ungkor Posted January 12, 2022 Share Posted January 12, 2022 Why is the pipe baton the same starting damage as a wooden club? The baton has glue, leather, and pipes as ingredients, and the club is just wood? I just created both, and they are 13.8 damage. Link to comment Share on other sites More sharing options...
Urban Blackbear Posted January 12, 2022 Share Posted January 12, 2022 The Pipe Baton is new this Alpha. It didn't exist before this. It's balanced aroudn the other pipe weapons which are all crafted with those ingredients too. It's in line with other starter weapons as well, see leather handwraps. 1 Link to comment Share on other sites More sharing options...
hiemfire Posted January 12, 2022 Share Posted January 12, 2022 It also has a slower attack rate than the club and is tied to a different perk line than the club. Link to comment Share on other sites More sharing options...
Rotor Posted January 13, 2022 Share Posted January 13, 2022 I have tried both briefly. I likes club. Link to comment Share on other sites More sharing options...
bloodmoth13 Posted January 13, 2022 Share Posted January 13, 2022 Yeah i thought it was pretty good when trying it but i never used clubs so didnt have any reference, after comparing stats i realized that it was actually just a reskinned wooden club :/ It functions nice enough but it doesnt currently belong in the game as is and needs to fit into its own niche. Link to comment Share on other sites More sharing options...
Callum123456789 Posted January 13, 2022 Share Posted January 13, 2022 interesting note unrelated to this but there is a plasma baton in the game files so its probs the t3 baton 1 Link to comment Share on other sites More sharing options...
BarryTGash Posted January 13, 2022 Share Posted January 13, 2022 7 hours ago, bloodmoth13 said: needs to fit into its own niche It does... its for people who will be going down the int route: 19 hours ago, hiemfire said: is tied to a different perk line than the club 1 Link to comment Share on other sites More sharing options...
Ramethzer0 Posted January 13, 2022 Share Posted January 13, 2022 I actually like the pipe baton, but it has everything to do with the animation aspect of it. If you power attack with it, the end of the swing hangs for about half a second. You can fire the pipe baton early in a power attack while rushing forward and the hang time allows me line up VERY precise head shots, Link to comment Share on other sites More sharing options...
Kasad Posted January 14, 2022 Share Posted January 14, 2022 On 1/12/2022 at 2:43 PM, Urban Blackbear said: The Pipe Baton is new this Alpha. It didn't exist before this. It's balanced aroudn the other pipe weapons which are all crafted with those ingredients too. It's in line with other starter weapons as well, see leather handwraps. It's still terrible investment though. It's actually worse than a club because of it's slower attack speed. With a club and tyrannosaurus I can easily take out warrior difficulty zombies. The pipe baton is garbage. 1 Link to comment Share on other sites More sharing options...
Urban Blackbear Posted January 14, 2022 Share Posted January 14, 2022 4 hours ago, Kasad said: It's still terrible investment though. It's actually worse than a club because of it's slower attack speed. With a club and tyrannosaurus I can easily take out warrior difficulty zombies. The pipe baton is garbage. You understand that before the Pipe Baton Electrocutioner had no low level weapon at all? You were stuck putting points into the skill and not being able to leverage them until you found a Stun Baton. 2 Link to comment Share on other sites More sharing options...
Kasad Posted January 16, 2022 Share Posted January 16, 2022 On 1/14/2022 at 2:56 PM, Urban Blackbear said: You understand that before the Pipe Baton Electrocutioner had no low level weapon at all? You were stuck putting points into the skill and not being able to leverage them until you found a Stun Baton. Look, from my point of view the entire perk tree system is messy. The baton is indeed good for the intelligence tree, but it lacks the stamina regeneration and reduction of tyrannosaurus. Maybe if it also gave T's benefits and have some attack speed increase it might make sense. Personally I think it makes no sense to make stun batons from an intelligence tree. But perhaps we should look at a more broad question which is: should each tree has its own melee and range weapons with their own stamina reduction? Link to comment Share on other sites More sharing options...
ElCabong Posted January 16, 2022 Share Posted January 16, 2022 I like baseball bat. I don't get interested in the club at all, I use it starting out. It's essential when you're starting out. I find it very therapeutic to club zombies in the head with a baseball bat after coming home from work. 1 Link to comment Share on other sites More sharing options...
Urban Blackbear Posted January 17, 2022 Share Posted January 17, 2022 19 hours ago, Kasad said: Look, from my point of view the entire perk tree system is messy. The baton is indeed good for the intelligence tree, but it lacks the stamina regeneration and reduction of tyrannosaurus. Maybe if it also gave T's benefits and have some attack speed increase it might make sense. Personally I think it makes no sense to make stun batons from an intelligence tree. But perhaps we should look at a more broad question which is: should each tree has its own melee and range weapons with their own stamina reduction? We're all entitled to our own points of view. Mine is I don't care one way or the other. I stick to facts and how things are currently. Link to comment Share on other sites More sharing options...
Ramethzer0 Posted January 18, 2022 Share Posted January 18, 2022 (edited) On 1/16/2022 at 2:22 PM, Kasad said: Look, from my point of view the entire perk tree system is messy. The baton is indeed good for the intelligence tree, but it lacks the stamina regeneration and reduction of tyrannosaurus. Maybe if it also gave T's benefits and have some attack speed increase it might make sense. Personally I think it makes no sense to make stun batons from an intelligence tree. But perhaps we should look at a more broad question which is: should each tree has its own melee and range weapons with their own stamina reduction? Sexy Rex doesn't give reduction to 1 handed weapons at all. That is what Flurry of Blows is for, and its mentioned in the perk line under AGI. Edited January 18, 2022 by Ramethzer0 (see edit history) Link to comment Share on other sites More sharing options...
theFlu Posted January 18, 2022 Share Posted January 18, 2022 4 minutes ago, Ramethzer0 said: Sexy Rex doesn't give reduction to 1 handed weapons at all. Your first edit was better; the description for SRex only states "melee and tool" and I can't see anything obvious limiting its application in the xml.. ? 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted January 18, 2022 Share Posted January 18, 2022 2 minutes ago, theFlu said: Your first edit was better; the description for SRex only states "melee and tool" and I can't see anything obvious limiting its application in the xml.. ? anything with the melee tag is what I was thinking Link to comment Share on other sites More sharing options...
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