Fennek2540 Posted December 24, 2021 Share Posted December 24, 2021 Hello, The option to lock inventory slots is not showing up on our server. The sorting buttons do however, tried different HUD's but no succes. Any ideas? Thanks alot! Link to comment Share on other sites More sharing options...
KhaineGB Posted December 24, 2021 Author Share Posted December 24, 2021 11 hours ago, seven said: A couple questions about the Land Claim mod. Is it still the case that you can have multiple land claims but only the first one down stops spawns, the rest just allow pickup? And second, does Land Claim only under the new Dynamic mesh graphic options work for all land claims? Yes to the first, haven't tested the second. I ASSUME it also only works for the first. 6 hours ago, Alaska said: Hello, I am having some problems with the headshot only mod. My friend and I have installed it, but it only works for the host. We have tried having both of our clients have it installed and only the hosting client. The problem is that the mod only works for the host of the game, not the person joining. We are using steam to invite eachother, so could it be a problem that we are not using an actual server? Thanks Already reported it as a potential bug. Link to comment Share on other sites More sharing options...
Porckchop Posted December 24, 2021 Share Posted December 24, 2021 I was wondering if any one has the hornet, zombie fall damage, and wandering hoard modelets working on a locally ran game with more than one player? My dad, a friend, and I tried to run those mods and a few others, those three weren't working though. If anyone has any suggestions I'd be very greatful! Link to comment Share on other sites More sharing options...
KhaineGB Posted December 24, 2021 Author Share Posted December 24, 2021 All three must be installed by other players as per the notes. They are not XML only, therefore everyone needs them. Link to comment Share on other sites More sharing options...
Porckchop Posted December 24, 2021 Share Posted December 24, 2021 2 minutes ago, KhaineGB said: All three must be installed by other players as per the notes. They are not XML only, therefore everyone needs them. We all do have the mod installed and the numbers in the blocks file are all the same. We did start the game with no mods and hoards disabled. Is that going to cause any issues? Link to comment Share on other sites More sharing options...
KhaineGB Posted December 24, 2021 Author Share Posted December 24, 2021 Shouldn't. The horde one will just take a while to fire. The hornet I believe is also a low spawn chance (but I may need to check it's being added to the right group) They DO work in MP though because the DF testers were playing them on my server. Link to comment Share on other sites More sharing options...
Porckchop Posted December 24, 2021 Share Posted December 24, 2021 7 minutes ago, KhaineGB said: Shouldn't. The horde one will just take a while to fire. The hornet I believe is also a low spawn chance (but I may need to check it's being added to the right group) They DO work in MP though because the DF testers were playing them on my server. Okay awesome! Thank you so much for replying so quickly. We will go through and make sure we have all of our mods in the correct places and try again. Thank you for putting so much time into these! Link to comment Share on other sites More sharing options...
Steel-axe Posted December 24, 2021 Share Posted December 24, 2021 Im having some problems with Wandering Horde Frequency mod, i have it unzipped and put in the "Mods" folder, and I am not getting any wandering hordes at all. if I remove the mod, i can spawn wandering hordes and they spawn naturally. but with the mod, i can not even force spawn a wandering horde and im not sure why the mod isnt working. Link to comment Share on other sites More sharing options...
Rog360 Posted December 24, 2021 Share Posted December 24, 2021 Having problem with KHA20-LockableInvSlots and QuickStack mod. QuickStack will stack all the slots I have selected not to. Is this still compatable with the new QuickStacks that doesn't replace the Assembly-CSharp.dll? QuickStack link... https://www.nexusmods.com/7daystodie/mods/1357/?tab=posts&BH=0 Link to comment Share on other sites More sharing options...
EnKz Posted December 24, 2021 Share Posted December 24, 2021 3 hours ago, Steel-axe said: Im having some problems with Wandering Horde Frequency mod, i have it unzipped and put in the "Mods" folder, and I am not getting any wandering hordes at all. if I remove the mod, i can spawn wandering hordes and they spawn naturally. but with the mod, i can not even force spawn a wandering horde and im not sure why the mod isnt working. most horde size mods take 1-3 days in-game time to start working, once it starts its usually a daily occurrence, give it up to a few days Link to comment Share on other sites More sharing options...
ate0ate Posted December 24, 2021 Share Posted December 24, 2021 I've been using the horde mod for a bit now and its working okay here. It does take a day or two. But after that, if you don't adjust settings, you can get a horde twice a day it seems. Sometimes the horde is really big like 20 - 30 zeds. Its pretty crazy. Link to comment Share on other sites More sharing options...
