More sharing options...
Jacoviz Posted June 30, 2017 Share Posted June 30, 2017 You can close them for example in pvp when someone is firing. Bullets can pass trough when they are off (opened) and when they are on (closed) the Bullets are blocked. Doors ca close them self with a motion sensor that find enemies and open when find allies. Link to comment Share on other sites More sharing options...
Thejuiceisloose Posted June 30, 2017 Share Posted June 30, 2017 Could the electric doors double as a swinging spike trap if you arm it with spikes? If so +1 on electric doors! Actually F***K the electrical doors. Let me get 1000 mechanical, 1000 electrical parts, 500 electrical components, and 10,000 steel and transform my entire base into a giant mech! Link to comment Share on other sites More sharing options...
DatSheDevil Posted July 1, 2017 Share Posted July 1, 2017 I love the idea of having all them on a power switch. That would be awesome! Link to comment Share on other sites More sharing options...
Sedlina Posted July 1, 2017 Share Posted July 1, 2017 To put it simple. Additional optional utility is good as long as it doesn't end up forced "utility". Link to comment Share on other sites More sharing options...
Lexicroft Posted July 1, 2017 Share Posted July 1, 2017 Bring steam horde here, we can get 10 pages easy Link to comment Share on other sites More sharing options...
Eyegore Posted July 1, 2017 Share Posted July 1, 2017 I'd like to add a request for electric track switches for the minecart system I'd also like added. Also, electric ziplines that let you zip back up a hill after you zipline down. This is half joking, but it would be awesome if they added these features. Link to comment Share on other sites More sharing options...
TehRoach Posted July 1, 2017 Share Posted July 1, 2017 @Roland: 10 Pages you say? OK, lets do this The addition electrifying things that open and shut IMO adds a great deal in creating a scenario where "Tower Defence" is a real part of 7DtD. The way that I see it working is: press 'e' and the device works like normal hold 'e' will give you an options window, where you can place components and setup options. ie. add component 1: (you decide which one it should be) The Door/etc can now be wired to accept an electrical signal which could be configured to be either open or shut when power is supplied. (Maybe also cool if attacking the door/etc while power is supplied acted like an electric fence) add component 2: Once wired the door will change state on recieving electricity. (Maybe need the addition of a button switch) Once wired a configuration option can be checked/unchecked to operate on manual mode. Link to comment Share on other sites More sharing options...
Miller3870 Posted July 1, 2017 Share Posted July 1, 2017 I would like to know the game mechanic that would be skipped over to add this to the to do list. It's a little hard to say focus on this and ignore that when we dont know what that it? Until then I would vote no to powered doors and whatnot. I would rather time was spent to make the zombies smarter or add more skills/recipe's to expand different play styles. My prime choice would be adding more devices to use the electricity. An electric forge/smeltery would be nice, maybe a rechargeable cattleprod to deal with like charging bears and ferals. If food spoilage is ever in the future maybe work on preserving food and refrigeration. Or perhaps work on some other resource stuff, I would like something akin to a chicken coup to get a constant supply of feathers and eggs or spending more time getting the pet system up and running. Maybe working on getting a car in the game? Its a nice idea but far from my wish list. Link to comment Share on other sites More sharing options...
Jacoviz Posted July 1, 2017 Share Posted July 1, 2017 Add even more electrical device, as a remote control display, an elevator Maybe? Link to comment Share on other sites More sharing options...
Janna3921 Posted July 1, 2017 Share Posted July 1, 2017 more members need to get involved with this. i can see good for both. i was watching a video and one of the players, it was multi, was running up the drawbridge, a bear after him. the bridge starts to go up and just when i thought the bear was going to fall and land on spikes the bear's running jump was able to get it inside the base. it was funny watching them try to stay out of reach of the bear and be able to kill it. electricity for drawbridges, garages, doors and hatches would be good. i don't see the need for windows. in the area of a challenge, i can see some doors in pois that would be real hard to open. it could be where as soon as you start to bust open the door to the drug store a alarm goes off and wakes the zombies. in the skyscraper buildings some of the doors have alarms on them. you go to break in the alarm would go off. go to one of the mansions and find a security alert, "protected by such and such company" so you start looking for the wires to cut but can't find them as they are fake warnings, or do find them; either way you have wasted time looking for them. so you have to decide whether to look for them or take a chance that they are fake warnings. electricity can be a be of benefit, add more challenge to the game while making some aspects good. opening and closing entrances; making it harder, more challenging to get to important loot. may need to learn how to break open circuit breakers to turn off the alarms before you can open a door with a alarm. every second you are in the poi, every step in lockpicking the lock to open the circuit breaker box can cause noises that will wake up zombies. i see a lot of potential for both help to players in safety and protection and challenge when used to make it harder to get into pois. Link to comment Share on other sites More sharing options...
killedman2 Posted July 1, 2017 Share Posted July 1, 2017 I mean if we're going to have enemy Npc then, it's a no brainer. They should have ways to lock us in their base if we go in snooping around Link to comment Share on other sites More sharing options...
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