Spider Posted September 8, 2016 Author Share Posted September 8, 2016 That explain what happened to me yesterday. I was hiding behind some haybale on top of a random rock for the night, but there was a huge amount of bark/growl right next to me xD I should have tried to kill them ... a few leather is always welcome. But yeah, something else as sound would be really nice. Someone find me a angry chicken and bunny sound lol @Sphereii Thanks Link to comment Share on other sites More sharing options...
Spider Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) True Survival Xtreme Mod Report Bugs, Post suggestions or new ideas for the mod here- http://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/1/350540974014610582/ The True Survival Xtreme mod is only available to play on the test server now and can not be used for SP games. When it is done the whole mod will be released and the server mod will be released. Edited September 8, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted September 9, 2016 Author Share Posted September 9, 2016 Updated- Added some of the new skill tree Changed skills gained from using or crafting items Removed Rain Catcher Block Added new Hunting Skill and new animal parts in loot Removed Laser Sights and all Laser Sighted Weapons Added Animal Bladder Flask with 6 uses of 100/hydration 50/stamina. You add 5 jars of water for each use of flask. Alt use pours portion of water on your head cooling you, putting out fires and rinsing off acid. I have not done what each skill requires to purchase yet just getting everything in there so don't pay attention to requirements. Link to comment Share on other sites More sharing options...
Oragepoilu Posted September 10, 2016 Share Posted September 10, 2016 Hey spider. Dunno what you will do with this information, but I noticed that (at last) the block 552 (tv) have both the possibility to be pickup AND have a harvest property. Basically, anyone can take a tv, place it, harvest it a bit - not destroying it (so they get some broken circuit board), and pickup again. infinite circuit board, basically. As far as I see, looking in the files, circuit board only come from TV and rare loot so it's quite a big exploit. Usually you would want to avoid using both those property together on a block. Link to comment Share on other sites More sharing options...
Spider Posted September 10, 2016 Author Share Posted September 10, 2016 @Oragepoilu It "should" break with one click of a wrench. It only has 25HP. That TV was left pick up able so people could take it back to their base as a decoration. You are right that normally you would not want those to properties on an item because of exploits but the way i do it is give those item like furniture and T.V's real low HP so they will break on one hit with a wrench. This lets it stay pickup able, destroy-able and harvest-able all with different outcomes. If the TV is not breaking in one hit then let me know you should not be able to partially harvest it then pick it up. Link to comment Share on other sites More sharing options...
Oragepoilu Posted September 10, 2016 Share Posted September 10, 2016 (edited) You can actually partially harvest it with low QL wrench. A grey one do the trick, I don't remember exactly how much it was (around 30-50) but I needed 2 hit to harvest the TV. When you add stamina block dmg loss, the durability dmg block loss and the possibility to repair to downgrade the QL, it's rather easy to do it. So, change : <drop event="Destroy" name="scrapIron" count="1" /> <drop event="Destroy" name="BrokenCircuit" count="2" /> <drop event="Harvest" name="BrokenCircuit" count="3" prob="1" tool_category="Disassemble" /> <drop event="Harvest" name="CircuitBoard" count="3" prob="0.2" tool_category="Disassemble" /> into <drop event="Destroy" name="scrapIron" count="1" /> <drop event="Destroy" name="BrokenCircuit" count="2" /> <drop event="Destroy" name="BrokenCircuit" count="3" prob="1" tool_category="Disassemble" /> <drop event="Destroy" name="CircuitBoard" count="3" prob="0.2" tool_category="Disassemble" /> <drop event="Harvest" name="scrapIron" count="1" prob="0" tool_category="Disassemble" /> harvest into destroy still allow you to have more drop when using a wrench, while the new line force the game to show the dissembling animation with the wrench so the player can see if using the wrench if useful or not with one hit. Same outcome, minus the ability to abuse the drop. Edited September 10, 2016 by Oragepoilu (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted September 10, 2016 Author Share Posted September 10, 2016 Sounds good I fixed it. Thanks for reporting it. Let me know if you find anything else off. Link to comment Share on other sites More sharing options...
