BloodDeacon Posted August 16, 2016 Share Posted August 16, 2016 How should I ever reach gunsmithing 50 to get the bullet parts? I made 20 stacks of blunderbuss ammo but have only lvl 7 in gunsmithing. To make gun powder is science. So how to skill this? Also you wrote you can find 2 bulletpresses in a policestation. I can't find it there. I guess it is in the ammo-box? (can't open jet) Best way to improve gunsmithing is to make/recycle blunderbusses (not ammo) while you're on the road disassembling cars and/or beds (prison POIs are great for this). Does gunsmithing skill not affect the impact of weapon upgrade kits? Link to comment Share on other sites More sharing options...
Spider Posted August 16, 2016 Author Share Posted August 16, 2016 @BloodDeacon Yes upgrading a gun part lets you craft a new part adjusting its quality according to your Gun Smithing skill. Also upgrading/repairing guns raises your Gun Smithing skill. Link to comment Share on other sites More sharing options...
Spider Posted August 16, 2016 Author Share Posted August 16, 2016 8/16/2016- Update- Fixed missing Sniper parts in loot Link to comment Share on other sites More sharing options...
Curmudgeon Posted August 16, 2016 Share Posted August 16, 2016 8/16/2016- Update- Fixed missing Sniper parts in loot Whoops, that and the AK47 loot group is something I forgot to mention. Link to comment Share on other sites More sharing options...
Spider Posted August 16, 2016 Author Share Posted August 16, 2016 Ya all fixed Link to comment Share on other sites More sharing options...
StompyNZ Posted August 16, 2016 Share Posted August 16, 2016 Best way to improve gunsmithing is to make/recycle blunderbusses (not ammo) while you're on the road disassembling cars and/or beds (prison POIs are great for this). Does gunsmithing skill not affect the impact of weapon upgrade kits? I found that handlebars works on gun skill too, got 1 skill point from about 7-8 handlebars, but they do need duct tapes which as far as I can tell is a loot only resource. Link to comment Share on other sites More sharing options...
unlike them Posted August 16, 2016 Share Posted August 16, 2016 The mod description says that scratches naturally heal after some time, is this info outdated? Because my scratches don't heal unless I treat them. Link to comment Share on other sites More sharing options...
StompyNZ Posted August 16, 2016 Share Posted August 16, 2016 The mod description says that scratches naturally heal after some time, is this info outdated? Because my scratches don't heal unless I treat them. It should heal on its own. Unless its bugging out, but i can't see a reason for it not to work looking at the code. http://7days2mod.com/TrueSurvival/14.6/_buff/id=ScratchesHealing 800t per scratch, 8 in game hours. Link to comment Share on other sites More sharing options...
Curmudgeon Posted August 16, 2016 Share Posted August 16, 2016 Entirely anecdotal, but in my hundred plus hours using this mod I've never noticed the scratches healing without bandage use. Link to comment Share on other sites More sharing options...
Curmudgeon Posted August 16, 2016 Share Posted August 16, 2016 Also, the rabbit traps would never grow to their final stage unless I changed the growth rate. Not sure if anyone else had this issue or it was unique to something I inadvertently screwed up on my server. Link to comment Share on other sites More sharing options...
BloodDeacon Posted August 16, 2016 Share Posted August 16, 2016 I found that handlebars works on gun skill too, got 1 skill point from about 7-8 handlebars, but they do need duct tapes which as far as I can tell is a loot only resource. That's true. I always find myself hoarding duct tape for metal armor. Could maybe add a duct tape recipe based on glue, melted rubber, and cloth at a crafting station at some kind? Dunno what that would be though. Link to comment Share on other sites More sharing options...
StompyNZ Posted August 17, 2016 Share Posted August 17, 2016 That's true. I always find myself hoarding duct tape for metal armor. Could maybe add a duct tape recipe based on glue, melted rubber, and cloth at a crafting station at some kind? Dunno what that would be though. I would expect Spider removed it as a recipe intentionally to force you to scavenge/loot to get it for leveling armor and such Link to comment Share on other sites More sharing options...
Spider Posted August 17, 2016 Author Share Posted August 17, 2016 8/16/2016 Update – Fixed opening 44mm Ammo Boxes Fixed Iron Helmet with light not showing on player Fixed some books not giving Skill Points Added a modified version of the SMX UI Mod Link to comment Share on other sites More sharing options...
BloodDeacon Posted August 17, 2016 Share Posted August 17, 2016 I would expect Spider removed it as a recipe intentionally to force you to scavenge/loot to get it for leveling armor and such Possibly. At the moment (unless it's changed following this post :X) I generally level up using the iron boots recipe, which doesn't use masking tape but relies on rubber and glue already. Link to comment Share on other sites More sharing options...
Spider Posted August 17, 2016 Author Share Posted August 17, 2016 Yes some items are purposely left only in loot with no way to craft them, Duct Tape is one of them. This is done to get players out of their bases and force them to loot, explore and trade instead of just crafting in a hole in the ground. Link to comment Share on other sites More sharing options...
