OkariDraconis Posted May 6, 2020 Share Posted May 6, 2020 So... apparently the Fun Pimps predicted this way ahead of time.. Now they are going to have to add them back 😂 Link to comment Share on other sites More sharing options...
ElCabong Posted May 6, 2020 Share Posted May 6, 2020 I remember those. It has been a while. I thought they just got replaced by the buzzards Link to comment Share on other sites More sharing options...
OkariDraconis Posted May 6, 2020 Author Share Posted May 6, 2020 they did get replaced by buzzards, but now is the time for a comeback Link to comment Share on other sites More sharing options...
Boidster Posted May 6, 2020 Share Posted May 6, 2020 Co-sign. Bring back the hornets! Make them forest biome only, and they avoid vehicles and blood. So if you're walking, unharmed, the hornets come after you. The forum arguments will be epic! Link to comment Share on other sites More sharing options...
Roland Posted May 6, 2020 Share Posted May 6, 2020 Also bring back their hives. I loved finding those things. Link to comment Share on other sites More sharing options...
Morloc Posted May 7, 2020 Share Posted May 7, 2020 Hmm...real life pandemic and giant hornets attacking. If the devs removed the hornets from 7D2D because they were too immersion-breaking.....then......what does that say about real-life!?? 😧😲   -Morloc Link to comment Share on other sites More sharing options...
Roland Posted May 7, 2020 Share Posted May 7, 2020 Real life breaks my immersion of real life all the time. Link to comment Share on other sites More sharing options...
Adam the Waster Posted May 7, 2020 Share Posted May 7, 2020 well we all know what i will uses to destroy them  step 1: Spray deodorant  step 2: Lighter  step 3: Long and thin tube  step 4: FIRE!!! Link to comment Share on other sites More sharing options...
Boidster Posted May 7, 2020 Share Posted May 7, 2020 5 hours ago, Morloc said: Hmm...real life pandemic and giant hornets attacking. If the devs removed the hornets from 7D2D because they were too immersion-breaking.....then......what does that say about real-life!?? I've already got one layer of iron spikes surrounding my house. Not gonna catch ME unprepared for what's coming I don't care what the "building permits office" or "zoning commission" say. Â 7 DAYS TO DIE IS A DOCUMENTARY! WAKE UP SHEEPLE! Link to comment Share on other sites More sharing options...
Roland Posted May 7, 2020 Share Posted May 7, 2020 Potential zombie threat > Building permit office and Zoning Commission, that is true, but no possible or existing monster can compare to an aggressive HOA.... Link to comment Share on other sites More sharing options...
xiiMaRcLeoN Posted May 7, 2020 Share Posted May 7, 2020 We need the hornets again. I miss their buzzing. Link to comment Share on other sites More sharing options...
Guppycur Posted May 7, 2020 Share Posted May 7, 2020 Â Link to comment Share on other sites More sharing options...
sgtwisky Posted May 8, 2020 Share Posted May 8, 2020 Fun fact, in the USA flame throwers are legal to own (Except in CA) and operate due to A. their rarity, and B. (From what I read somewhere a long time ago) being the only effective weapon against killer bees.  On the off chance the hornets (or bees) come back to the game at some point, can we also have flame throwers? lol. Link to comment Share on other sites More sharing options...
Darthjake Posted May 8, 2020 Share Posted May 8, 2020 War3zuk has a mod for this. But it does not play well with some other mods. Cough, firearms expansion, cough..  https://www.nexusmods.com/7daystodie/mods/568 Link to comment Share on other sites More sharing options...
Boidster Posted May 8, 2020 Share Posted May 8, 2020 17 hours ago, Guppycur said:  I ASSume I would need to regenerate my world (or hand edit it) to get the custom POI in there, so I downloaded the Other Creatures mod instead. But it seems - and I am often a dumbass so forgive me if this is dumbassery - that the mod does not include any changes to entitygroups.xml and so I won't actually see any of them in game unless I make some changes there.  Spawning.xml sez that for the pine forest 1 entity from group "EnemyAnimalsForest" will spawn every 14 game days. That group looks like this:  <entitygroup name="EnemyAnimalsForest"> <entity name="invisibleAnimalEnemy" prob="6"/> <entity name="animalWolf" prob="0.4"/> <entity name="animalBear" prob="0.05"/> <entity name="animalDireWolf" prob="0.05"/> </entitygroup> Should I add some of your other creatures in that group (and the others) to start seeing them in the world? Or am I being a dumbass? In my defense I searched for "creature" in your main mod thread and read every post, and I searched GitLib for any docs. I may also be a blind dumbass, though. 🙂  Edit: ahh...it seems that maybe your "other creatures" mod may be part of your contributions to the Creatures project. So maybe nevermind my dumbassery. I'll go read this thread now.   Link to comment Share on other sites More sharing options...
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