Spider Posted September 11, 2016 Author Share Posted September 11, 2016 (edited) New Food System Drinks- Can Murky Water Can Boiled Water Bottled River Water Bottled Water Goldenrod Tea Red Tea Apple Juice Carrot Juice Food Yucca Juice Blueberry Juice Wellness Juice Coffee Beer Grain Alcohol Veggies- Tomatoes Potatos Corn Carrot Fruit- Apple Blueberry Yucca Fruit Meat- rawMeat Pork Belly Venison Tenderloin Bear Flank Fish Fillet Bass Meat Salmon Meat Other- Mushrooms Wheat Egg Can Food- Can Beef Can Chicken Can Lamb Can Cat food Can Dog Food Can Chili Can Miso Can Pasta Can Peas Can Pears Can Fish Can Soup Can Stock Can Tuna Can Ham Prepared Foods- Baked- Bread Cornbread Blueberry Pie Baked Potato Apple-pie Carrot Cake Corn on the Cob Fried- Bacon and Eggs Fried Egg Omelet Brain Schnitzel Fish N Chips 11 Fruit Salads- Blue+Yucca Blue+Yucca+Apple Yucca+Apple Blue+Apple Blue+Apple+Pear Yucca+Apple+Pear Blue+Yucca+Pear Blue+Yucca+Pear+Apple Blue+Pear Yucca+Pear Apple+Pear 11Veggie Salads- Tomato+Potato Tomato + Corn Tomato + Carrot Potato + Corn Potato + Carrot Corn + Carrot Tomato + Potato + Corn Tomato + Corn + Carrot Potato + Corn + Carrot Tomato +Corn + Carrot + Potato 4 Sandwiches Charred Sandwich Grilled Sandwich Boiled Sandwich Sham Sandwich Kabobs- Meat+Potato+Stick Meat+Corn+Stick Meat+Carrot+Stick Meat+Tomato+Stick Meat+Potato+Carrot+Stick Meat+Potato+Corn+Stick Meat+Corn+Carrot+Stick Meat+Potato+Tomato+Stick Meat+Corn+Tomato+Stick Meat+Carrot+Tomato+Stick Meat+Potato+Carrot+Tomato+Stick Meat+Potato+Corn+Tomato+Stick Meat+Corn+Carrot+Tomato+Stick Meat+Corn+Carrot+Potato+Stick 11 Stir-fry Meals Potato+Meat Carrot+Meat Corn+Meat Potato+Meat+Carrot Carrot+Meat+Corn Corn+Meat+Potato Corn+Meat+Potato+Carrot Potato+Corn Potato+Corn+Carrot Corn+Carrot Carrot+Potato 14 Glazed Meats Honey+Meat Honey+Meat+Blue Honey+Meat+Yucca Honey+Meat+Apple Honey+Meat+Apple+Blue Honey+Meat+Apple+Yucca Honey+Meat+Blue+Yucca Apple+Meat Apple+Meat+Blue Apple+Meat+Yucca Apple+Meat+Yucca+Blue Blue+Meat Blue+Meat+Yucca Blue+Meat+Yucca Yucca+Meat 4 Stews- Veggie Stew Meat Stew Bear Stew Fish Chowder Edited September 11, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted September 11, 2016 Author Share Posted September 11, 2016 (edited) Plan for new food system- I have lowered all food drops in loot. I have lowered drink drop in loot. Removed Jalapeno Removed Rabbit, Chicken, Venison, Pork, Bear meats. They are replaced with raw Meat Added the SDX Tomato and plant Lowered the chance to find prepared foods in loot Added new food items Venison Tenderloin, Pork Belly and Bear Flank. You will need to raise your skill in hunting to have a better chance of harvesting these from animals. Added Hunting Skill- Gain xp by harvesting from animals and as you level earn more from harvesting. Hunting unlocks better knifes to butcher the animals more efficiently. Added new animal parts – Animal Bladder, Sinew, Hooves Added Morte Farming-Plants need water to grow and will grow in the rain The new recipe system allows the player to combine nearly any food items to make a meal. The more items combined the better the stats on the finished meal. Ex: combining 2 different items will combine their stats and add +2. Combining 3 different items will combine all their stats and add +3. And combining 4 different food items will combine their total stats and add +4 to the finished meal. Changed all drinks to not remove fire, acid and smelly buff when drank. Added alternative use (other mouse button) to drinks. This will pour the drink item on the player removing fire, acid and smelly buffs but will not give the stats like when drunk. This action can also be used when not thirsty Honey will no longer remove bio infection when drank instead I added alternative use for Honey that rubs it on your cuts to remove the bio infection. This does not give the stats like when drunk. This action can also be used when not thirsty Added farming skill- Gain xp in this by harvesting plants Added new Over Eating system that will punish players for gaming the wellness system and gorging on to much wellness food over to short a time. Edited September 11, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
