MechanicalLens Posted September 8, 2019 Share Posted September 8, 2019 yep they sure do in a18 What about those radiated puking vultures? Currently in A17, when you attempt to harvest them, they give you nothing. Link to comment Share on other sites More sharing options...
Thecolours Posted September 8, 2019 Share Posted September 8, 2019 Wouldn't that break their pathing if an obstruction is there? Or do zombies just walk through electric fences? I need to get in and out myself, so a fence seems like it would stop me from that. It won't break their pathing. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 8, 2019 Share Posted September 8, 2019 We increased the chance a bit, and I think the tougher zeds have a higher chance. I think he meant increasing the decay timer now that horde lasts all night so we can get our loot at the end. - - - Updated - - - It already works well a screamer came to see what was going on and her and her minions mostly died, I only fired a few assist rounds and that was with only a few on one side online, once the other side goes online it should work well. that was meant for the electric fence. unless the wire for electric fences clip through blocks? Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted September 8, 2019 Share Posted September 8, 2019 @MM/TFP - I have over 5800 hours in this game and that is on one of my two accounts. Yes I have issues with the game but I also have more likes and keep playing it. - Graphics - they are better and I am sure will continue to improve. - Quest - improved a lot - I love the quest! getting a bicycle and doing quest early on is a lot of fun - Crafting - the system has improved a ton since the old put stuff in a frame and make a mold days - can't wait for the Radial menus that will be nice - combat - its improved - could still use better contact. the #1 complaint from my three boys when they come play after playing Rust is melee mode fighting did not seem to connect or feel natural -- Mods - the game is getting there. I loved modding in Rust, I ran Rust Town server with 200+ players and 26 mods loaded - it can make or break a game so like the direction. --- multiplayer - the game is getting better but I am a community player. I love to be on a server with 5 to 20 players it really rocks on Horde night. need some more love here. I would love to see 30-50 players some day with no lag. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 8, 2019 Share Posted September 8, 2019 Are you saying my dart traps are going to damage my opposing dart traps? edit: corrected, I remember earlier version that did. never checked after the initial showing Link to comment Share on other sites More sharing options...
RipClaw Posted September 8, 2019 Share Posted September 8, 2019 yes, when a dog or crawler goes through stepping on pressure plates to turn on the traps. they arent tall enough so the darts will hit and take out the other trap across from it No, the dart won't damage the other dart trap. A dart trap does not cause block damage. But nevertheless it is necessary to protect the dart trap e.g. from explosions. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 8, 2019 Share Posted September 8, 2019 Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 why in the world would animals level up, what's next, they gonna have gear and perks? That just makes no sense, a person learns, gets better, but as a hunter, I have never seen adult deer get better at being a deer. they dont run faster after reaching adulthood, they dont get noticeably stronger. and their hides dont become tougher. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted September 8, 2019 Share Posted September 8, 2019 So Sham Chowder uses water jars but when you eat you get a can back. how is that possible? if I use a jar I should get an empty jar. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Wait. I thought that was a turret that destroyed your flyer. Dart traps I think. Link to comment Share on other sites More sharing options...
Katitof Posted September 8, 2019 Share Posted September 8, 2019 So Sham Chowder uses water jars but when you eat you get a can back. how is that possible? if I use a jar I should get an empty jar. Are you struggling to get jars? They are everywhere and so is sand. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Do quests and NPCs count as "content"? If you left everything that's already there as is and just gave us some story with main quest line and NPCs to interact with, it would make it much more attractive to me, but that's just me. We're adding bandits, more quests and two factions to do quests for. Link to comment Share on other sites More sharing options...
RipClaw Posted September 8, 2019 Share Posted September 8, 2019 Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 The zombie animals are on higher difficulty also harder to kill. The HP are the same at each difficulty level, but you deal less damage on higher difficulty. Theoretically this should also apply to the other animals but the peaceful animals have too few HP than that one could notice big differences here. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 I get you equate sales to game greatness, you're an owner and it's a business, but there are other factors, from timing to marketing to whatever, that have nothing to do with how great the game is, that give it sales. I'm a little bummed by your post. You have something special here. No reason to be bummed, we're making the game awesome so it can reach its full potential. UNless you like bugs, poor performance and ugly placeholder visuals Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 What is wrong with the visuals of 7 Days to Die ? That is modded and cherry picking one nice spot is easy. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 In A17.4 the loot containers remain 20 minutes before they despawn. At a 60 minute day this is long enough to be collected after the horde. In A17.0 the time was 5 minutes. 20 minutes should be enough to collect everything. Link to comment Share on other sites More sharing options...
