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Zemekis

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Everything posted by Zemekis

  1. Been attacked last horde night by a zombie bear. I think TFP missed the opportunity to call that thing a Zombear. But it's not too late yet...
  2. Okay, I have a question regarding the Weird Science quest, esp. the Lab Jar (Murky). How do I obtain them? I have found several empty jars but no murky, yet.
  3. Try reducing spawning to 70% in the main menu to see if that's more to your liking.
  4. I am also testing at the moment. So far day 23, level 26, Engineer, SP. I think mostly it's good. The thing that I'd change, given my current experience with the mod is making iron club and spiked club recipes cheaper. For 20 days or so I've been running around with a wooden club. Mostly because scrap iron is so hard to come by, I don't want to waste it on a club. Also I don't want to spend my hard earned skill points on clubs. I finally made it to Iron Processing during day 22 and now have a full set of engineer tools. Yieehaaa! I have to say though, I am kind of disappointed by the iron ore yield. Not using a stone axe to grind down those 25k (or 2.5k?) hitpoints pip by pip on a single iron ore block...okay. Absolutely at your side here. But even with the proper tools the yield is so low, I don't know if I can build a proper fort with it. An entire iron ore block basically comes down to one forged iron. The amount of tunnels I'd have to dig to get an even decent amount of iron.... Okay, that's my first impression, maybe it'll change later on but at the moment I think the yield can easily be doubled without making the game easy. There's a difference between difficulty and grinding. Otherwise I am working on those story texts. I am trying to give each profession three different background stories.
  5. Hi Spider, is there any news on your mod merging with Sorrowthief's story mod? I'm asking because a) I am interested in a story mod for ages and b) the True Survival mod has its drab stretches. When all you have is a stone axe, all trees in sight have been felled, the wider area is explored (within reasonable return time), all POIs in that area looted, and you still need 6 levels to get to a stage were you can start iron forging. The only thing left to do is clubbing zombies with a wood club (preferably on asphalt for the stamina buff) but even that gets a little drab after some time. So I wonder if this void can be filled with some storyline quests.
  6. Okay, question: How do you level in this mod? You know with Vanilla and the other mods it's crafting and killing zeds. Here, I can't tell. I am level 4 on day 5 and I'm scratching my head on how to make progress. Any hints?
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