tilarium Posted September 13, 2016 Share Posted September 13, 2016 (edited) Haven't played your mod in a while and remember it being fun so I installed to give it a go. The only real critique I can give is that the spawns are huge. So much that I can't even get through the getting started quest chain before dying, obviously on day 1. While getting killed isn't a bad thing (what!?), the problem that ends up killing me is that while fighting 1 zombie another 2 will appear and then more will join in and then more and more. I'm not even close to a POI, this is just out in the world. IF I'm lucky enough to survive the mini-horde, I'll walk for 5 minutes and then there will be another. I've had 3 clubs at one point all break on me, leaving me with fists, while trying to fight off a horde. I can't run from them because while doing so I'll run into another mini-horde. Basically it boils down to to many zombies spawning together. Can anyone offer a suggestion on what I need to edit to get it to my liking? I have nothing against large groups of zombies, I really don't, but right now it's just incredibly insane the amount there are. Also, while I'm thinking about it. Anyone know what needs to be changed to keep tall grass (that you get fibers from) from growing back as quick as it does? I'd like to be able to clear out an area and have the grass stay gone for a while. Edited September 13, 2016 by tilarium (see edit history) Link to comment Share on other sites More sharing options...
Zemekis Posted September 13, 2016 Share Posted September 13, 2016 Try reducing spawning to 70% in the main menu to see if that's more to your liking. Link to comment Share on other sites More sharing options...
tilarium Posted September 13, 2016 Share Posted September 13, 2016 (edited) Somehow between my last play through and the installing of the mod the spawn settings went from the 75% to the highest setting (that's 150%?) Which zombie is the puking fat zombie so I can delete him from the spawns? I don't mind the cop because he is rare and doesn't show up often but this guy is getting on my nerves. There always seems to be 1 in every group. I don't mind the danger that comes from the puking, it's the terrain damage that bugs me to know end. Edited September 13, 2016 by tilarium (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted September 15, 2016 Author Share Posted September 15, 2016 With Kobis help , we ran through the skill tree last night and got it set up for the most part. With the new system we have left many more recipes open and lowered the number of requirements on many more. This will make leveling different for each player. When you meet another player even of the same level you may know completely different skills. Basic layout is forge opens at lv10, iron making/tools at lv20, Steel Making/tools at lv 65. At these player levels 10-20-40-65 many recipes will open and players will have to chose what they want to learn. The goal is to make it possibly to learn everything but to do so one would have to level to 100 and complete every quest that gives skill points. So you can learn everything but it will take a very long time so what you choose to learn first will make a difference. Ill have A15 up on the server if it comes out today and I'll get right to updating the mod. I hope I dont have to wait for SDX to be updated. Link to comment Share on other sites More sharing options...