andrough Posted September 8, 2019 Share Posted September 8, 2019 Do you plan to make the main quest lines available on random gen worlds or just Navezgane? Yes to RGW seems obvious, but I am still curious. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 @MM/TFP - I have over 5800 hours in this game and that is on one of my two accounts. Yes I have issues with the game but I also have more likes and keep playing it. - Graphics - they are better and I am sure will continue to improve. - Quest - improved a lot - I love the quest! getting a bicycle and doing quest early on is a lot of fun - Crafting - the system has improved a ton since the old put stuff in a frame and make a mold days - can't wait for the Radial menus that will be nice - combat - its improved - could still use better contact. the #1 complaint from my three boys when they come play after playing Rust is melee mode fighting did not seem to connect or feel natural -- Mods - the game is getting there. I loved modding in Rust, I ran Rust Town server with 200+ players and 26 mods loaded - it can make or break a game so like the direction. --- multiplayer - the game is getting better but I am a community player. I love to be on a server with 5 to 20 players it really rocks on Horde night. need some more love here. I would love to see 30-50 players some day with no lag. I love 7 days and know we have something special. I'm just stating facts that any review would mention. Its no problem so don't confuse my assessment of the game as me being sad, we know what we need to do and are doing it. A18 will produce a disturbance in the force.. But yeah I feel like we've got the right team to finish 7 days now and we're stoked to do it. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Are you struggling to get jars? They are everywhere and so is sand. No, just loot every toilet and you never need jars or murky water, and I cook up 200-500 bones all the time. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Do you plan to make the main quest lines available on random gen worlds or just Navezgane? Yes to RGW seems obvious, but I am still curious. Hopefully. Link to comment Share on other sites More sharing options...
CannedSmeef Posted September 8, 2019 Share Posted September 8, 2019 Hopefully. @madmole, How many MFs left? How realistic is this friday the 13th looking? Link to comment Share on other sites More sharing options...
Guest Rassilon Posted September 8, 2019 Share Posted September 8, 2019 I love 7 days and know we have something special. I'm just stating facts that any review would mention. Its no problem so don't confuse my assessment of the game as me being sad, we know what we need to do and are doing it. A18 will produce a disturbance in the force.. But yeah I feel like we've got the right team to finish 7 days now and we're stoked to do it. Sorry Madmole, i know you hate Textwalls. Couldnt stop myself. short Version: Great Game, great Approach and so much potential to work on! TFP, While i agree with this and the previous post regarding this Topic, there is another Topic besides Quality and Idea. Like Guppy mentioned: Marketing or rather said Hype. That can be caused through Mouth to Mouth, Official Marketing, recruiting Youtubers and Twich Gamers. But maybe the most important and most silent Part: The Players themselves. I recruited 5 Friends to 7 Days and over the Years 3 of them still play it. The Reason is not only your unique approach, but the resulting Depth and Variety of Gameplay Elements. I feel that if you Improve: Combat, Survival, Exploration, Building alltogether with more Content, fleshed out Mechanics; A lot more Players will get stuck with 7 Days to Future because it allows so many Arch Types of Players to have fun, to find their game within the game. Have your guys create some more POIs, Furniture, Animals and Zombies every Alpha, add the factions you talked about and and see this game grow along its community. 7 Days is allready a unique Treasure in a world of Trash. Something to be proud of. Link to comment Share on other sites More sharing options...
Guppycur Posted September 8, 2019 Share Posted September 8, 2019 ... because it's unique. Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 8, 2019 Share Posted September 8, 2019 The best game of all-time goes to... 7 Days to Die! (The worst though, of course, is Flowers Are Dead.) Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted September 8, 2019 Share Posted September 8, 2019 The best game of all-time goes to... 7 Days to Die! (The worst though, of course, is Flowers Are Dead.) IDK I really like Leisure Suite Larry with its pixelated nudity and its CGA graphics. I wrote Lunar Lander in Basic on a PDP-11 back in the late 70s using Basic and also discovered Oregon Trail and loved Adventure games since that time. Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 8, 2019 Share Posted September 8, 2019 IDK I really like Leisure Suite Larry with its pixelated nudity and its CGA graphics. I wrote Lunar Lander in Basic on a PDP-11 back in the late 70s using Basic and also discovered Oregon Trail and loved Adventure games since that time. This is Flowers Are Dead: You incredibly slowly and methodically saunter through a dead and dreary garden, following the fireflies to old cassettes. Once you activate the cassettes, you listen to a dismal conversation between two people you don't care about... And you do this for 30 hours. You'd better have a podcast playlist handy. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.