Tallman Brad Posted April 15, 2022 Share Posted April 15, 2022 First post in this thread has that info. Hope that helps. 1 Link to comment Share on other sites More sharing options...
paulj_3 Posted April 18, 2022 Share Posted April 18, 2022 (edited) @Tallman Brad Cheesh Bradley!!! 😂 I'm blind. (Good Morning.. I was working away to make up this post, only to come back and find you had beaten me to it!!!!! Arrrrgh!! 😂😂😂😅) User Guide. All the others - Zones, Roads, etc., are there too. Biome Colour Codes Gimp 0..255 0..100 Snow..... 255, 255, 255 100, 100, 100 Desert... 255, 228, 119 100, 89.4, 46.7 Waste L... 255, 168, 0 100, 65.9, 0 Burnt F... 186, 0, 255 72.9, 0.0, 100 Pine F... 0, 64, 0 0, 25.1, 0 Edited April 18, 2022 by paulj_3 (see edit history) 1 Link to comment Share on other sites More sharing options...
Zagan Posted April 19, 2022 Share Posted April 19, 2022 Hey thanks paulj_3 that is really handy. 1 Link to comment Share on other sites More sharing options...
spud42 Posted May 8, 2022 Share Posted May 8, 2022 @Tallman Brad just rewatched you video on Teragon. you mention a release date of April. now i completely understand that was a hope not a guarantee.... Have you heard from Pille? its hard to google Teragon as it either lists an Audio program or tries to change to the herb/spice Tarragon...lol Is there an updated release expectation? Wondering if the last few point releases of A20 have been a setback? Link to comment Share on other sites More sharing options...
Tallman Brad Posted May 8, 2022 Share Posted May 8, 2022 Hi yes development paused while Pille dealt with some other 'things' but has now resumed. Coincidentally I spent this morning chatting and experimenting in Teragon with Pille and I'll be doing a video updating everyone on progress as soon as I can. Hopefully in the next couple of days. It's looking good but it's not close enough to being complete to be able to estimate a release date yet. 5 Link to comment Share on other sites More sharing options...
Pille Posted May 8, 2022 Share Posted May 8, 2022 We probably shouldn't hijack this thread in case KingSlayer returns. Anyway, I agree with Tallman Brad's opinion. If it were only about the generator, I could give an estimate. But it is also about unforeseen events in my future. 5 Link to comment Share on other sites More sharing options...
Rotor Posted May 8, 2022 Share Posted May 8, 2022 2 hours ago, Pille said: But it is also about unforeseen events in my future. Oh no Pille is in Black Mesa! 2 Link to comment Share on other sites More sharing options...
spud42 Posted May 9, 2022 Share Posted May 9, 2022 no stress Pille. life comes before games. Glad to hear that development has not stopped , and thanks for all the work you have already done. it will be done when its done...lol 2 Link to comment Share on other sites More sharing options...
TornSoul Posted June 19, 2022 Share Posted June 19, 2022 I need help. I created a custom map in A20 with KingGen. I uploaded it to my server, and there are no traders on the map, even though I have verified they are listed in the map files. The spot is there for them, but there's no POI on the spot. There are several other objects that were not found during the building process and were also skipped. Did I miss a step in the Tallman Brad instruction videos? I made a custom heightmap, biome map, water map, and they all worked fine. I can't figure out if there was a change in file structure between A19 and A20, and I missed that I have to do a step. Are the prefabs for traders in a new spot? Link to comment Share on other sites More sharing options...
spud42 Posted June 19, 2022 Share Posted June 19, 2022 i think the traders are now on a tile. if that is the case then they wont load in a kinggen made map. Link to comment Share on other sites More sharing options...
Telly G Posted June 22, 2022 Share Posted June 22, 2022 If I wanted to use kinggen to use the arcane trader POIs from the Sorcery mod how would I go about that? Link to comment Share on other sites More sharing options...
spud42 Posted June 23, 2022 Share Posted June 23, 2022 halfway down this post it shows how to add poi's or use the compo pack..... TallmanBrad also has some nice tutorials on how to add poi's as well. 1 Link to comment Share on other sites More sharing options...
Woestwatje Posted July 8, 2022 Share Posted July 8, 2022 Everytime I generate a map, I get POI's too close to each other which causes them to not fully load, as you can see here, a wall is fully missing from this house. This is using default settings and vanilla POI's. This gets even worse when I change some settings, for instance a lot of towns/villages. Is there a setting I have to change? Link to comment Share on other sites More sharing options...
zztong Posted July 8, 2022 Share Posted July 8, 2022 1 hour ago, Woestwatje said: I get POI's too close to each other which causes them to not fully load, as you can see here, a wall is fully missing from this house Is a certain POI always involved? If so, I'd think the size settings for it in your KingGen configuration are wrong. You're not using an A19 configuration file with A20 POIs, are you? Link to comment Share on other sites More sharing options...
spud42 Posted July 9, 2022 Share Posted July 9, 2022 try increasing the grid size for towns and villages that might help... might give the poi's a bit more room between them. Link to comment Share on other sites More sharing options...