EnKz Posted December 24, 2021 Share Posted December 24, 2021 43 minutes ago, ate0ate said: I've been using the horde mod for a bit now and its working okay here. It does take a day or two. But after that, if you don't adjust settings, you can get a horde twice a day it seems. Sometimes the horde is really big like 20 - 30 zeds. Its pretty crazy. yeah horde mods are fun, im using a different mod for it, but same thing here, usually 1 early morn, and 1 later in day, i have mine set really high, 200+ zeds come, including modded custom zeds with custom OP abilities, i have mine set that high due to the custom weapons i have on my server are kinda op, so it evens the scales, i get pushed back into a corner with them, which is good and makes things interesting xD Link to comment Share on other sites More sharing options...
KhaineGB Posted December 25, 2021 Author Share Posted December 25, 2021 (edited) 8 hours ago, Steel-axe said: Im having some problems with Wandering Horde Frequency mod, i have it unzipped and put in the "Mods" folder, and I am not getting any wandering hordes at all. if I remove the mod, i can spawn wandering hordes and they spawn naturally. but with the mod, i can not even force spawn a wandering horde and im not sure why the mod isnt working. You have to wait until at LEAST day 2, and even then the game can delay it until day 3. Also make sure EAC is off. 7 hours ago, Rog360 said: Having problem with KHA20-LockableInvSlots and QuickStack mod. QuickStack will stack all the slots I have selected not to. Is this still compatable with the new QuickStacks that doesn't replace the Assembly-CSharp.dll? QuickStack link... https://www.nexusmods.com/7daystodie/mods/1357/?tab=posts&BH=0 Given that I haven't tested it with that mod, no. Probably not. I ONLY test my mods with my mods. Mixing with other mods is 100% at your own risk. Edited December 25, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted December 26, 2021 Share Posted December 26, 2021 @KhaineGB There's a little exploit I could experience for one of the #C Mods, but it' only when it's used against instructions and in a certain sequence of use. Is it something worth sharing in the forum or privately? Link to comment Share on other sites More sharing options...
KhaineGB Posted December 26, 2021 Author Share Posted December 26, 2021 Depends what it is Link to comment Share on other sites More sharing options...
arramus Posted December 26, 2021 Share Posted December 26, 2021 It allows an item to be duplicated continuously. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 26, 2021 Author Share Posted December 26, 2021 I'm pretty sure none of my C# patches in these mods touch the crafting queue. So that sounds like something you'd need to report to TFP Link to comment Share on other sites More sharing options...
arramus Posted December 26, 2021 Share Posted December 26, 2021 This exploit does not touch the crafting queue and is specific to this mod. It can be reproduced on a dedicated server with only this one mod installed. Again, the exploit does not abide by instructions but joiners may not be aware of them, which is how the exploit was found. I have not gone into detail so as not to aggravate Server Admin should someone read it and use it since this thread is very popular in the community. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 26, 2021 Author Share Posted December 26, 2021 (edited) Tough. You need to sstop dancing around the topic and give details. Also, my amount of care for dedicated servers is somewhere between "I don't" and "I'm going to bed." Because i'm tired of dealing with dedi-only bugs when the code base is SUPPOSED to be the same aside from the dedi running in headless mode. Edited December 26, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted December 26, 2021 Share Posted December 26, 2021 1. Join a server with non EAC. 2. Put item(s) in toolbar slot 11. 3. Rejoin the same server with EAC enabled. 4. Go to inventory and place slot item(s) in an empty backpack slot or drop. Either way provides duplicates. This may well be a TFP matter related to being able to join a non EAC while in EAC and permissions, but as it's related to a Mod, they don't take kindly to things being presented as bugs. All yours from here. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 26, 2021 Author Share Posted December 26, 2021 (edited) Then that is still a TFP problem as a person with EAC enabled should not be able to join a server with EAC disabled. It's supposed to do security checks. EDIT: Just mentioned it to someone as a potential issue that may need to be looked into. Edited December 26, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
JetPackT_Rex Posted December 26, 2021 Share Posted December 26, 2021 Apologizing to bring this up: I installed the Wood Log Spike mod for Alpha 20, still nothing shows up. I read that the Devs completely removed the spikes completely. Any way to bring them back in game? Thanks! Link to comment Share on other sites More sharing options...
KhaineGB Posted December 27, 2021 Author Share Posted December 27, 2021 Yeah, with the log spike mod. 😛 Because they work fine for me. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 27, 2021 Share Posted December 27, 2021 Think I confused now lmao So I can't just turn off EAC on the server. Anyone that joins has to go into the 7day files and turn it off? Or did I read something above wrong? Link to comment Share on other sites More sharing options...
KhaineGB Posted December 27, 2021 Author Share Posted December 27, 2021 Yes you can turn EAC off on the server, AND all clients need it off. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now