Spider Posted September 16, 2016 Author Share Posted September 16, 2016 Server is updated to A15 and is on RWG. It will stay on this until the mod is updated. 209.222.2.74 29220 Link to comment Share on other sites More sharing options...
unlike them Posted September 17, 2016 Share Posted September 17, 2016 (edited) I tried to join, but it says my game version is 14.7 (????) and I cannot join. I started the game (SDX true survival extreame) with Mod Launcher (no EAC, Update Registery, Refresh Automatically). I can play A15 experimental no problem on Single Play. upd: So it seems the Mod Launcher updates the mod but not the game (probably it should not). So I deleted the mod and reinstalled it. Now I don't get that A14.7 error, but when trying to join the serer, I fail with no message and get kicked to the main menu. Edited September 17, 2016 by unlike them (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted September 17, 2016 Author Share Posted September 17, 2016 The server is just vanilla right now. No mods, I'm working on updating it. All you need to join is have A15 installed. Link to comment Share on other sites More sharing options...
unlike them Posted September 23, 2016 Share Posted September 23, 2016 Let me copy-paste Tin's suggestion from here: "The "Food" based healing scheme is fine in and of itself but I think it needs a little more. Why it needs a bit more is because of the "survivor perk", you are being a bit punished if you purchase it (in that you remain full for longer periods of time with every point). [Minor Exploit] Wouldn't it be better to not to put any points in it so you could heal more often <.<! Food/calorie heal: like it is now. Vitamins: Give a in game 24hr slow heal 1hp per in game hour. (24hp per day) Wellness above 50: Again a 24hr slow heal 1hp gain per hour. (24hp per day) (minus the food) with vitamin and wellness heal you will gain 48hp every day. (48hp per day) Counters - Bleeding: Negates all except med's till fully cured. Infection: Negates wellness hp gain till fully cured, (stage2): plus negates vitamin hp gain, (stage3): negates all except med's till fully cured. Broken leg: Negates wellness and vitamin hp gains till cured fully. Leg (splinted): Negates wellness hp gain till fully cured. Food poisoning: Negates all till fully cured (minus med's of course) Dysentery: negates all except meds till fully cured. I am sure I am missing something but this is off the top of my head of possible type things. I am sure somebody will have better..." Link to comment Share on other sites More sharing options...
Spider Posted September 23, 2016 Author Share Posted September 23, 2016 (edited) True Survivals food system has been completely redone. No stats are the same as vanilla. Our food on average does less of everything then the vanilla food. I did have food giving health before a15 came out but i have changed it to use the new slow heal which i kinda like. The more filling food is the more stamina it takes from you(no running and eating good foods without negatives)Also our new system gives bonus stats to prepared foods giving more of a bonus to food that contain more different foods. Food Math Food item (A) (B) © (D) (A+1 to stats)+(B+1 to stats) = 2 Combined Food Meal (A+2 to stats)+(B+2 to stats)+(C+2 to stats) = 3 Combined Food Meal (A+3 to stats)+(B+3 to stats)+(C+3 to stats)+(D+3 to stats) = 4 Combined Food Meal Bonuses are only given to food combinations made of different types of foods. Bonuses do not apply to Wellness Any food or drink that gives wellness now also adds to a fullness buff. Eat to much wellness food in to short a time and you will become Overstuffed and have slower movement speed and less stamina until you digest the food. I would like to try the first version with no heal over time mechanic from fullness or wellness.If you need health use meds or eat food and rest. Edited September 23, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
DoucheVader Posted September 23, 2016 Share Posted September 23, 2016 IMPRESSIVE MAN! @The Fun Pimps --> Hire this guy! Link to comment Share on other sites More sharing options...
Spider Posted September 25, 2016 Author Share Posted September 25, 2016 Good News! Got the mod to load up on A15 for the first time. Still a big pile of buggy unfinished crap but it Loads! lol If all goes well Ill have it up on the server tonight to start some testing. Ill post with more info when its live. Link to comment Share on other sites More sharing options...