IAmTheElliot Posted July 9, 2022 Share Posted July 9, 2022 (edited) Hello! Love the mod, but have unfortunately found two very peculiar behaviors upon generating a few worlds; one is very clearly a bug, the other is a bit of an odd behavior. I've found on multiple instances, POIs overlapping one another and literally cutting parts of both POIs off on world gen. By association, I've also found POIs being VERY cramped together, and not really any room to breath between them. The second problem is very strange height around some POIs, especially on hills, wherein a straight vertical wall will be on some edge(s) of POIs located in a non-flat area. Edited July 9, 2022 by IAmTheElliot Insert images (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 9, 2022 Share Posted July 9, 2022 4 minutes ago, IAmTheElliot said: Previous Page Next Page Previous Page Next Page Hello! Love the mod, but have unfortunately found two very peculiar behaviors upon generating a few worlds; one is very clearly a bug, the other is a bit of an odd behavior. I've found on multiple instances, POIs overlapping one another and literally cutting parts of both POIs off on world gen. By association, I've also found POIs being VERY cramped together, and not really any room to breath between them. The second problem is very strange height around some POIs, especially on hills, wherein a straight vertical wall will be on some edge(s) of POIs located in a non-flat area. Previous Page Next Page Previous Page Next Page Well it hasn't been updated to a20 1 Link to comment Share on other sites More sharing options...
Woestwatje Posted July 9, 2022 Share Posted July 9, 2022 25 minutes ago, stallionsden said: Well it hasn't been updated to a20 That's probably why I got that issue. Increasing the grid size doesn't seem to help all of the overlapping unfortunately. 20 hours ago, zztong said: Is a certain POI always involved? If so, I'd think the size settings for it in your KingGen configuration are wrong. You're not using an A19 configuration file with A20 POIs, are you? No it is with multiple POI's, so this isn't the problem I guess. 1 Link to comment Share on other sites More sharing options...
IAmTheElliot Posted July 11, 2022 Share Posted July 11, 2022 On 7/9/2022 at 1:09 AM, stallionsden said: Well it hasn't been updated to a20 Ah, well that's unfortunate! I have to imagine at this point it probably won't be anytime soon, either. Here's to hoping it sees an update! Link to comment Share on other sites More sharing options...
stallionsden Posted July 11, 2022 Share Posted July 11, 2022 1 minute ago, IAmTheElliot said: Ah, well that's unfortunate! I have to imagine at this point it probably won't be anytime soon, either. Here's to hoping it sees an update! Kingslayer rl has become real busy, haven't heard from him for a long time as well. All the best for him rl is more important but hopefully soon a new player be here for you all. 1 Link to comment Share on other sites More sharing options...
radthadd Posted July 28, 2022 Share Posted July 28, 2022 Works good but I HIGHLY recommend using an image editor to draw the maps (Paint.NET is BEST) 1 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted August 4, 2022 Share Posted August 4, 2022 Might be interesting to see how this will handle the game in A20. What do you guys think? I probably wont be able to do post release support, but maybe some lists so that you can use custom height maps again with A20 prefabs till teragon drops. Link to comment Share on other sites More sharing options...
radthadd Posted August 4, 2022 Share Posted August 4, 2022 11 hours ago, Cpt Krunch said: Might be interesting to see how this will handle the game in A20. What do you guys think? I probably wont be able to do post release support, but maybe some lists so that you can use custom height maps again with A20 prefabs till teragon drops. I been testing it in alpha 20. So far so good, I got a map I made with it in mind (my Aussie 16x Map) damn near flawless, but aside from some needed tweaking (platforms floated for some reason, but I solved it) the only issue is some areas around buildings appear hilariously flat even though they're situated on hills. Link to comment Share on other sites More sharing options...
zztong Posted August 4, 2022 Share Posted August 4, 2022 15 hours ago, Cpt Krunch said: Might be interesting to see how this will handle the game in A20 KingGen doesn't support Parts. To me, that's a huge missing feature. Link to comment Share on other sites More sharing options...
Cpt Krunch Posted August 4, 2022 Share Posted August 4, 2022 You trade parts for masking ability. I will take masking over parts. Also some parts can be genned in a few different ways, biome or as prefabs. I still use other pieces of King Gen for things like biome and terrain previews and the tools, also good for ocd checks on full sets of prefabs. It will do till Pille is done, I will have a list for people to play around with in a few days. Link to comment Share on other sites More sharing options...
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