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Hollowprime

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About Hollowprime

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  1. I know this issue exists since A17 so it's a very old "feature". However, does this also explain the 20% extra damage zombie bikers do on vertically placed 50-pillar blocks?
  2. I'm playing on survival difficulty. Not modded. Biker zombie. Try with cobblestone poles/normal block and 50 pillar.
  3. I was playing survival difficulty and I was possitively sure I'd die the first day of bloodmoon because I wouldn't be able to deal enough damage to zombies. To my surprise and despite dealing too little damage I quickly realised that I had no problem being protected in my base. Zombies dealt very little damage (about 20 per hit) despite making cobblestone blocks. The only thing I did different was using full blocks to protect my base. I went into a single player creative mode I made some terrifying discoveries about the damage done from zombies to blocks: -"Fat" or "full" blocks li
  4. Multiple battery banks and iirc battery banks connected to solar panels is not functioning properly. Iirc some systems do not get power at all.
  5. Problem1: High end tools and weapons were abundant in A18. Problem2: There should be at least a minimum of items available in each house. Solution: Make zombies level be respective to the loot around them, not the other way around. Have house loot containers have a minimum set of certain items but still bound them to zombie level difficulty. Balancing game loot can be really hard on the developers, but it needs to be both realistic and fun to play with. Currently the loot table is balanced but it lacks realism.
  6. I'm more in favor of traps having a corpse state where they can no longer be damaged, have haybale physics but can be fully repaired into their original state. I got the idea from having ground breaking traps being not repairable which is very annoying.
  7. The new looting system is balanced, however it requires many levels to start functioning properly. I get it the devs want a less gamebreaking game, however the game requires even more levels to be enjoyable than before. That is all.
  8. The game is stable, but borderline boring now. Sure I can farm a lot of animals and I can even set a base between a forest and a wasteland biome and exploit the early benefits of both. Most importantly no new weapons were added in the game capable of making me enjoy reseting the game. The hammer turret is definitely abusable, once you have it you can just set it outside a rotated door and it'll perma stun any zombie trying to break it. I'd like to be able to get more items irregardless of the levels, or at least have a much lower level gate than before. I think making the skill p
  9. How does this work exactly? Asking the xml expert readers.
  10. Iron tools and steel tools simply need to do a lot more block damage or swing a lot faster.
  11. The repair trader workbenches idea is neat! The fetch quests should repair the workbenches on the traders and other stuff as well!
  12. Ah damn. I was playing with a nice drop rate (about 25% ) and I was really hoping for it to be permanent. I have so much fun with that drop rate , as in I can actually tower defense A16 style. Guess I'll remove it now and check A19 again. Edit: I was about to test the latest A19 starting on wasteland because of the high drop rate I could play high risk high reward gameplay (I got a constant stream of zombie bears just by being next to a hospital) . I'm half dissapointed now.
  13. The default sneak damage is 3.5
  14. I'm getting a lot of loot bags and despite the fact the loot is balanced, I thought I had the bonus drop rate mod on. But I verified the game files and I had no mod on. I'm really bad at reading the xml files (I think they are chaotic) , but I'd like to ask how much is the drop rate now ? I did read that the drop rate increases every bloodmoon though, what does that mean exactly?
  15. I actually never really managed to use wedges in my base. I find them very boring because I'm a melee type character, so I need plate blocks instead of wedge blocks. This changed might have ruined the gameplay for some people but I'm pretty sure it wasn't that horrible. I mean, you still can place plates with water and slow down zombies on corridors right? Or did they change that as well ?
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