apostrophe Posted May 12, 2019 Share Posted May 12, 2019 I want to redecorate my neighbors' houses out of existence. A change of scenery. How can I do it, as effortless as possible? ah, I'm playing offline, I'm not going to mess anyone up. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted May 12, 2019 Share Posted May 12, 2019 When I need to clear out houses for Line of sight issues, I just chop out the first row of whatever is above the foundation and let it collapse in on itself. Until the next fix, explosives just are not working properly so I found it easier to just do it manually. Link to comment Share on other sites More sharing options...
Hollowprime Posted May 12, 2019 Share Posted May 12, 2019 In theory TNT on the foundation and it takes care of itself with around 2 tnt per 4x4 blocks is enough. It also depends on the materials used (cement base vs wooden base). Destroying the lowest level of the foundation by hand with care due to collapses can quickly turn the house into debris but you have to clear the remains afterwards. ..you don't plan on nuking your fellow human's house right? Cause that's against the law. Link to comment Share on other sites More sharing options...
Gamida Posted May 12, 2019 Share Posted May 12, 2019 It depends to on if you want to use the admin tools from the creative mode or do it the old fashion way. You could use the Dev Super Digger to break the blocks instantly to clear it out. If the regular way I am not sure which explosives work better in game now. Link to comment Share on other sites More sharing options...
apostrophe Posted May 13, 2019 Author Share Posted May 13, 2019 Did it to one of those triangle lodges by the lake. Mowed down most of the base with a chainsaw, and finished the chimney with my pickaxe, and down it went! Because of the amount of work I THOUGHT that would entail, I never tried, but it's quick work, if the building is made of wood. I'm really satisfied with this finding. HOWEVER, as you gain distance from the wreck, it appears whole again, so it was for nothing =( Link to comment Share on other sites More sharing options...
OzHawkeye Posted May 13, 2019 Share Posted May 13, 2019 Did it to one of those triangle lodges by the lake. Mowed down most of the base with a chainsaw, and finished the chimney with my pickaxe, and down it went! Because of the amount of work I THOUGHT that would entail, I never tried, but it's quick work, if the building is made of wood. I'm really satisfied with this finding. HOWEVER, as you gain distance from the wreck, it appears whole again, so it was for nothing =( The distant terrain is generated when the map is generated. It's never refreshed, so any substantial changes to the landscape will not be rendered when viewed through the distant terrain feature, since it's showing you what was there when the map was generated, and not what is there now. Maybe in Gold there might be someway to tell the game to refresh it, but it would be a "non-trivial" processing job, so it would likely have to be done while the game wasn't running.* * Note, I have not heard ever the Pimps say that they'd look at letting the game refresh distant terrain though. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted May 13, 2019 Share Posted May 13, 2019 After watching a couple of YouTube Videos of players testing the A17.3, I would have to say the Rocket Launcher and HE rounds will dismantle a building in a couple of shots once it goes live. Can't wait to try I know it is has been "unsettling" to come up over a hill and look at where my base is and only see what "was" there before construction and have it phase in as I get closer. Link to comment Share on other sites More sharing options...
bdubyah Posted May 13, 2019 Share Posted May 13, 2019 Madmole posted in the dev thread that they are working with a modder to test out how feasible updating the distant terrain with some regularity is. He made it sound like they want to make it work, but only if it isn't a lag generator when it happens. Link to comment Share on other sites More sharing options...
warmer Posted May 13, 2019 Share Posted May 13, 2019 Back when they first introduced explosives, the blocks blown out from the force would damage things as well, this was the best explosion system I think. It would enable you to blow up the middle of the house and the thrown blocks literally had a chance to punch holes in the walls. It would great to see blocks blown up from TNT fall back down and land on a zed and kill them. I wish we would go back to that type of explosion system. Link to comment Share on other sites More sharing options...
Morloc Posted May 13, 2019 Share Posted May 13, 2019 I'd like to see fire implemented someday too. Someone...a LONG time ago had a video with some experiment to make blocks burn and fire spread. It was cool, but I can't find it. I do very much wish that the long distance rendering thing can one day be resolved. I'd be fine with having it happen when quitting the game etc. -Morloc Link to comment Share on other sites More sharing options...
12pack Posted May 14, 2019 Share Posted May 14, 2019 I'd like to see fire implemented someday too. Someone...a LONG time ago had a video with some experiment to make blocks burn and fire spread. It was cool, but I can't find it. I do very much wish that the long distance rendering thing can one day be resolved. I'd be fine with having it happen when quitting the game etc. -Morloc is this the one you were looking for? Link to comment Share on other sites More sharing options...
OzHawkeye Posted May 14, 2019 Share Posted May 14, 2019 Madmole posted in the dev thread that they are working with a modder to test out how feasible updating the distant terrain with some regularity is. He made it sound like they want to make it work, but only if it isn't a lag generator when it happens. Excellent, thanks muchly for that bdubyah, I missed that one. :-) Link to comment Share on other sites More sharing options...
Gamida Posted May 14, 2019 Share Posted May 14, 2019 I'd like to see fire implemented someday too. Someone...a LONG time ago had a video with some experiment to make blocks burn and fire spread. It was cool, but I can't find it. I do very much wish that the long distance rendering thing can one day be resolved. I'd be fine with having it happen when quitting the game etc. -Morloc Not sure if you were talking about these... oops, just saw 12pack had linked one...I also added these to check out. I think the second one was his latest version. Link to comment Share on other sites More sharing options...
warmer Posted May 14, 2019 Share Posted May 14, 2019 Not sure if you were talking about these... Wow that was 2.5 years ago. His mod looks pretty good. I honestly think that two reasons it hasn't been implemented is frame rate issues and a hugely unfair situation in MP if you are up against a pyromaniac. The destructive force of fire is awesome, but a bit over powered unless balanced VERY well. One thing I didn't like about his mod was how easily a steel shed caught fire. Seems like there is a lot of work to do in regard to block catch fire chance to make it seem realistic. If iron/steel blocks couldn't catch fire then I think the over powered aspect of it in MP would be nerfed enough for me. Link to comment Share on other sites More sharing options...
Morloc Posted May 15, 2019 Share Posted May 15, 2019 Thank you folks for those links! That is soooo nifty. Sure, it might need a few tweaks to be ready for prime-time, but damn....I can picture whole towns in flames! -Morloc Link to comment Share on other sites More sharing options...
Khulkhuum Posted May 16, 2019 Share Posted May 16, 2019 Burn, baby burn... Fire it out... Slamming... Wanna turn up the heat? Link to comment Share on other sites More sharing options...
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