Ludek Posted August 11, 2023 Share Posted August 11, 2023 I get following error when right-clicking with stone axe/claw hammer/nail gun : EXC MissingMethodException: Method not found: int .Inventory.GetItemCount(ItemValue,bool,int,int) Makes upgrading/repairing blocks impossible. I played with some of your mods , mod creating dense fog during night(almost one liner ) and Improved Hordes. But I reproduced it in new game started with only Romero Mod, ach .. I almost forgot I took out Wandering Hordes. Mod was downloaded recently .. I see that files in install have date 23.07 Link to comment Share on other sites More sharing options...
urbanMoth Posted August 12, 2023 Share Posted August 12, 2023 I'm also unable to upgrade or repair blocks with the same error message. Game updated to A21.1 (b16) Link to comment Share on other sites More sharing options...
urbanMoth Posted August 13, 2023 Share Posted August 13, 2023 17 hours ago, urbanMoth said: I'm also unable to upgrade or repair blocks with the same error message. Game updated to A21.1 (b16) Ok, The issue was with S-Core not liking A21.1 This has been updated on Spherell's Mods page and i've installed and tested and all seems to be working again. https://7daystodiemods.com/sphereiis-mods/ Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 13, 2023 Share Posted August 13, 2023 4 hours ago, urbanMoth said: Ok, The issue was with S-Core not liking A21.1 This has been updated on Spherell's Mods page and i've installed and tested and all seems to be working again. https://7daystodiemods.com/sphereiis-mods/ Does the rest of the mod run normal for you? I did update the S-Core aswell, but the Z´s take normal damage instead of only via headshots and the trader protection is still there. Also for a 5x spawn there is not a lot of Z´s, more than normal but it doesn´t feel like 5x at all. Link to comment Share on other sites More sharing options...
urbanMoth Posted August 14, 2023 Share Posted August 14, 2023 On 8/13/2023 at 12:55 PM, pApA^LeGBa said: Does the rest of the mod run normal for you? I did update the S-Core aswell, but the Z´s take normal damage instead of only via headshots and the trader protection is still there. Also for a 5x spawn there is not a lot of Z´s, more than normal but it doesn´t feel like 5x at all. Not at first. Khaine uses a customised version he made for Romero Mod. I ended up updating Khaine's S-core by copy/pasting only the updated files from the latest version of the original. This seems to have worked but at least will do till when (if) Khaine officially updates for A21.1 here is a link for the new S-core i made so you can try it. https://drive.google.com/file/d/16rpooLlxp_fza8PYvBU8LRisyS77lzC7/view?usp=sharing 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted August 15, 2023 Author Share Posted August 15, 2023 Been stupidly busy. Updated SCore so this should be good to go. 2 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 15, 2023 Share Posted August 15, 2023 (edited) Well nevermind, been misreading, post is not necessary. Edited August 15, 2023 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
gpcstargate Posted August 15, 2023 Share Posted August 15, 2023 (edited) Good day KhaineGB I was just wondering if the new Update is working with A21.1 b16 as it should be ... I know a couple of mods that got broken by the update. Just wanted to check. Thank You and Have a Great week. The OldGamer 😌 Edited August 17, 2023 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted August 16, 2023 Author Share Posted August 16, 2023 13 hours ago, gpcstargate said: Good day KhaineGB I was just wondering if the new Update is working with A21.1 b6 as it should be ... I know a couple of mods that got broken by the update. Just wanted to check. Thank You and Have a Great week. The OldGamer 😌 Yep. The one I did yesterday seems to work. 1 Link to comment Share on other sites More sharing options...
Feycat Posted August 18, 2023 Share Posted August 18, 2023 Khaine do you have a modlet version of "no spitting" for vultures and cops? The new OP spitting is really a bummer. Link to comment Share on other sites More sharing options...
Rotor Posted August 20, 2023 Share Posted August 20, 2023 (edited) @KhaineGB Disregard, I think I have a clue for the moment. Edited August 20, 2023 by Rotor (see edit history) Link to comment Share on other sites More sharing options...
Ludek Posted August 30, 2023 Share Posted August 30, 2023 (edited) Another attempt to use mod (I like it's idea) and another bug 😛 When i try to spawn any kind of cop (or game tries to spawn like in hordes or POI). I see such error in log: 2023-08-29T21:08:58 209.942 INF Executing command 'cm' 2023-08-29T21:09:00 212.057 INF Executing command 'dm' 2023-08-29T21:09:03 215.595 INF Saving 170 of chunks took 120ms 2023-08-29T21:09:04 215.804 INF [DECO] written 310985, in 208ms 2023-08-29T21:09:04 215.815 INF [DECO] write thread 10ms 2023-08-29T21:09:17 229.111 INF Saving 59 of chunks took 80ms 2023-08-29T21:09:25 237.607 INF Time: 3.21m FPS: 34.85 Heap: 2419.6MB Max: 2419.6MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 6084.1MB ArgumentException: Type cannot be null. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponent(UnityEngine.GameObject,System.Type) at EModelBase.createAvatarController (EntityClass _ec) [0x000e0] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at (wrapper dynamic-method) EModelBase.DMD<EModelBase::Init>(EModelBase,World,Entity) at Entity.InitEModel () [0x00061] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityZombieCop.Init (System.Int32 _entityClass) [0x00000] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x00000] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_SpawnMenu.BtnSpawns_OnPress (System.Int32 _key) [0x001d5] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_SpawnMenu.EntitiesList_SelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x0001d] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_List`1[T].OnSelectionChanged (XUiC_ListEntry`1[T] _previousEntry, XUiC_ListEntry`1[T] _newEntry) [0x00010] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_List`1[T].set_SelectedEntry (XUiC_ListEntry`1[T] value) [0x0009d] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_ListEntry`1[T].set_Selected (System.Boolean value) [0x0007f] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiC_ListEntry`1[T].XUiC_ListEntry_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00016] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 at UIEventListener.OnClick () [0x0001c] in <f62c1f5c97c445c2a14e9b2f5e8c30ee>:0 UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessEvents() UICamera:Update() As I checked it happens only with cops .. when I removed cop entry in file: 7 Days To Die/Mods/0-RomeroModCore/Config/entityclasses.xml Problem vanishes Edited August 30, 2023 by Ludek (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted August 30, 2023 Author Share Posted August 30, 2023 I fixed that bug ages ago Link to comment Share on other sites More sharing options...
