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12pack

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    Post-apocalyptic Prehistoric Playground

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  1. Those were pretty cool.. one i lingered on for a minute was the picture of the guy in the mud puddle , the water up to his nose.. i was imagining the puddle to be like 6 feet deep, and he is actually standing on the bottom..
  2. you see that as an "agree"? dang.. i kinda felt it was more of a "shut up, you're being a baby"... (source: 7 younger siblings)
  3. Confirmed: They are adding dinosaurs to the game..
  4. ok.. maybe the 'loot go poof' part was a little harsh..
  5. I, personally, like to build a garage, or some sort of parking spot for the vehicle, but don't have a problem with picking it up and storing it in a car-pocket (that's just an upgraded "horse-pocket") if need be.. Unless it respawned empty whenever you did that.. I mean loot go poof.. not backpack left at the scene..
  6. I raided a Shamway factory, and was having so much trouble finding any food anywhere! All I kept finding were these light-weight super-absorbent towels... I was so disappointed when I finally realized that I had raided a ShamWow! factory... D-oh!
  7. The big MODs are like DLCs now, and every new alpha version is a new sequel, so... how about a whole new game?
  8. TL/DR i know, why would anyone do that? because. Do game developers owe anything to the people buying their games? yep. game developers owe the players the game they bought as they bought it. If you buy early access games, yas takes yer chances.. could be good, could be not.. tl/dr; don't gamble if you are not prepared to lose my personal opinion: tfp is kicking all the ass, do casinos still have nickel slots?
  9. Oh, is this Complaints? I was looking for Abuse, sorry, sorry, I'll see myself out, sorry again, sorry...
  10. A&E's Zombie SurvivalCraft Hoarding Game
  11. Probably.. but, here's another option.
  12. <progression> <!-- A17 intended: <level max_level="300" exp_to_level="11931" experience_multiplier="1.0149" skill_points_per_level="1"> --> <level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1" clamp_exp_cost_at_level="60"> <!-- Note: max_level is referenced in buffNearDeathTraumaXXX and entityclasses XP to complete the current level will cap out at 2^32/2. (lvl 252 in A18)....
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