Spider Posted September 26, 2016 Author Share Posted September 26, 2016 True Survivals first A15 test build is ready and live on Spider's True Survival Hardcore PVP A15 209.222.2.74 Port: 29220 Password = hardcore You must have the A15 Client pack installed before you log in the server the first time. You can download it here- https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15.git This is just the first working build. There is much left to do. None of the SDX stuff can be activated until SDX is updated to A15. So there are some missing parts like fishing and trampling but as soon as SDX is updated they are ready to go. Please report any bugs, suggestions or feedback here – http://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/1/350542683209306741/ Link to comment Share on other sites More sharing options...
Spider Posted September 28, 2016 Author Share Posted September 28, 2016 New Client Pack out- Did a pass on the skill descriptions and fixes still more to do Fixed a UI bug Added new Item Sharpening Stone Sharpening Stones will be what repairs all bladed weapons Hunting Knife now is a special knife unlocked through the hunting skill that will harvest more and better animal parts Field Knife now is a special knife unlocked through the hunting skill that will harvest the most and best animal parts Re organized what seeds players can make and what seeds only farmers can make Fixed a tree with low hp Lowered atone axes starting dps on blocks Increased feather drops in nest Slowed a few zombies that were moving too fast in the day time (once SDX is out they will go just a bit slower and run in the dark) Fixed fat zombie attacks. They were using the Cops instead of their own. Less player damage on explosion and shorter range on spit with longer delay. Lowered the XP you get from killing zombies to 10% what it was. We will try this if it’s still too much we will drop it completely Non aggressive animals do not give xp when killed Increased UMA zombies hit points to be in line with the Mod Continued to clean up the recipe list in the players backpack. I am moving everything not necessary to early game crafting to workstations to help with lag in player crafting screen. Link to comment Share on other sites More sharing options...
Spider Posted September 28, 2016 Author Share Posted September 28, 2016 Update 9/28/2016- Added all the walk variants to the Frozen Zombie Added Over Stuffed buff that will slow you if you eat too much food and drink that contains wellness over too short a time. Please give feed back Made starter quest be all given at once and each gives Player XP and some give 1 Skill Points Made all Profession Quest be given at once and each gives 1 Skill Point Adjusted zombie speed down some more on the faster ones Adjusted Fatty Moe Zombies Spit range to shorter and explosion to do more damage to blocks Changed Fast Travel Buff so it doesn’t flicker on and off with a timer Link to comment Share on other sites More sharing options...
Spider Posted September 29, 2016 Author Share Posted September 29, 2016 Update 9/29/2016- -New Client Pack- Updated to A15b94 Changed Soda Vending Machines to not be a "vending machine". You no longer buy drinks from it. Now you break it and it has chance to drop all the different drinks and electric/mechanical parts, also if you use a tool to disassemble it you get a better chance at more drinks and parts. Did work on Skill pages. More to do. Fixed some recipes Moved more recipes off player crafting and to other workstations Added recipe for Duct Tape ***************************************************** We have a new flower/herb the Forrest Flower. What should we name it? What should it be? What should it do? What should it be used for? Any thoughts? Link to comment Share on other sites More sharing options...
Spider Posted September 30, 2016 Author Share Posted September 30, 2016 (edited) Update-9/30/2016- Added new dump on head use to all drinks Added Cooling Buff to all drinks when dumped on your head Increased Profession Page drop rate Increased XP from all Archery, Bladed and Blunt Weapons Made Metal Tables scrap Made Coal craftable in the Burn Barrel with wood Finished polishing the Skill/Perk Pages Professions are now in the Perk/Skill Screen and you can see what each Profession learns They are organized and with descriptions Perk recipes that are crafted on workstations now say what workstation they are crafted on in the Perk description GOOD TIME TO TEST PLAY I’ll be out of town all weekend so the map will be up until Tuesday at lest. So if you would like to give the Mod a little test run now is a good time. Please let me know what you think and any bugs or unfinished stuff you find. True Survival A15 Client Pack Test build is now downloadable on the 7D2D Mod Launcher under Spider or you can get it here- https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15 Server Info – Spider's True Survival Hardcore PVP A15 209.222.2.74 Port: 29220 Password = hardcore Servers on day 1 Edited September 30, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
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