Spider Posted August 17, 2016 Author Share Posted August 17, 2016 8/17/2016 Update - Fixed Rabbit Trap Fixed Weapon Repair Kits not repairing enough Fixed "One Scratch" not healing by itself Dead Batteries can be stacked now *Thanks to StompyNZ* Made Skill detail window larger so that all skill level rewards can be seen. Link to comment Share on other sites More sharing options...
Darkstardragon Posted August 17, 2016 Share Posted August 17, 2016 Nice ui, i dont have to wear my glasses to see stuff now lol Gonna update that last fix. Link to comment Share on other sites More sharing options...
Sirillion Posted August 17, 2016 Share Posted August 17, 2016 8/16/2016 Added a modified version of the SMX UI Mod WTB screenshot :-) Link to comment Share on other sites More sharing options...
Curmudgeon Posted August 17, 2016 Share Posted August 17, 2016 Fixed Weapon Repair Kits not repairing enough The first time I repaired a weapon crapped my pants wondering if the repair amount was an oversight, but then I actually grew to like the repair amount because it made weapons difficult to maintain forcing me to actually gather a ton of cloth, oil and iron. Link to comment Share on other sites More sharing options...
Spider Posted August 17, 2016 Author Share Posted August 17, 2016 WTB screenshot :-) Link to comment Share on other sites More sharing options...
Sirillion Posted August 17, 2016 Share Posted August 17, 2016 Thank you, I still have 5 days left of my rotation so I wouldn't have been able to download to check until Monday. I hope it was as easy to integrate as I want it to be. Link to comment Share on other sites More sharing options...
Curmudgeon Posted August 17, 2016 Share Posted August 17, 2016 The police station prefabs in your latest download still have armor tables instead of bullet presses. Here are all three variants with the block id 2034 bullet presses replacing the 2028 armor tables: Zip Link to comment Share on other sites More sharing options...
Spider Posted August 17, 2016 Author Share Posted August 17, 2016 @ Sirillion Ya I need to make the buff icons a little bigger, the player level a different color and i want to do something with the body temp. I want it down with the rest of the stats on the left. With A15 and distant terrain i think i will be removing the entire compass from the HUD again so i want to use that room by the player level for time/day/world temp @Curmudgeon Thanks I just haven't been in one in a while and always forget them. I added your files and it will be in the next update. Thanks for the help. Link to comment Share on other sites More sharing options...
Sirillion Posted August 17, 2016 Share Posted August 17, 2016 I've made changes to the buff frames in my next release. You can now change between 4 buff frames; normal frames with big and small icons and improved frames with big and small icons. I've also changed the color of the level and created a circular xp bar all while removing the existing top left frame. The body and map temp will both be in the lower part of the UI in the next release, I just need to decide where I want to put them. Sadly I have very limited time to work on this when I am here so I will try and get stuff done next week when I am back home. Link to comment Share on other sites More sharing options...
Spider Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) Game play suggestion New Skill – Hunting You would get xp for harvesting animals. The higher your skill the more animal items you can harvest (Animal Hide, Fat, Meat) and the rarer animal parts you get (bladder, Sinew, Pork Belly, Venison Tenderloin, and Bear Flank). Change the Bone Shiv and Hunting Knife to Hunting Skill leave the Machete and new Sword for Bladed Weapon Skill. Have another knife recipe available at maybe lv65 Hunting the “ Butchers Knife”, and it would harvest better than hunting knife but have low damage but high head shot damage. With this we can have a “meat” item that drops as a portion size per the animals size ex: Rabbit has 2 Meat chicken has 3, Pig has 20, deer has 25 bear has 50. Food recipes would need more than one “meat” per recipe so Charred Meat might need 2 Meat and a meat stew might need 8 Meat. At higher level or less chance at lower levels have a special meat items from each animal like Pork Belly for bacon and eggs and Bear Flank for Bear Steaks. Also the higher your Hunting Skill the better chance at getting animal items like Bladders and Sinew. This would also help out with the new cooking system I’m about ready to put in. I am putting in a system where nearly every item can be combined with ever other item up to four items to make a meal, with added bonuses for more food and different foods. So for every food combinations I have to make a recipe and a food item. With all the different meats Rabbit, Chicken, Pig and so on makes it crazy complicated and if we just had “Meat” it would be so much better. Also with this system we can still keep our animal specific recipes like only pork belly from pigs or Bear stew made from Bear Flank. So in closing lose the separate animal meats and go to “meat” but still keep separate animal meat drops for animal specific recipes. Add new Hunting Skill that levels off harvesting dead animals and improves loot from dead animals as you level. Animal Parts Usages Bladder - large flask - water proofing Skin - leather Bone - Shiv - fish hooks, awls, needles, spear points, bone meal. Brain - Tanning - Food Fat - Glue - Tallow - Food - Paint - lubricant - fuel, Sinew - sutures, fish line, bowstrings, lashing and snare line. Feathers - Fletching - Insulation Meat - generic "meat" portioned by animal size Special Meats - Pork Belly, Bear Flank, Venison Tenderloin Thoughts? Edited August 19, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
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