Ludek Posted August 30, 2023 Share Posted August 30, 2023 Well I use/used version with file dates in install archive of 14.08.2023 (downloaded it few days ago) I also must confess I use linux version of the game maaaybe it have some relevance here. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 31, 2023 Author Share Posted August 31, 2023 You definitely didn't, because that bug is related to the model loading of the cop. And I checked before posting that, it has the correct model, and I would assume it's working fine for other folks since they were asking about getting the no cop spit thing as a potential modlet. Link to comment Share on other sites More sharing options...
Rotor Posted September 2, 2023 Share Posted September 2, 2023 On 8/30/2023 at 11:12 PM, KhaineGB said: ....... they were asking about getting the no cop spit thing as a potential modlet. Me wants mucho! Link to comment Share on other sites More sharing options...
Agame Posted September 6, 2023 Share Posted September 6, 2023 (edited) Love the concept for this mod, I really hate the 'running' zombie trend in games/movies. Question on the wandering hordes, are they affected by the gamestage? Without horde night it seems like the difficulty would fall off pretty hard after early game. EDIT: Also getting same null = cop bug as guy above, using A21 version from first page here. Edited September 7, 2023 by Agame (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 7, 2023 Author Share Posted September 7, 2023 Yes, the horde is GS based. I still cannot reproduce the cop bug locally, at all. Link to comment Share on other sites More sharing options...
Agame Posted September 8, 2023 Share Posted September 8, 2023 Ok weird, just to confirm I only need the A21 zip right? In the instructions it mentions a 7DaysToDie_Data but I do not see that in the A21 zip. I assume I have installed correctly as everything else in the mod seems to be functioning as it should. Though there is also an odd glitch with the music where the combat track keeps cutting in and out continuously. Link to comment Share on other sites More sharing options...
mpking Posted September 10, 2023 Share Posted September 10, 2023 Running a hosted server of this and it seems to be mostly fine, but getting one issue with traders. It seems like protection is only partially off. Walls etc. are destructible (and the zombies love crashing through the gates), but are not repairable, and I can't put down blocks to fix holes either. Can't even put down a campfire in the trader area. Trader is open 24x7, but won't trade during off hours.....has the "press E" dialog, but nothing happens until the opening bell. Is this just a glitch with my install, running on a server, or is this a current bug in 21.1? Link to comment Share on other sites More sharing options...
fclen Posted September 15, 2023 Share Posted September 15, 2023 Is this available through 7D2D Mod Launcher? I see it listed for Alpha 20 but not Alpha 21. Using V5 of the launcher btw. Link to comment Share on other sites More sharing options...
BFT2020 Posted September 15, 2023 Share Posted September 15, 2023 50 minutes ago, fclen said: Is this available through 7D2D Mod Launcher? I see it listed for Alpha 20 but not Alpha 21. Using V5 of the launcher btw. Khaine updated it for A21, manual download link on page 1 of this thread and you can manually install it. He recommends installing it manually vs Mod Launcher and has been working on DF a lot so probably not a high priority for him right now to make it Mod Launcher installable. Link to comment Share on other sites More sharing options...
KhaineGB Posted September 16, 2023 Author Share Posted September 16, 2023 (edited) Posted on wrong thread cos i'm stupid Edited September 16, 2023 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
mpking Posted September 21, 2023 Share Posted September 21, 2023 On 9/10/2023 at 10:47 AM, mpking said: Running a hosted server of this and it seems to be mostly fine, but getting one issue with traders. It seems like protection is only partially off. Walls etc. are destructible (and the zombies love crashing through the gates), but are not repairable, and I can't put down blocks to fix holes either. Can't even put down a campfire in the trader area. Trader is open 24x7, but won't trade during off hours.....has the "press E" dialog, but nothing happens until the opening bell. Is this just a glitch with my install, running on a server, or is this a current bug in 21.1? A a workaround, I did find that "Cloud's Trader Protection Removal" from Nexus Mods did fix most of the Trader issues. It does make it so that the Trader only offers buried treasure quests. In the comments there is reference to another mod that replaces all basic quests, and this does fix the buried treasure issue. Not optimal, but it all works now. Link to comment Share on other sites More sharing options...
Feycat Posted October 4, 2023 Share Posted October 4, 2023 Does anyone have a link to the pushable cart mod? I can't find it with search and I don't know how to make it work. Link to comment Share on other sites More sharing options...
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