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Spider

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It depends how you make your 'deep hard stone' layer. If the ores are wrapped around with gravel (like they currently are), we can dig from surface thru gravel and find ores even with stone/iron tools. If we cannot find ores without steel tools, we are in trouble. So I imagine deep ores are for steel age.

 

Biome distribution (the current one) is good to me. Makes me travel to different places and establish my mines there.

 

Just make sure we can mine Iron without the steel tools.

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Normal stone will go down 10 layers, that is 10 layers whenever stone starts in that biome so dirt, clay, sand and whatever will still be on top like normal. After that 10 layers of stone and whatever other ores we want to spawn there HardStone will replace all normal stone all the way to Bedrock. HardStone will have Bedrock appearance but no Chime when hit, it will have the same health as normal stone but will only be able to be damaged by Steel and Nitroglycerin Explosives. Yes gravel will still surround ore like now so if a player finds a vain they can mine it out even below the HardStone line . The point of HardStone is not to restrict resource gathering but to stop players from building bases below ground in early and mid game. You can still mine out a vain and make a base or find a cave and make a base but that to me feels more natural than just being able to make a stone axe on day one and start digging down to bedrock and then be practically safe the rest of the game. I think this small change will have a HUGE game play effect of forcing players to live and play above ground in poi's or player made bases instead of 90% of players being moles.

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It depends how you make your 'deep hard stone' layer. If the ores are wrapped around with gravel (like they currently are), we can dig from surface thru gravel and find ores even with stone/iron tools. If we cannot find ores without steel tools, we are in trouble. So I imagine deep ores are for steel age.

 

Biome distribution (the current one) is good to me. Makes me travel to different places and establish my mines there.

 

Just make sure we can mine Iron without the steel tools.

 

Normal stone will go down 10 layers, that is 10 layers whenever stone starts in that biome so dirt, clay, sand and whatever will still be on top like normal. After that 10 layers of stone and whatever other ores we want to spawn there HardStone will replace all normal stone all the way to Bedrock. HardStone will have Bedrock appearance but no Chime when hit, it will have the same health as normal stone but will only be able to be damaged by Steel and Nitroglycerin Explosives. Yes gravel will still surround ore like now so if a player finds a vain they can mine it out even below the HardStone line . The point of HardStone is not to restrict resource gathering but to stop players from building bases below ground in early and mid game. You can still mine out a vain and make a base or find a cave and make a base but that to me feels more natural than just being able to make a stone axe on day one and start digging down to bedrock and then be practically safe the rest of the game. I think this small change will have a HUGE game play effect of forcing players to live and play above ground in poi's or player made bases instead of 90% of players being moles.

 

Both of these get my vote. I love your idea Spider, and back it fully! Cant wait for this actually. But is there a way to change the hardstone texture? I personally dont like the bedrock look.

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Both of these get my vote. I love your idea Spider, and back it fully! Cant wait for this actually. But is there a way to change the hardstone texture? I personally dont like the bedrock look.

 

Ditto, I like both but don't like your choice of texture for hardstone.

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Hay guys working on ore distribution. How do we want it? By depth? Biome? SubBiome?

 

I like to have a reason to travel to another biome, or search a specific biome, so i like the idea of having specific ores appear in different biomes. However i would prefer smaller amounts to still be found in every biome. I don't like to be forced (as opposed to encouraged) to move around too much, esp for basic materials because i find that the game gets much easier once you loot the best pois or towns etc, whereas i enjoy surviving just barely with the loot from the first poi i can find and constant 50 zombies after me.

 

I generally agree with your idea of making it harder to have underground bases. I'm guessing many of those who play true survival for the challenge like myself, already have decided to not build/hide underground, cause its just boring as long as zombies cant dig down, yet i understand that some players, esp new ones might wanna do that sometimes. I think even just 3 layers ontop is enough to make an underground base, so i agree with your suggestion which will make it a little bit more uneasy, but still possible (would be even better with nasty things spawning underground). Perhaps some ores could be found deeper down which require steel tools? Or more dense forms of the ores.

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I'd prefer by depth, but after reading a lot of the posts on this, would it be possible to choose prior to terrain generation, before a person started their game? Maybe two files, one by depth, the other by biome and during mod installation the player makes the choice of which file to install?

Edited by SmooreMC85
Sp (see edit history)
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I'd prefer by depth, but after reading a lot of the posts on this, would it be Ossipee to choose prior to terrain generation, before a person started their game? Maybe two files, one had by depth, the other by biome and during mod installation the player makes the choice?

I don't do that. Too much work to keep updated. I make one Mod that I find challenging to play and enjoy. I make this Mod available for others to play and use as they wish.

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Ok how about by Biome and then by height. So we could have maybe two ores per biome and have one near surface and one lower

 

Here's our ores -

Iron, Lead, Coal, Nitrate, Gold, Silver, Diamonds

 

Here's our Biomes (GNA MOD) -

Snow, Desert, Plains, Forest, Pine Forest, Burnt Forest, Snowy Pine Forest, Plains Wasteland, Wasteland Hub(only at center)

 

Any suggestions?

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Ok how about by Biome and then by height. So we could have maybe two ores per biome and have one near surface and one lower

 

Here's our ores -

Iron, Lead, Coal, Nitrate, Gold, Silver, Diamonds

 

Here's our Biomes (GNA MOD) -

Snow, Desert, Plains, Forest, Pine Forest, Burnt Forest, Snowy Pine Forest, Plains Wasteland, Wasteland Hub(only at center)

 

Any suggestions?

 

What about making extra iron ore, for example, 2 types of iron, one found closer to surface, one farther down, one yields some ore, other yields extra? Or use a color or texture from another material to color your new stone layer?

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@Spider-

 

Well, gold/silver/diamonds are mostly useless ores, aren't they? Just for sale.

I, personally, consider lead ore useless as well, cause you can easily scavenge more lead, than you'll ever need.

Also, what about oil shale? You did not mention it.

 

Anyway, here's my suggestion:

 

Desert: near surface iron + maybe oil shale with occasional diamonds?

Plains: silver and lead? "Galena!" Pretty much useless to mine in the plains then, but I can't think of something more suitable and unique )

Forest: surface coal (after all, it is a biome for begginers), deep lead (to not make it overpowering)

Pine forest: near surface iron, deep lead

Burnt forest: near surface coal and deep iron?

Snow/snow pine forest: near surface gold and nitrate powder lower.

Wasteland: near surface nitrate and iron deeper. (cool biomes with cool ores!)

Edited by RomRomRya (see edit history)
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With SDX supposedly you can add textures but I'm not doing stuff like that right now. I'm trying to get a build out and I would have to learn a lot of new stuff to get a new texture in I'm guessing. I will start looking into adding completely new blocks, 3dmeshes and textures after I have all the other stuff done and a stable build. I consider stuff like that just cosmetic stuff so its usually last on my list to do. But for now we have to use whats in game. That could be the texture on any terrain block so dirt, burnt forest dirt, sandstone stuff like that. For now unless someone has a better idea for a texture I think the Bedrock texture will have to do.

 

As for the ore distribution how about all biomes have Stone, HardStone, and Gravel. All Biomes have Silver in the top half, Gold in the bottom half and Diamonds small chance everywhere.And do the layers like this-

 

Snow

Coal

Lead

Desert

Coal

Oil

Plains

Coal

Nitrate

Forest

Coal

Iron

Pine Forest

Lead

Iron

Burnt Forest

Coal

Iron

Snowy Pine Forest

Lead

Iron

Plains Wasteland

Iron

Nitrate

Center Biome

Coal

Iron/Diamonds

Edited by Spider (see edit history)
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