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tilarium

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  1. Perfect! That's exactly what I was looking for, thank you!
  2. Hey all. Last time I gave the game a go was back in October and was reminded just how much I had spider zombies and zombie animals (especially the damned dogs). Anyone know of a mod that removes the zombie animals (I can live with the spider zombies, I guess) or at the least lowers the amount of them to almost none existent?
  3. So... umm... going to make people think I'm a noob or what but here goes. Can anyone point me to what file I need to edit to lower the frequency of zeds? There's.. just... way... to many right now. Like seriously, took me almost 12 hours to walk a short distance from my base because they just kept popping out and coming after me. It really is no fun when you're one guy, trying to scavange but have to fend off 53 (yes, I counted) zeds in such a short distance.
  4. Dullspoon, great advice, thank you. I did get a little bit of coal from bashing up a boulder! Now I need to figure out where to get bent nails LOL That one should be a bit easier, going to go bust up some furniture and hope for the best. One think I've noticed though, a lot of textures seem very dull or bland or in some cases they look like blurry patches (mostly seeing this on some of the different ground tiles. This is the only mod I have and I used the recommended ModLauncher to DL, install and launch the game. Could it be because it copied the game files from steam to a different directory where it installed the mod? I'm playing on the high settings option, which is what I was using for the vanilla play I was doing earlier and everything looked amazing then.
  5. I'll bust some boulders and see, thanks for the tip! Used to just stone and iron from those.
  6. After playing for a bit on vanilla, want to play some modded. Mod looks fun and awesome but I have one question, search won't let me search, and 283 is a lot of pages to go through. With that said, my apologies if this is already asked, answered or addressed. The one thing I hate facing and have always modded out on my own once I learned how are those damned dogs. Then the hornets. Now vultures and zombie bears. I HATE them. Are they still in the game? If so, will it cause problems if I go into the entitygroups file and replace all instances of them with spiders or another type of zombie? Installed and playing and have not seen any of the stupid zombieAnimals so I'm happy there but getting aggravated in another area. One of the first things I do is rush through the starting tutorial in order to get the things I need for basic survival without having to rebuilt them later for the tutorial. I'm stuck on it though because I need coal to make coal treated clothing. I used to bust up old campfires and get some coal that one in vanilla, doesn't work and all I can find searching for coal is that isn't in the burned biome. Is there another way to get some if you're not in the burned...? Even just enough to get the basic clothing tutorial out of the way?
  7. Take all the time needed to iron out the bugs. I for one am more them then happy to wait!
  8. So this is interesting. I decided to take a look at the entityclasses.xml for giggles and noticed that the "animalPig" entry doesn't have a weight or MaxHealth entry. Could that be why they seem to fall through the ground or why that one pig I mentioned just wouldn't die?
  9. Anyone else having a hard time hunting food? I've noticed 2 problems. First is that I'll hit the target with an arrow it starts off running and then it just vanishes before my eyes. The other problem is that deer and pig either have 2 many hit points or are just plain immortal. I came across a really stupid pig that was stick in the corner of a fenced in area. I started stabbing the hell out of it with an iron spear, went from 100% to almost broken. Pig never died and as I was repairing the spear he vanished.
  10. The new professions looks good to me. I almost always take cop right now, but I think I'll switch over to park ranger. I only play solo, so I took cop as it seemed the most versatile in the long run. Of course, I also play dead is dead and rarely get to the long run.
  11. Just to not be helpful while trying to be helpful. Not only do followers with guns still run up to melee range while shooting, they also don't seem to attack crawlers. If you can get the running to melee thing worked out and squashed then I'd say have Gabriel with a sniper rifle. I can't speak on bandits because I've never played any other that introduced them in and wouldn't know what their strengths and weaknesses are.
  12. Ya'll make me feel not so bad that I do that on the first horde night, hiding in a POI and then running away when it gets to crazy and/or run out of ammo.
  13. Spider. As others have mentioned, sounds like the farming variety you're looking at is from Starvation. That mod looks so amazing and I'd love to try it but I don't want to give up your mod. The part of that mod that interests me the most is the survivor colony stuff. Would any of that be possible to add to TS?
  14. Wow... seriously? I use that method all the time when trying to find recipes when I know I have one of the ingredients. Why the heck did I never think to do that with rope? I feel dumb now LOL.
  15. That's my understanding of how the new block system will work. One recipe for each of the different types of blocks, which will definitely lessen the amount of recipes. It would be nice if the Pimps could make the search only search for recipes build able at a certain station. Spider. Suggestion now that I'm thinking about it. Add the rope recipe to the first category (forget what it's called, the one that has important recipes from all the other tabs). It's just a quality of life request, so we don't have to keep searching for rope every time we need to make some.
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